by Mike Reynolds | Feb 2, 2016
I've had a couple of days now to let Saturday's game of Guild Ball sink in and reflect on how things went for my Butchers Team.Well first of all we won, which is the point of Guild Ball. We also racked up all our points on take-outs alone, which is the point of...
by Mike Reynolds | Jan 31, 2016
After our intro games just before New Year, it was time to step onto the big stage with full 6-man teams (or rather 5 men and a small animal).In fairness I had not given the game much thought prior to the day before. As you may have gathered, life is crazy here at the...
by Mike Reynolds | Jan 28, 2016
It's less than 48 hours until I will be journeying across town to Bullcher Towers for this month's game day. The plan is for Bull and I to have a game of Guild Ball followed by a game of Frostgrave – however, things don't often go to plan.My preparations have been...
by Mike Reynolds | Jan 21, 2016
The composition of my starting warband is no less tricky than picking out spells for my Wizard. Of course it makes some kind of sense to leave the expensive boys behind – something to aspire to as the campaign cash comes rolling in (thanks for the tip Clint).Looking...
by Mike Reynolds | Jan 18, 2016
After some initial thoughts, I've had more time to mull over options in the Frostgrave rulebook, but with the possibility of a game in a couple of weeks it's time to start making decisions. Today I'm going to look at my Wizard and see what options I have to...