by Mike Reynolds | Oct 31, 2014
By way of an intermission to my How To Design A Rulebook posts I thought I would have a look at the Saga rulebook – the ONLY reason I've picked on Saga is that Kris Marquardt (who inspired this series) has real issues with it. I'm not going to be...
by Mike Reynolds | Oct 28, 2014
I've said it several times already in this series, the thing to remember when designing something like a wargame rulebook is that it is a piece of communication. As such it needs to be clear, easy to understand and easy to navigate.The only challenge you want to pose...
by Mike Reynolds | Oct 23, 2014
So I started this series earlier in the week with a bit of an introduction. The underlying premise is that a rulebook is basically a piece of communication and like any other form of communication needs to be clear and concise to be effective. But before you go near a...
by Mike Reynolds | Oct 21, 2014
Inspired by a couple of posts I read last week by Kris Marquardt and András Szilvásy about the layout of gaming rulebooks, I thought I would do a series of posts about the topic. Both bloggers opened my eyes and gave me a different opinion to one that I thought was...
by Mike Reynolds | Oct 13, 2014
I had heard rumours for a few weeks now about a whole set of Nurgle releases as part of the Warhammer "End Times".Plastic Nurgle models – how perfect!Always on the lookout for new additions to either the 40k Death Guard or Blood Bowl Nurgle team, when I finally got to...