Dark Heresy 2.0 5 of 5: Running the Game

Dark Heresy 2.0 5 of 5: Running the Game

This new book goes into much greater detail in explaining efficient ways to run a new campaign to Dark Heresy. This doesn't come as a surprise to me as FFG has years of experience under its belt now with multiple RPG games. What is interesting is that all of the...
Dark Heresy 2.0 4 of 5: Combat

Dark Heresy 2.0 4 of 5: Combat

   Combat Overview: These steps remain basically the same to 1st Ed. Steps two and three have now been combined, and there is a new step two. This is new flow for combat. Step 1: Surprise - This step sees a massive change. No longer...
Dark Heresy 2.0 3 of 5: Psychic Powers

Dark Heresy 2.0 3 of 5: Psychic Powers

    The first thing to note is that the Psychic Threshold system has been removed for determining wether a power is manifested or not.  This has been replaced with the focus power test that started in Rogue Trader, but with some...
Dark Heresy 2.0 1 of 5: Character Creation

Dark Heresy 2.0 1 of 5: Character Creation

So as promised I will be doing a break down of the new Dark Hersy 2.0 Beta, and give you some insight into what is changing. Now remember that this is just the Beta so some things can change from what I put out here as problems can arise and then get worked out, but I...