by Steve Turner | Sep 15, 2015
The new 'big' riptide. Named the Stormsurge. This is the GW alternative to the forgeworld R'varna. Definitely the heavy support variant.Clearly carries a massive Rail weapon as the primary, 4 seeker missiles, and a huge missile pod payload. You can also see...
by Steve Turner | Sep 14, 2015
Turn 4 - RavenwingI make a pretty big mistake this turn... My opponent's Warlord is down its last wound and out in the open unattached to any of the combat squads. I should have gunned him down with a large salvo from the command squad's plasma talons for Slay the...
by Steve Turner | Sep 14, 2015
Mid Game AnalysisPresently up to this point I've protected my Emperor's Will objective, scored First Strike and denied it to my opponent. It's a close game though and there is one Salamandsrs drop pod full of ten Marines onboard that will combat squad on the drop this...
by Steve Turner | Sep 13, 2015
I see a lot of battle company armies and they all suffer from the same intrinsic flaw. If you are losing assaults to Warp Spiders then all I can say is shame shame. Many people are making the same mistake... They want to go pure shooty. The army needs one dedicated...
by Steve Turner | Sep 13, 2015
Turn 3 - SalamandersThe last drop pod fails to arrive from reserve but the second jump squad lands, dropping in close to their Chaplain.As I was hoping there is some vehicle movement and several combat squads disembark all taking aim on the forward squad of Black...