by Eric Miller | Apr 16, 2014
originally posted on 40k Daemons We have established that the basic strategy for every game with a circus is to get first blood, contest objectives, and win 2-1. This is good enough to win almost any game. In the early game you focus on staying alive over...
by Eric Miller | Apr 9, 2014
Posted by Kevin Rogers We have demonstrated the flying circus in action on this blog many times, but we haven’t discussed the finer points of the army. To this end, I received this email:Hey Andrew! (WTF?) I am looking for some advice and since you...
by Eric Miller | Apr 1, 2014
Here is a sneak peek at the new IG codex. Enjoy!Via PianoSam! This looks pretty cool - some kind of Hydra alternative. *EDIT* Reported to be BS3 12/10/10 with 3 Hull Points. Shoots a 48" Str 4 AP6 Blast, with Barrage, Blast, Ignores Cover and Shred -...
by Eric Miller | Feb 25, 2014
by Nick Nanavati I’ve come to the realization that in most of the armies I design (with 6th edition and the current meta in mind), I try to create many different deployment options. This allows me to always react to my opponent, which in turn allows me to always have...
by Eric Miller | Feb 19, 2014
by Justin Cook A lot of competitive lists in 6th edition are running high value, high cost units. These ‘deathstars,’...