How To Play the Flying Circus: Part The Second

How To Play the Flying Circus: Part The Second

originally posted on 40k Daemons  We have established that the basic strategy for every game with a circus is to get first blood, contest objectives, and win 2-1. This is good enough to win almost any game. In the early game you focus on staying alive over...
How to Play the Flying Circus Part The First

How to Play the Flying Circus Part The First

Posted by Kevin Rogers    We have demonstrated the flying circus in action on this blog many times, but we haven’t discussed the finer points of the army. To this end, I received this email:Hey Andrew! (WTF?) I am looking for some advice and since you...
NEW IMPERIAL GUARD/ASTRA MILITARUM PHOTOS!!!

NEW IMPERIAL GUARD/ASTRA MILITARUM PHOTOS!!!

Here is a sneak peek at the new IG codex.  Enjoy!Via PianoSam! This looks pretty cool - some kind of Hydra alternative. *EDIT* Reported to be BS3 12/10/10 with 3 Hull Points. Shoots a 48" Str 4 AP6 Blast, with Barrage, Blast, Ignores Cover and Shred -...

Turn Order Tactics That Neutralize the Dice

by Nick Nanavati I’ve come to the realization that in most of the armies I design (with 6th edition and the current meta in mind), I try to create many different deployment options. This allows me to always react to my opponent, which in turn allows me to always have...