by Eric Miller | Feb 13, 2014
originally posted on TheBack40kBy Spaguatyrine With 6th edition comes a new phase of 40K. I call this the pregame phase. There are often anywhere from 15 to 30 minutes of pregame warmups before turn one even starts. In my opinion, whether you win or lose will often be...
by Eric Miller | Feb 11, 2014
posted on 3++ I talk about tournaments and playing in them here fairly often, but mostly from a game perspective- what sort of list you'll want, what sort of lists to be worried about, what kind of tactics you'll need, etc. However, there is a whole other...
by Eric Miller | Jan 27, 2014
Mechanicum Warlord Traits 1) Master of Mechanisms The Magos is a true artificer, and the war engines and automata at his command are a testament of his powers. Select one unit of Monsterous Creatures or a single vehicle...
by Eric Miller | Jan 17, 2014
The Adeptus Mechanicus is responsible for the design and manufacture of all weapons in the Imperium, from infantry held lasguns to interstellar weaponry, but there are certain types of weaponry whose secrets are jealously guarded and kept for themselves:Lightning...
by Eric Miller | Jan 11, 2014
The Myrmidon Secutors are another new Mechanicus unit from the Horus Heresy: Massacre book. They are ordained priests of the Cult Mechanicum and their sole purpose is the art of destruction. Their vastly augmented bodies are the embodiment of...