by a Sent One | Mar 28, 2013
These are the last set of rules from game five at Dark Star. Was kind of getting tired of making these posts. Not recalling and learning the rules, just typing the title.Hope to do a 'How to' about this pic over the next couple of weeks.Imperial Guard...
by a Sent One | Mar 27, 2013
Here are several rules from game five of Dark StarDisembarking: Placing Disembarking Models 40k6 pg 79The model can then make a normal move - Difficult and Dangerous Terrain tests should be take as normal, but it must end its move wholly within 6" of the of the Access...
by a Sent One | Mar 26, 2013
Here are the last rules from game four of Dark Star and a question Bryan asked me that Sat night.Walkers: Walkers and Assault 40k6 pg 84Against an Immobilized Walker, models always roll for armour penetration against its rear armour.Context: Psyflemen was Immobilized...
by a Sent One | Mar 25, 2013
Here are several rules from fourth game of Dark Star.Third game of Dark Star was an absolute gem. Ryan was a stand up, low drama, mellow energy individual. A pleasure to game with. We didn't have one genuine rule to look up. As I told him...
by a Sent One | Mar 24, 2013
Couple of rules from second game at Dark Star.Turbo-Penetrator 5th ed Grey Knights Codex pg 53A Turbo-penetrator shot inflicts 2 wounds on any non-vehicle model wounded, rather than 1.Context: Vindicare Assassin targeted Justicar with Turbo-Penetrator (I blink in...