by a Sent One | Nov 6, 2013
Here are a few rules from last game.JJ typing,Moral Support (Get 'Im, Boss!), 40k6 pg 65.It, at the start of any Fight sub-phase, one or more of your units is locked in combat with a single model who is fighting in a challenge, your character receives one re-roll for...
by a Sent One | Oct 30, 2013
Here are two more rules from last game.JJ typing,Power of the Machine Spirit, 40k6 pg 40.In a turn in which the vehicle neither moves Flat Out nor uses smoke launchers, the vehicle can fire one more weapon at its full Ballistic Skill than normally permitted.Context:...
by a Sent One | Oct 28, 2013
Here are several rules from last game.JJ typing,Deep Striking, 40k6 pg 36If any of the models in a deep striking unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, or on top of friendly model, or on...
by a Sent One | Oct 17, 2013
Here are more rules from last Sat game.JJ typing,Consolidating Terminators, Terminator Armour 6th ed Dark Angels Codex pg 65Terminator armour confers a 2+ Armour Save and 5+ invulnerable save. Furthermore, models in Terminator armour have the Bulky, Deep Strike...
by a Sent One | Oct 15, 2013
Here are several rules from last Sat game.JJ typing,Deathwing Vehicles, 6th ed Dark Angels Codex pg 40A Deathwing Vehicle has the Preferred Enemy (Chaos Space Marines) special rule, and if a Deathwing Vehicle suffers a penetrating hit, you can make your opponent...