by a Sent One | May 10, 2013
Here are several rules from last weekends battle.JJ typing, Fast Skimmers 40k6 pg 83If a vehicle is both Fast (see above) and a Skimmer, it can move up to 18" when moving Flat OutContext: Shawn asked how many inches a Flat Out Fast Skimmer can move. Confirmed...
by a Sent One | Apr 29, 2013
Here are a couple more rules from last weeks game.JJ typing, Screamers Slashing Attack Chaos Daemons Codex 6th ed pg 41Use the final position of the Screamers for the purpose of Wound allocation; vehicles are always hit on their side armour.Context: Screamers...
by a Sent One | Apr 28, 2013
Here are several rules from last game.JJ typing, Swooping 40k6 pg 49It must move at least 12" and move up to 24".Context: Shawn asked how far daemon prince can move when it swooping. I thought it was same as a Flyer 18-36. Nope.Jetbike 40k6 pg ...
by a Sent One | Apr 23, 2013
Shawn suggested I put this up on the blog. At first I dismissed it. Thought about it a little more and agreed that this should be put on the blog.Note card indicates wreckage.JJ typing, Upon reading these rules I couldn't agree with Shawn...
by a Sent One | Apr 22, 2013
Here's a little rule I've heard about. Apparently there are two camps for how to exercise Vindicare's Turbo-penetrator round. Connor mentioned this during our last game and asked him for more of an explanation. Would like your thoughts.JJ typing,...