by Mike Howell | Nov 22, 2013
The problem: Bitmap objects (and display objects in general) are always rotated about the (0,0) relative coordinate when the .rotation member is set. This does not allow an object to pivot on the spot, but rather orbit its upper left point.The solution: specify a...
by Mike Howell | Nov 18, 2013
Despite it being mid/late November, I present my October Challenge submission, D&D. You race through the dungeon and smash into the dragon at the end. Go fast enough and defeat him, or ... not. How did this particular mash-up come about? I started with a concept I...
by Mike Howell | Oct 6, 2013
A friend sent me a link to this Ludum Dare mini-challenge. The challenge is to get a video game to market and make at least $1 on it in the month of October. That's it. Any genre, any platform. He even said he had $1 that was designated to buy whatever I published as...
by Mike Howell | Sep 12, 2013
Making the jump from using NME and haxe for cross platform development to using openfl led to a bit of a frustration. Trying to upgrade to haxe 3.0 and get openfl to install caused collisions between the old version and the new version. Especially frustrating was...