Here is the third of six possible scenarios. Remember, these are still subject to change, and we will post six but only use four. We are looking for feedback, so if something doesn't play right, or you have questions, contact us and let us know!
The Battlefield
Use deployment map: Dawn of War (page 119) and setup any player owned fortifications. Players cannot move terrain to make room for fortifications. Prior to deployment of forces, roll for Warlord Traits and Psychic Powers accordingly.
Players roll off. The winner may choose to deploy 1st or 2nd. Player deploying 1st deploys their entire force except infiltrators and those units held in reserve. The player deploying 1st also takes 1st turn unless the opposing player can steal the initiative. .
Victory Conditions
The mission is based on capturing ground. The player with the most Victory points at the end of the game is the winner. The game length is variable, see page 122 of the Warhammer 40,000 rulebook.
Primary Objective
Players score 2 Victory points for each scoring unit that is on the opponent’s side of the river at the end of the game. Scoring units for this game are any units with the Infantry Type, including Jump Infantry and Bikes, but excluding Independent Characters.
Secondary Objectives
Players may gain an additional Victory point for completing the following: Slay the Warlord, First Blood and Attrition (the player who destroyed the most scoring units).
Special Rules
Reserves and Night Fight (1st turn).
Fog of War: After both players are finished deploying, each may redeploy one unit to anywhere in their deployment area. Players roll off to determine who redeploys 1st.
Battle for Stones River 2013: Scenario Three
“Blessed is the mind too small for doubt.”
The Battlefield
Use deployment map: Dawn of War (page 119) and setup any player owned fortifications. Players cannot move terrain to make room for fortifications. Prior to deployment of forces, roll for Warlord Traits and Psychic Powers accordingly.
Players roll off. The winner may choose to deploy 1st or 2nd. Player deploying 1st deploys their entire force except infiltrators and those units held in reserve. The player deploying 1st also takes 1st turn unless the opposing player can steal the initiative. .
Victory Conditions
The mission is based on capturing ground. The player with the most Victory points at the end of the game is the winner. The game length is variable, see page 122 of the Warhammer 40,000 rulebook.
Primary Objective
Players score 2 Victory points for each scoring unit that is on the opponent’s side of the river at the end of the game. Scoring units for this game are any units with the Infantry Type, including Jump Infantry and Bikes, but excluding Independent Characters.
Secondary Objectives
Players may gain an additional Victory point for completing the following: Slay the Warlord, First Blood and Attrition (the player who destroyed the most scoring units).
Special Rules
Reserves and Night Fight (1st turn).
Fog of War: After both players are finished deploying, each may redeploy one unit to anywhere in their deployment area. Players roll off to determine who redeploys 1st.