o/

Last week, Kushial gifted me with a box o' grots. Contained therein were over a hundred of them!!! Da' Eleet Grot Mountin Duvishun has thus reached division size!

Indeed, I made up a list with them as the primary detachment with big mek SHULTZ! (he's in the 1st photo) in overall command and his aide-de-camp Deflecta (another big mek sporting a KFF), the Duvishun came out to 825 points! Fleshing it out to 1500 points, I took an allied contingent of my Beastmen IG (sadly, I've yet to come up with a decent name for them). Breaking the grots into separate mobs, I primed each in various colors to tell them apart on the tabletop. I had to proxy slugga boys as slavers as I don't have the 10 needed!

While largely responsible for the Duvishun's greatly swelled numbers, Kushial's Lions of Harlech space marine chapter were up to the task of exterminating this new threat to the wargaming world, and Saturday they tried to do just that while trying to recover the relic in the process. What follows is a photo recap of the insanity:

Da Eleet Grot Mountin Divshun's deployment.


NOOOOOOO!!!! My arm caught da' Grot Spee's totem and it snapped! Will have to pin that back on now.

The Lion's prepare to receive the turn one Grot wave attack!


The first units enter what is now known as Hive Angel's 'slaughterhouse ruins'. Virtually every unit entered these ruins, and summarily died within them.

I had to add in a unit of Ard boys after I realized I forgot the Devil Dog. All of these minis (kans included) would later die/be destroyed in and around the ruins.

SCHULTZ! heroically leading from the rear...

SCHULTZ! and Green Plutoon clear the ruins in glorious HTH combat. Only to then be shot to pieces, causing the few survivors to flee the field (SCHULTZ! among them).

Da' Beastmen get stuck in...and die.

Da' (mostly) painted plutoon goes into da breech!

These two bickering idiots provided stellar fire support and rivaled the Manticore in the number of Marines killed.

Da' Grot artillery support also performed  rather well.

Da' Ard' Boys, painted grots and one last can clear da' slaughter house ruins and seize da' relic (again)...

Only to die (like everything else) and bottom of turn 7, with Vulcan (left) and a lone Sternguard take back the relic.

Of the vast horde that deployed on the table, these ragged few are all that survived from both sides!

I ceded victory to Kushial though in hindsight, he couldn't have seized the relic as he had no troops left. No matter though, enough fun was had as to make winning irrelevant from my point of view. A few notable things that didn't get photographed during the game:

• Da' Grot Spee blew up the vindicator with it's kustom mega blasta. This is the first time it's ever killed a vehicle and paid for itself in a game. The only damage it sustained (aside from my arm snapping off its totem) was a glancing hit caused by that same kustom mega blasta.

• As my Beastman command squad and Gor (commissar) Lord charged Vulcan and the Sternguard, the squad was wiped out by overwatch fire. However the Gor challenged Vulcan and made FOUR refractor saves and then won combat by wounding Vulcan (who tore the offending Gor apart in the next round).

• Vulcan destroyed Da Bloo Kans single-handedly.

• ...and I'm sure many other glorious combat actions as well, but with close to 200 casualties over all, I simply don't recall.