Altered FOC to help counter the lack of Allies. 3 HQ, 4 Elite, 6 Troop, 4 Fast, 4Heavy. Purchasing the 3rd HQ choice unlocks the extra Elite, Fast, and Heavy slots.

Termagants – Gain Fleet. New 10 unit box. Includes options for Spike rifles and Strangleweb. Curled tails. No rippers on sprues.

"BIG BUG" – Larger than Tervigon sized HQ unit. Oval base, hunched over, but wider. Has 18” synapse. Psyker 4. Prime version: Grants FNP and Counter Attack to Nids in 12.” Stats like Tervigon, except 2A. SitW

Two new Tyranid psychic powers lists. One list is destructive powers, one is augmentative powers.

Tervigon – Upgrade options for Termagant spawns to give them full options, but they are quite pricey.

Tyrant Guard and Hive Guard -Dual-build plastic kit. 3 models. All options for either unit.

Lictors – small point increase, gain new “Surprise!” rule (all shots against Lictors the turn after they appear are snap shots). DeathLeaper now an upgrade character.


Don't get me wrong, I do not hate Tyranids, but I think some other armies could do with a new codex first i.e Orks. I do think the amended FOC will help, but it depends where units are placed. If Hive Guard were moved to heavy support and then Carnifexes were cheaper along with the Tyrannofex, then 'Nids would be in business.