Long time no post! All busy here at my new work and to be honest my interest in 40k is dying off for one reason or another.

One list I've got in my head is a heavy 2+ armour save list. I've already posted a version of the ghostwing, so no, you're not seeing double,  this is a little different ;)

HQ

Grand Master Mordrak
5 x Ghost Knights - 3 x nemesis halberds & 2 x nemesis daemon hammers

5 x Strike Knights - psycannon - Justicar w/ master crafted nemesis halberd
5 x Terminators - psycannon, 2 x nemesis halberds & 3 x nemesis daemon hammers
5 x Terminators - psycannon, 2 x nemesis halberds & 3 x nemesis daemon hammers
5 x Terminators - psycannon, 2 x nemesis halberds & 3 x nemesis daemon hammers

Heavy Support

Nemesis Dreadknight - heavy incinerator & teleporter homer
Nemesis Dreadknight - heavy incinerator & teleporter homer
Nemesis Dreadknight - heavy incinerator & teleporter homer

Fortification

Aegis defence line - quad gun

Total: 2,000

Plan is for the triple dreadknights to boost up and get in the opponent's face.

Mordrak and his bros will drop down using terrain to block los, this will add another threat. Mordrak will make the dreadknights scoring with grand strategy or in purge the alien scout them.

Strike knights are a cheapo objective holding unit. I'll be honest I don't want them but I need something to balance out the number of units I have starting on the table. I have given the justicar a halberd because of spare points. These will man the quad gun giving me a little bit of anti air.

All termie units will drop down getting +1 reserve bonus from mordrak. On average two units should appear. Then the opponent will have 15 termies in their face! Would be nice to get a teleporter homer in, though no points for a libby :(

Any thoughts on this list?