++ Sector House 102 Emergency Call ++
++ Subject: Wendy Go ++

"To any available Judges within the Dan Abnett block region. Reported Futsie down at the Happy Noodle Store, on the intersection of Keith Moon and Irvine Welsh Megways. Futsie is armed and dangerous, believed multiple wounded. Medics inbound."

++ Wendy Go Background ++

Wendy Go like many of the citizens from Dan Abnett Block, was full time unemployed. The only thing keeping her sane was her daily trip to the Happy Noodle to enjoy the Lunch Munce Special. But that all changed when she found out it had been removed due to containing real egg noodles. This was enough to flip Wendy Go over the edge. Finally the pressures of life in the City of Future proved to much. Wendy Go flipped into a psychosis where everyone else was now the enemy. 

++ Futsie background ++

Future Shock syndrome is a terrible condition which affects almost 7% of the population at some time or other. Quite simply, the pressure of life builds up so much the suffering citizen just flips his or her lid, and retreats into a fantasy world where everyone is the enemy. Futsies are immensely dangerous, for their sickness makes them intensely violent and erratic, though on the surface they may appear calm and all too normal. A typical Futsie will carefully and meticulously procure a weapon, plan out his actions, and then climb to a good vantage point and start shooting away at anyone or anything he sees. All Futsies seem to develop an irrepressible death wish, a desire to keep fighting until the last of their enemies is dead, and will never surrender to a Judge. Futsies present severe problems to the authorities, as it is the sickness which forces them to commit crimes, rather than any defect in their own personalities.  Futsies have to be treated in special psychiatric units, the Psycho Cubes, where they receive expert medical attention that may, with a great deal of luck, turn them back into useful members of society.

Stats

Judge Dredd Miniatures Game
Name: Wendy Go (Futsie)
Type: Infantry Minion
Weapons/Special Rules: Handgun, Completely Mad!!
Move: 5"
Agility: +1
Shoot: -1
Melee: +1
Melee Dice: 2D
Will: +3
Armour: 0
Hits: 2
Cost: 20 creds

Judge Dredd Roleplaying Game (Games Workshop)
Name: Wendy Go (Futsie)
S: 2
I: 20
CS: 18
DS: 8
TS: 6
SS: 15
MS: 2
PS: 1
Rules/Weapons: Never Surrender. Handgun, knife.