Ok, so my next tournament is Clan Wars, an 1850pt, "no holds barred" ETC qualifier, and (as usual) I'm agonising over list choice. 

It's no forge world, so I need to drop the tetras from my Cally list. The obvious replacements are some marker drones in a death rain squad, however, I've been thinking about that.....!

How many marker lights are enough?

Here's the list I'm toying with.


Farsight

Commander, 2 pods, 

XV 8, 1 pod, 1 twin linked pod - x3
XV 8, 1 pod, 1 twin linked pod - x3
XV 8, 1 Fusion Blaster, 1 twin linked Fusion Blaster - x3
XV 8, 1 Fusion Blaster, 1 twin linked Fusion Blaster - x3
XV 8, 1 Burst Cannon, 1 twin linked Burst Cannon - x3
XV 8, 1 Burst Cannon, 1 twin linked Burst Cannon - x3

Skyray
Skyray
Skyray

Tau Empire Allies

Commander, 2 Missile Pods, Puretide chip, Iridium Armour

XV 8, 1 pod, 1 twin linked pod - x3

10 Kroot 4 Kroot Hounds

The controversial bit is the lack of marker lights - only 6 on the Skyrays. However, the 2nd weapon on all the suits is twin linked, effectively making them BS4, which is OK. Which leaves ignores cover ..... will 6 marker lights be enough?

I played with 2 units of marker drone death rain squads last night at the non club. The thing I noticed, was they are much harder to play with than tetras. You need to think more about your target priority - thinking about what you shoot first, and how the Mark'O squad splits fire. In a tournament, the fewer things you need to think about the better.

It also makes the list less vulnerable to losing its marker lights, and at the same time makes your opponent's target priority a little harder (he no longer gets to shoot at both your marker light platform, and key shooting platform). 

So what do you think - more marker lights?

Oh, and I've decided against Riptides. Stick with the theme!

EYIG