As I’ve mentioned previously, I’ve been working on a number of terrain projects that fir the ad-hoc theme I started when I created the bus-stop piece a while back. These pieces have combined GW Cities of Death terrain with more mundane items salvaged from various sources to create something that is (hopefully) cool to look at and interact with. All too often I’ve wondered at the modelling potential that could arise from combining the two and now I’m getting the chance to experience it first hand.