Welcome readers to my first and forever mini love, Stompy.

               This bad boy kickstarted my Warhammer renaissance and was included in the first army I painted to a decent gaming standard. I did a repaint for my last 8th edition tournament, with a heavy heart as I was not optimistic that he would get rules for AoS (being now out of production.)  The results were predictably incredibly terrible.  Stompy's rules have always been about 1 or 2 editions behind the current ed, and this tourney was no different ;).
               I watched with hope in my heart as Dan Quirk rampaged across Ol' Blighty with his fantastic rendition of this amazing miniature.  However, in a competitive environment, Stompy is simply too slow, impossible to miss with cannons, and far too low in initiative to avoid imminent death.  I recall these battles not for pity (though I accept that as well,) but simply as a small taste of my competitive tournament experience with these rules.  I have accepted that every time I put him on the table, I am hamstringing my army, and am playing for the joy of the game, instead of for the win.
Then along came Age of Sigmar.... For the first time, rules actually make sense, and seem intuitive.  Stompy's battlefield presence could actually be a part of a cohesive strategy, and my army theme (of only marauders) has been included in the synergy. (They made a new character not legal since
Lustria, the Marauder Chieftan.) (please check out the rules from forgeworld for further clarification;) http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/warhammer-aos-tamurkhans-horde.pdf )
So why make a post?  

I post simply to encourage you to find your old minis resigned to the too many points/too slow/too terrible dusty corner of your storage and give them a try.  Also maybe go assemble that gorgeous mini still in shrink wrap ;)
Age of Sigmar is not Warhammer Fantasy Battles, and Stompy and I couldn't be happier ;)