Element Games - Wargaming Webstore



Game 1
The weekend started with a Slay the Beast scenario with one hero battling a monster. I should have taken Durthu as my hero, but instead I chose a Waywatcher Lord. This proved to be rather one sided as my opponent took a giant and just splatted him dead. When we swapped I used the legendarily polarizing Chimera against Ungrim Ironfist. The chimera did its usual and took 8 wounds from Ungrim whilst only dealing2 or 3 back, and then in the next round when I did actually kill him Ungrim's deathblow ability finished off the Chimera, ending the round in a draw which through the events team a bit as they hadn't really planned for draws! In the end we decided that we both lost!



Game 2
We stayed with the same opponent for this. I took the role of the villain here, and came in with the Lord on Manticore, Chimera, Slaanesh lord on Demonic mount, single warscroll of Chaos Warriors and a warscroll of Demonettes. My opponent kept all his dwarfs in a building in the centre, the anvil on top of the tower and the characters (Josef Bugman, Thorgrimm, Grimm Burlokson and Ungrim) in the courtyard, meaning it was very difficult for me to get a lot of my models in to fight, particularly the Demonettes who tried to charge up the tower a couple of times before rolling high enough. I used the Chimeras breath weapon, but failed to roll high and the wounds I did do were getting regenerated by the anvil. In the end I managed to slay Ungrim again, as well as Bugman and Grimm, but Thorgrim Grudgebearer strolled around like a hero of ages taking out any chaos model that got close. The game went the full 6 turns, but in the end it was a resounding victory to the dwarfs who held the village easily.


In the reverse game I had my five heroes facing off against Thorgrimm, Bugman and Ungrim along with 22 Hammerers acting as Thorgrim's retinue. I left Araloth and the Waywatcher holding the fort whilst Durthu, a Treelord and and the Dragon went assaulting. All three monsters charged in together and mainly thanks to the dragons soporific breath and the Divine Inspiration Card I had managed to smash through all the dwarfs in two rounds of fighting - this was very quick and very brutal ( a theme for the weekend for my hero army).


Game 3
I was playing against my buddy Tom in this game. Tom played the Ritualist first, and I think made a fundamental error in setting up. By clumping all his models together I was able to get in close quickly and use the Treelord, Durthu, and the two elf characters to shoot off the wizard doing the ritual which ended the game. Araloth did die in style to Tom's Fimir with home brew war scrolls!



However when I set up I had realized you could deny setup space by keeping models 20" apart so I could force Tom to set up quite a long way away from the center. However he made excellent use of the summoning available to his army and was able to bring on a chimera (twice!) along with two units of horrors which gave him shooting and also allowed him to press my army a lot more with the extra bodies. The game went six turns again and Tom managed to secure the win at the end.



Game 4
This was my favourite game of the weekend. It was trial of champions style game where using your heroes in an arena. Instead of having their regular weapons they started with nothing and you could roll each hero phase to see what weapon your hero found. This lead to some awesome individual combats such as Archaon facing off against a Warplock engineer who had a weapon that only did one attack, but if it went through would insta kill the person fighting him. Meanwhile Archaon was frantically rolling for a new weapon each turn trying to find a weapon that had enough rend to get through the engineers 2+ armour save before he died! In the end the game went the full 6 turns again, and both my opponent and I had a single Chaos sorcerer left each, but mine had suffered two more wounds which meant I lost the game! It truly was an epic trial!


Game 5
In this game we had to give up a character to our opponent. this model was a traitorous wretch who was out to kill as many of the opposing heroes as possible. All the opponent had to do was kill the hero! Originally I had planned to give my opponent Araloth, but after reading the rules I swapped him out for Durthu as I'm not sure that Araloth would be much fun for my opponent to try and kill treemen and a dragon with! I went first, and the Dragon and Treelord set off up the board to try and kill Durthu as soon as possible, and once again due to the Dragons ability I managed the task fairly quickly, Durthu going down before he had a chance to unleash the Elder Wrath sword.



In the reverse match I had a Nurgle Lord on horse who set off to kill Festus, Gutrot Spume, a Nurgle sorcerer and a Nurgle Sorceror Lord. I supported him with all the hellstriders I could muster, Archaon and a Mutalith. My opponent was cagey and stayed in a wood making it hard for me to get therir, but when I did my Nurgle lord managed to kill a sorcerer, but I couldn't prevent him from having Festus force a potion down his throat on turn 6 to take away his final wound and cause me to lose the fight! This was a proper story ending to this game!
     

Game 6
The final game of the weekend was a proper old fashioned slobberknocker. My opponent and I decided to face off Archaon vs Clone Archaon! This was the only game where I broke out the SCGT pool system to balance the game and we ended up with about 105 pools per side. My mission was to kill all the enemy models with the 'Hero' keyword, whereas my opponent only needed to slay Archaon (the problem being that Archaon's slayer of kings only did 1 damage in this fight). Our lines clashed in the centre and it looked like the game would end in a draw as I couldn't free anyone up to go after the three heroes who were standing at the back. However my Archaon broke out the Divine Intervention Experience card and was able to roll the two 6's to slay Archaon in the hero phase, allowing me to move out. On turn 6 I was able to use the Slaanesh Lords double pile in ability to allow Archaon to fight twice and this allowed me to get my first Villain win of the weekend! A final game victory for the Everchosen!



Overall this was a really good campaign experience. Everyone I played was taking the event in the spirit intended, and playing the scenarios twice allowed balance even if the games felt easier in depending on if you were the Heroes or the Villains. Because there were not too many people I got to chat to everyone and their were some really interesting Age of Sigmar experiences to hear about.