The basis would be the same - 10 artillery and 30 lootas - but this time with much more KFF action. 3, in fact, to make sure everything is covered.
I also went to 2 units of 30 boys and Da Jump, along with 2 units of 9 kommandos. Lots of backfield pressure. I ended up with a few grots because I needed a 3rd Troops choice and for some bubble wrapping.
ya, kinda like this.. |
Here is the list:
Spearhead Detachment
HQ: Big Mek, KFF
HQ: Big Mek, KFF
Elite: 9x Kommando, 2x burna, Nob w/BC
Elite: 9x Kommando, 2x burna, Nob w/BC
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 10 Lootas
Heavy: 5 Big Guns, Lobba
Heavy: 2 Big Guns, Kannon
Heavy: 3 Mek Guns, KMK
Betallion Detachment
HQ: Warboss, pk, squig
HQ: Wierdboy
HQ: Big Mek, KFF
Troop: 30 sluggas, nob w/pk
Troop: 30 shootas, 3x rokket, nob w/pk
Troop: 14 grots
Elite: Mad Doc
1999pts, 7 command points
I made some slight changes, going from Smasha guns to kannon. I didn't have too much luck with the smashas, so trying these out instead. Surprisingly, kannon are almost the same price. Gives more flexibility too with the d6 shot option.
The biggest downside is 17 drops, which means I'll be fighting to go first. At least I play under ITC. I also doubt I'll be doing reserves first turn, instead using the army to soften up targets before jumping or bringing on the kommandos.
Anyway I'll be putting this list on the table tomorrow. We'll see how it goes.