A few of the new recruits! 

Back in October, Zzzzz posted his belated entry for Nevereness' Inquisitorial conclave, and I immediately fell in love with the 3D printed minis in his post! A link shared later, three squads quickly ordered and I was off to the races! 

These guys will be accompanying my Whippet tanks (I now have three, though two will remain boxed up until after the holidays). Lacking a proper name for the army, I (currently) refer to them as the 'PHIGs' (Pointy Helmeted Imperial Guardsmen). 

No, they aren't pretty folks. Indeed I call this the 'ugly stage' of my painting process.  Next up is a million little touch ups and whatever I missed will hopefully be hidden under inking and later added grime. 

There are only a dozen individual poses for these guys which is a bit limiting, but I'm pretty sure I have 'em all worked out to where they'll work fine. After the holidays, when I'm not spending a shit-ton of $$$ on a daily basis, I'll order two more squads which will round out my force to a thousand points. 

Above and below are the first batch of ten that I'm working on:

Some basic grunts with autoguns. The bodies are 1-piece prints with only the heads being separate, plus whatever base you want to add.

As you can see, these guys are pretty heavily laden with gear. 

Squad sergeant and SAW gunner (more on the latter below). The sergeant is actually one of the superfluous standard bearers like the one seen in the first pic, just with a hand-swap.

The missile teams are currently on little bitty 20mm bases for ease of painting. Once they're ready to go, they'll be transferred to the new Iggy weapon teams' 50mm bases.

The Squad Automatic Weapon (SAW) gunner. 

In Zzzzz's linked post above, he was treating this model as a heavy stubber trooper, but to me that weapon didn't quite fit the bill. With only a small stock/barrel extension and a drum magazine a SAW seemed to be more appropriate. 

However while my opponents don't have any issues with my proxies (well, Hogzillaries aside), inventing new weapons will likely give them pause. However, if I just use the stats of the IG Grenade launcher while omitting the Krak round, it works out quite nicely actually. Also, no one ever complains when I make weapons worse to justify a proxy. 

Autogun:  R:24" A:1 BS:4+ S:3 AP:0 D:1 SP: Rapid Fire 1

SAW:        R:24" A:D3 BS:4+ S:4 AP:0 D:1 SP: Blast  

Slightly better, but not too far removed from the stock autogun. I'll retain the Blast ability not because it actually is a blast weapon, but rather the extra hit per 5 models in the target unit is akin to the gunner holding the trigger down for a longer burst of fire. 

Anyways, its on to the touch ups!