Contrary to my previous post regarding the ineffectual use of spare time during my holidays, I have actually managed to be quite productive these last few days. In a burst of sugar-fuelled terrain progress, not only did I manage to base the Manufactorum, but I was also inspired enough to fortify the ground floor as well. As per my usual basing process, I've used sand and PVA to create a durable base that will not only be easy to paint (i.e dry-brush) but is also hard-wearing and capable of enduring the rigours of gameplay. And lets be honest here, if it can survive multiple games with my local opponents, it's damn-near indestructible.
While I was working on the base, I decided it would be a good idea to add some sand to the second level as well. I mean, if you're going to get dirt all over the ground floor, some of it must make it to the upper floors right? That is, unless you have a servitor whose sole function is to move through shattered buildings sweeping dirt etc off the upper levels only. Hmmmm, might have to save that idea for a modelling project later down the road...
With the base sanded and sealed, I was pretty much ready to call it a day... until a flash of inspiration struck. Gathering together a random collection of materials I've been collecting (white-out frames, pen components, even pieces from a double-sided tape dispenser!), I hobbled together a make-shift barricade before cementing it all in place with a generous serving of modelling paste and PVA. As you can see, the finished product makes a very effective barricade that even an Ork would be impressed with.
With the barricade in place, I'm considering adding some extra details to the upper levels to simulate additional built-up of debris and detritus. The modelling paste is great for quickly adding bulk to any surface (organic or otherwise) and I think I'll be using more of it in the future.
Catch you all later
Trev
Terrain Tuesday – Factory based and Fortified
by Trev O'Hanlon | Dec 25, 2012