by The Harrower | Oct 28, 2018
In Part 4, I model the wall and the pillar and get a surprise in the mail.Now that I have the floor finished, I moved on to the wall and pillar. This took me quite a bit longer to do than modeling the floor. When doing final modeling in the video game industry...
by The Harrower | Oct 22, 2018
In Part 3, I work on modeling the floor.Alright. So I have my blockout done. I have a reference model in my scene to compare to when modeling and I have my grid set in Maya to help me model at the proper size. The settings were a pain to get right so...
by The Harrower | Oct 21, 2018
In the second part, I refine my idea bit further and create a blockout.The first part of doing any type of 3d modeling for me is a blockout. A blockout (or blockin or graybox) is used in the video game industry to determine if a level is playable and fun. Basic shapes...
by The Harrower | Oct 19, 2018
Like a lot of people, the original Space Hulk was my gateway into the world of miniature wargaming and Games Workshop and is still one of my all time favorite games. The 4th edition of Space Hulk was a great boxed game, but unfortunately didn't include 3D terrain. I...
by The Harrower | Jul 11, 2017
Greetings all! Apologies for the lack of updates. I can't believe it's been over a month since my last post. I am in the middle of moving to a new apartment and I did just have someone break into my online bank account, so I'm dealing with all of that. I did want to...