Mordheim: Initiative, Climbing and Jumping

In Mordheim, the Initiative stat is used for multiple actions. Spotting enemies that are hiding, who strikes first in close combat, climbing, and jumping. The jumping actions also come into play when initiating a diving charge or when you get knocked down close to an...

Mordheim: Tweaking the Parry Rules

This post may come as a bit of a surprise. Why tweak the Parry rule? It works fine as it is. Well, not exactly.The first problem with parry is that warriors with a higher Weapon Skill are more likely to have their attacks negated. When you have a higher Weapon Skill...

Mordheim: Revisiting two weapon fighting

Want to start an incredibly long and heated debate? Go to any group of Mordheim players and bring up using two close combat weapons. Back in the day on the Specialist Games Forums this generated a ton of debate and pages upon pages of posts with varied solutions....

Blood Angels and all things… Mordheim?

In the coming weeks, you are going to see a bit of a shift to what I'm covering with the blog. Previously, I've been exclusively doing Warhammer 40K, but I'll be expanding to start covering Mordheim. Don't worry, if you read the blog because of the Blood Angels and...