by Mike Reynolds | May 12, 2018
by Richard AndersonThis morning I stumbled across a box of hidden gems – not literally you understand, but more in the shape of a folder in the back end of Blogger called 'Comments – awaiting moderation'. In it I found 2 years (!!) worth of comments that had been...
by Mike Reynolds | Sep 12, 2017
It's been a quiet fortnight, as far as hobby is concerned. We've been away on holiday in Devon and prior to that it was all about 40k as Bull and I locked horns on the gaming table to see what our respective armies could achieve under the new rules.Running alongside...
by Mike Reynolds | Nov 25, 2016
images from uk.pinterest.comAfter my previous post about the proposed rules for melee combat in Project Out Of Time I had a lot to think about – I've even gone back and made some initial tweaks to the playtesting document. Today, I thought I'd have a...
by Mike Reynolds | Nov 16, 2016
images from uk.pinterest.comHaving talked about Factions and Managing Energy in Project Out Of Time, it's time to look at some combat!For me, Melee combat rules for a game are pretty much the linchpin – even more so when it comes to writing my own rules. If I...
by Mike Reynolds | Nov 10, 2016
images from uk.pinterest.comI like the idea of resource management in my skirmish games – be it Soulstones, Momentum, Fury, whatever. I also like the idea of having a pool of action tokens that you can dish out to your crew, allowing them to do a differing number of...