Adepta Sororitas 9th Edition

Adepta Sororitas 9th edition was released on 06-12-21

Unit points throughout Time

NameBattlefield RoleChapter Approved 2020Forgeworld 2020Imperial Armour Compendium 2020Munitorum Field Manual 2021 MK1Chapter Approved 2021Codex 2021
Sororitas RhinoDedicated Transport75--80--
ImmolatorDedicated Transport80--125120-
Geminae SuperiorElites18-----
Zephyrim SquadElites15--1817-
Sisters RepentiaElites15--1614-
Repentia SuperiorElites40-----
PreacherElites35---25-
ImagifierElites45---50-
HospitallierElites40---50-
DialogusElites40--1450-
Death Cult AssassinsElites13-----
CrusadersElites11--1611-
Celestian SquadElites12---13-
Arco-flagellantsElites15---13-
Aestred Thurga and Agathae DolanElites-----90
Celestian SacresantsElites-----14
DogmataElites-----65
Paragon WarsuitsElites-----240
Seraphim SquadFast Attack15---14-
Dominion SquadFast Attack12-----
Battle SanctumFortification55---80-
Retributor SquadHeavy Support12--14--
Penitent EnginesHeavy Support20--5055-
MorifiersHeavy Support30--60--
ExorcistHeavy Support150--165150-
CastigatorHeavy Support-----160
Triumph of St. KatherineHQ195---220-
MissionaryHQ45---40-
Junith EruitaHQ115---130-
Celestine and Geminae SuperiaHQ170---200-
CannonessHQ50-----
Ephrael STern and Kyganil of the Bloody TearsHQ-----120
Morvenn VahlHQ-----265
PalatineHQ-----45
Battle Sisters SquadTroops11-----
Word of the EmperorUpgrades-----40
Rapturous BlowsUpgrades-----25
Blinding RadianceUpgrades-----30
The Emperor's GraceUpgrades-----20
Righteous JudgementUpgrades-----25
Divine DeliveranceUpgrades-----15
NameBattlefield RoleChapter Approved 2020Forgeworld 2020Imperial Armour Compendium 2020Munitorum Field Manual 2021 MK1Chapter Approved 2021Codex 2021

Adepta Sororitas Special Rules

An Adepta Sororitas Detachment is one that only includes models with the Adepta Sororitas Keyword, excluding models with the CULT IMPERIALIS, AGENT OF THE IMPERIUM or UNALIGNED keywords). Adepta Sororitas Detachments gain the Decree Passive ability. Adepta Soroitas units in Adepta Sororitas Detachments gain the Order Convictions ability. Troops units in Adepta Sororitas Detachments gain the Objective Secured ability.

Decree Passive: You can include a maximum of one CANONESS model and one MISSIONARY model in this Detachment. You cannot include more CULT IMPERIALIS PRIEST units in this Detachment than there are ADEPTA SORORITAS CHARACTER units.

Order Convictions: All Adepta Sororitas units with this ability, and all the models in them, gain an Order conviction so long as every unit in their Detachment that is from an Order is from the same Order. The conviction gained depends upon which Order they are from. If you Order does not have an associated Order conviction, you must instead select Order Minoris convictions.

ABILITIES 

Shield of Faith: Models in this unit have a 6+ invulnerable save. In your opponent’s Psychic phase, this unit can attempt to deny one psychic power as if it were a Psyker. Each time a Deny the Witch test is taken for this unit, roll one D6 instead of 2D6: if the result of that test was an unmodified results of 6 or if it was greater than the result of the Psychic test, that Deny the Witch test is passed. 

Zealot: Each time a model in this unit makes a melee attack, if this unit made a charge move, was charged or performed a Heroic Intervention this turn. you can re-roll that attack’s hit roll.

Acts of Faith: Once per phase, one unit from your army with this ability can perform one Act of Faith. To do so, you will use Miracle dice. 

Gaining Miracle Dice: If every unit from your army has the Adepta Sororitas keyword then: At the start of each battle round, you gain 1 Miracle dice. At the end of a phase in which any of the following conditions were met, you gain 1 Miracle dice.

Vengeance: Any Adepta Sororitas units from your army destroyed one of more enemy units.

Sacrifice: Any Adepta Sororitas Character units from your army are destroyed.

Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool.

Performing an Act of Faith: Before making a dice roll from a model or a unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. Select one or more die from your Miracle dice pool, instead of rolling, for each individual dice that is being rolled as part of the dice roll, you can select that 1 Miracle die to be substituted in place of the roll. Each Miracle dice can only be selected for substitution once. One all miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll any remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: Advance, Charge, Hit, Wound, Saving throw, Damage, Morale test roll. A Miracle dice is not a modifier or an inherently modified dice. A Miracle dice that has been used for a substitution can never be re-rolled. 

Order Conviction

All ORDER units in an Orders Militant Detachment will gain Order conviction. On these pages you will find the associated Order convictions associated with each Order Militant, as well as the list of Orders Minoris convictions that you must use if your Order does not have an associated Order conviction.

Our Martyred Lady The Blood of Martyrs: At the end of any phase other than the Morale phase in which any units with this conviction were destroyed, you gain 1 Miracle dice. This is in addition to any Miracle dice gained at the end of a phase in which a CHARACTER unit with this conviction was destroyed. Each time an attack is made by a model with this conviction, if this unit is below its Starting Strength, add 1 to that attack’s hit roll.

Valorous Heart Stoic Endurance: Each time a model with this conviction would lose a wound as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost. Each time an attack is allocated to a model with this conviction, if that Attack has an AP of -1 or -2 the AP of that attack is reduced by 1.

Bloody Rose Quick to Anger: Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. Each time a model with this conviction makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, improve the AP of that attack by 1

Order of the Ebon Chalice: If any units in your army have this conviction, when you are determining which sacred rights are active for your army after you have determined your mission, you cannot randomly select two sacred rites. Instead, after you have selected one sacred rites you must then select a second. Both of these sacred rites are active for units from your army with this conviction. Each time a model or unit with this conviction performs an Act of Faith, you can first discard 1 Miracle dice. If you do so, 1 Miracle dice you use in that Act of Faith is considered to be a 6.

Order of the Argent Shroud: Each time a unit with this conviction makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it counts as having Remined Stationary. Each time a unit with this conviction is selected to shoot or fight you can re-roll one hit roll or one wound roll when resolving that unit’s attack.

Order of the Sacred Rose: Each time a Combat Attrition test is taken for a unit with this conviction, it is automatically passed. Each time you use a Miracle dice when a model or unit with this conviction performs an Act of Faith, roll one D6: on a 4+ you gain 1 Miracle dice.

Minoris Convictions

If your chose Order Militant does not have an associated Order conviction you must create their Order conviction by selecting Order Minoris convictions from the below. Unless otherwise stated, your Order Militant has two Order Minoris convictions from the following. 

Shield of Aversion: Each time an attack with an AP of -1 is allocated to a model with this conviction, that attack has an AP of 0 instead.

Hallowed Martyrs: Each time an attack is made by a model with this conviction, if that model’s unit is below its Starting Strength, add 1 to that attack’s hit roll.

Conviction of Faith: If every unit from your army that has an Order Conviction has this conviction, each time you gain a Miracle dice, if that value of that dice is a 1, you can re-roll that dice before adding it to your Miracle dice pool.

Guided by the Emperor’s Will: Each time a unit with this conviction fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. You cannot select this conviction if you have already selected the Holy Wrath conviction.

Guided by the Emperor’s Will: Each time a unit with this conviction is selected to shoot or fight, you can re-roll one hit roll or you one wound roll when resolving that unit’s attack. 

Holy Wrath: Each time a model with this conviction makes a melee attack, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, improve that attack’s AP by 1.

Perfervid Belief: Each time a model or unit with this conviction performs an Act of Faith, you can first discard 1 Miracle dice. If you do so, 1 Miracle dice you use in that Act of Faith is considered to be a 6.

Purifying Recitations: Each time a Deny the Witch test is taken for a unit with this conviction, add 3 to the result this is not cumulative with any other rule that adds to the result of a Deny the Witch test. 

Raging Fervour: Each time a model with this conviction makes an attack with a melta weapon the target of that attack is considered to be within half range for the purposes of that weapon’s abilities if: That weapon has the Pistol or Assault type. That weapon has a the Heavy type and the target unit is within 18″ of the firing model. You cannot select this conviction if you have already selected either the Rites of Fire or Unshakable Vengeance convictions.

Rites of Fire: Add 4″ to the range of all flame weapons that models with this conviction are equipped with. You cannot select this conviction if you have already selected Raging Fervour or Unshakable Vengeance convictions.

Righteous Suffering: Each time an attack is made against a unit with this conviction, an unmodified wound roll of 1-2 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

Slayers of Heretics: Each time a model with this conviction makes an attack against a CHARACTER unit, add 1 to that attack’s hit roll.

Unbridled Valour: Each time a Combat Attrition test is taken for a unit with this conviction, add 1 to that Combat Attrition test.

Unshakable Vengeance: Each time a model with this conviction makes an attack with a bolt weapon, you can ignore any or all hit roll and Ballistic Skill modifiers. You cannot select this conviction if you have already selected either the Raging Fervour or Rites of Fire convictions.

Witch Hunters: Each time a model with this conviction makes a melee attack against a PSYKER unit, re-roll a hit roll of 1. If the melee attack is made against a PSYKER CHARACTER unit, re-roll a hit roll of 1 and re-roll a wound roll of 1.

Sacred Rites

This unit gains a bonus depending on which sacred rites are active for your army. After players have determined their mission, you must select one sacred rite to be active for your army. Alternatively you can randomly determine two sacred rights to be active by rolling two D6 and looking up the results. Either way, sacred rites are active for your army unit the end of the battle. Duplicated active sacred rights on a unit have no additional effect. 

  1. Hand of the Emperor: While this sacred right is active, add 1 to Advance rolls and charge rolls made for this unit.
  2. Spirit of the Martyr: While this sacred right is active, each time a model in this unit is destroyed by a melee attack and does not explode, roll one D6: on a 6, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound to a maximum of 6 per phase. 
  3. Aegis of the Emperor: While this sacred rite is active, each time this unit uses its Shield of Faith ability to take a Deny the Witch test, if the result of that test was an unmodified result of 5+, or if it was greater than the result of the Psychic test, that Deny the Witch test is passed.
  4. Divine Guidance: While this sacred rite is active, each time a model in this unit makes a ranged attack. on a unmodified wound roll of 6, the AP characteristic of that attack is improved by 1.
  5. The Passion: While this sacred rite is active, each time a model in this unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit.
  6. Light of the Emperor: While this sacred rite is active, you can ignore any or all modifiers to this unit’s. LD characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers. 
Blessings of the Faithful

IF your army is Battle-forged and includes an DEPTA SORORITAS Detachments, then when you are mustering your army, you can upgrade any CANONESS or PALATINE models in your army by giving them one Blessing of the Faithful, chosen from those presented here. Each Blessing of the Faithful has two associated abilities. The first is an ability that the model with this Blessing of the Faithful gains, The second is a Miraculous ability. To use the Miraculous ability you must be in your Command phase, first discard 1 Miracle dice. That ability is then active and lasts until the start of your next Command phase. Each can only be activated once per battle and you cannot activate more than one per battle round. Miraculous abilities affect enemy models or units within Miracle range determined by the value of the Miracle dice that was discarded.

Word of the Emperor: At the start of the Fight phase, you can select one enemy unit with 3″ of this model. that unit is not eligible to fight this phase until after all eligible units from your army have done so. Miraculous Ability: While an enemy unit is within Miracle range of this model, each time a model in a friendly ORDER CORE or ORDER CHARACTER unit makes a melee attack against that enemy unit, invulnerable saving throws cannot be made against that attack.

Rapturous Blows: Add 1 to the Strength and Damage of all melee weapons this model is equipped with excluding relics. Miraculous Ability: While a friendly ORDER CORE or ORDER CHARACTER unit is within Miracle range of this model, each time a model in that unit makes a melee attack, on a unmodified wound roll of 6, that attack inflicts one mortal wound in addition to normal damage.

Divine Deliverance: At the start of your opponent’s Command phase, select one enemy unit within 6″ of this model and select one Aura ability that unit has. Roll 3D6: if the result is equal to or greater than that enemy unit’s LD, then unit the start of your opponent’s next Command phase, that enemy unit loses that Aura ability. Miraculous Ability: While a friendly ORDER CORE or ORDER CHARCTER model is within Miracle range of this model, each time that model makes a ranged attack, if that attack causes an enemy model to be destroyed, until the end of the turn, subtract 1 from that enemy unit’s LD. A unit’s LD cannot be reduced by more than 3 as a result of this Miraculous ability. 

The Emperor’s Grace: At the start of each of your Command phases, this model is healed and regains D3 lost wounds. Each model can only be healed once per turn. Miraculous Ability: While a friendly ORDER CORE or ORDER CHARCTER model is within Miracle range of this model, each time an attack is made against that unit. your opponent cannot re-roll the hit roll, cannot re-roll the wound roll and cannot re-roll the damage roll. 

Righteous Judgement: Each time you select a target for this model’s ranged weapons, you can ignore the Look Out, Sir Rule. Each time this model makes a ranged attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. Miraculous Ability: While a friendly ORDER CORE or ORDER CHARCTER model is within Miracle range of this model, each time that model makes a ranged attack, the target does not receive the benefits of cover against that attack.

Blinding Radiance: Each time a ranged attack is made against this model, subtract 1 from that attack’s wound roll. Miraculous Ability: While a friendly ORDER CORE or ORDER CHARCTER model is within Miracle range of this model, each time a ranged attack is made against that unit, subtract 1 from that attack’s hit roll.

Hymns of Battle

All ADEPTUS MINISTORUM PRIESTS know War Hymn. Before the battle generate the additional hymns for PRIEST Models from your army that know hymns from the Hymns of Battle. If the PRIEST model has the ADEPTA SORORITAS keyword you can select which hymns the PRIEST model knowns. If the PRIEST model has the CULT IMPERIALIS keyword you can only select Refrain of Blazing Piety, Chorus of Spiritual Fortitude, Psalm of Righteous Smiting. 

War Hymn

If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER, or ENGINE OF REDEMPTION unit within 6″ of this PRIEST model. Until the start of your next Command phase add 1 to the attacks characteristic of models in that unit.

Refrain of Blazing Piety

If this hymn is inspiring, select one enemy unit that is within 12″ of and visible to this PRIEST model. That unit D3 mortal wounds (if that unit has the CHAOS keyword, it instead suffers 3 mortal wounds).

Chorus of Spiritual Fortitude

If this hymn is inspiring, select one friendly ADEPTUS MINISTORUM CORE, ADEPTUS MINISTORUM CHARACTER or ENGINE OF REDEMPTION unit within 6″ of this PRIEST model. If that unit or its models are being affected by any psychic powers manifested by enemy models, the effects of those psychic powers on that unit and its models end. Until the start of your next Command phase, that unit and the models it contains are not affected by any psychic power manifested by enemy units.

Psalm of Righteous Smiting

If this hymn is inspiring: Add 1 to this PRIEST model’s Strength and Attacks characteristics. Improve the Armour penetration characteristic of melee weapons this PRIEST model is equipped with by 1 (excluding Relics). At the end of the Fight phase, if this PRIEST model is in Engagement Range of any enemy units, it can fight one additional time.

Litany of Enduring Faith

If this hymn is inspiring, select one friendly ADEPTUS SORORITAS CORE or ADEPTUS SORORITAS CHARACTER unit within 6″ of this PRIEST model. The invulnerable save models in that unit receive from the Shield of Faith ability is improved by 1 (to a maximum of 4+).

Verse of Holy Piety

If this hymn is inspiring, select one friendly ADEPTUS SORORITAS CORE or ADEPTUS SORORITAS CHARACTER unit within 6″ of this PRIEST model. Select one Sacred Rite that is not active for your army. That Sacred Rite is active for that unit in addition to any others that are active for your army.

Catechism of Repugnance

If this hymn is inspiring, select one friendly ADEPTUS SORORITAS CORE or ADEPTUS SORORITAS CHARACTER unit within 6″ of this PRIEST model. Each time a model in that unit makes a ranged attack with a bolt weapon:
An unmodified hit roll of 6 automatically wounds the target. If that attack targets a unit within half range, the Armour Penetration characteristic of that attack is improved by 1.

Secondary Objectives

If every model in your army has the Adepta Sororitas keyword, and your Warlord has the Adepta Sororitas keyword you can select secondary objectives or select one of them to be from the Adepta Sororitas secondary objectives. Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives. 

Purge the Enemy

Secondary Objective – Slay the Heretic:
At the end of each of your Shooting phases, score 1 victory point for each of the following that applies: 

  • One or more enemy units were destroyed by an attack made with a bolt weapon by an ADEPTUS MINISTORUM unit from your army.
  • One or more enemy units were destroyed by an attack made with a flame weapon by an ADEPTUS MINISTORUM unit from your army.
  • One or more enemy units were destroyed by an attack made with a melta weapon by an ADEPTUS MINISTORUM unit from your army.

If all three of these apply at the of your Shooting phase, then score 1 additional VP to a maximum of 4.

No Mercy, No Respite

Secondary Objective – A Leap of Faith
At the end of each turn if 2 Acts of Faith were performed during that turn by Adepta Sororitas units from your army, score 1 VP if it is your turn, or 2 VP if it is your opponent’s turn. If 3 or more Acts of Faith were performed by Adepta Sororitas units from your army during that turn, score 1 additional VP. You can score no more than 12 VPs from this secondary objective during the mission.

Battlefield Supremacy

Secondary Objective – Defend the Shrine:
After both sides finished deploying, your opponent must select one objective marker on the battlefield not within their own deployment zone to be the Sacred Shrine marker. 

  • At the end of your turn score 3 VPs if you control the Sacred Shrine objective marker
  • At the end of the battle, you score 3 additional VPs if you control the Sacred Shrine objective marker.
  • At the end of the battle, reduce the number of VPs you have earned from this secondary objective by 3 if your opponent controls the Sacred Shrine objective marker.

Shadow Operations

Secondary Objective – Sacred Grounds
If you select this objective, then Adepta Sororitas INFANTRY and Cult Imperialis PRIEST units from your army can attempt the following action:

Sacred Grounds (Action): One Adepta Sororitas INFANTRY or Cult Imperalis PRIEST unit from your army can start to perform this action at the end of your Movement phase if it is in range of an objective marker that has not already been consecrated by your army. A unit cannot start this action while there are any enemy units except AIRCRAFT in range of the same objective marker. The action is completed at the start of your next Command phase or at the end of the battle, whichever comes first, provided the unit performing it is still within range of the same objective marker. If completed, that objective marker is said to have been consecrated by your army, and until the end of the battle, that objective marker gains the Inspiring terrain trait as if it were a terrain feature. Each time a unit from your army completes the Sacred Grounds action, if the objective market that was consecrated by that action was wholly in your own deployment zone, score 1 victory point; otherwise, score 4 victory points. 

Adepta Sororitas Stratagems

As of 07-06-2021 Adepta Sororitas Stratagems groups are…

  • Core Stratagems
  • Adepta Sororitas Stratagems
  • Order Stratagems

(See tabs for details)  

To use a Stratagem you must pay the CPs specified. The same Stratagem cannot be used more than once during the same phase. Stratagems not used during a battle round are exempted from the limit.

Command Re-Roll: 1 CP

Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Re-roll that roll, test or saving throw.

Cut them Down: 1 CP

Use this Stratagem when an enemy unit Falls Back, before any models in that unit are moved. Roll one D6 for each model from your army that is within Engagement Range of that enemy unit; for each result of 6 that enemy unit suffers 1 mortal wound.

Desperate Breakout: 2 CP

Use this Stratagem in your Movement phase. Select one unit from your army that has not been selected to move this phase and which is in Engagement Range with at least one enemy unit. Roll one D6 for each model in that unit; for each result of 1, one model in that unit your choice is destroyed. Assuming that unit was no destroyed, it can now attempt to Fall Back, and when doing so its models can be moved across enemy models as if they were not there. Any models in that unit ends its Fall Back move within Engagement Range of any enemy model is destroyed. Assuming the unit is not destroyed, it cannot do anything else his turn, even if it has a rule that would allow it to do so after Falling Back.

Emergency Disembarkation: 1 CP

Use this Stratagem when a TRANSPORT model from your army is destroyed. All units that are embarked within that model can be set up wholly within 6? of the destroyed model when they disembark instead of the normal 3? before the model itself is removed from the battlefield. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. Units cannot declare a charge or perform Heroic Intervention in the same turn that they disembarked from a destroyed Transport model.

Fire Overwatch: 1 CP

Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. One of the units that was chose as the target of that charge can fire Overwatch before the charge roll is made.

Counter-Offensive: 2 CP

Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next.

Insane Bravery: 1 CP

Use this Stratagem before you take a Morale test for a unit in your army. That test is automatically passed (do not roll any dice). You can only use this Stratagem once per battle

If your army is Battle-forged and includes any ADEPTA SORORITAS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown below, meaning you can spend Command Points to use them.

Cleansed by Fire: 2 CP

Use this in your Shooting phase, when an ADEPTUS MINISTORUM unit from your army is chosen to shoot with. Until the end of that phase, when a model in that unit shoots with a flame weapon, do not roll to determine the number of attacks made with that weapon; instead, the maximum number of attacks are made with that weapon.

Embodied Prophecy: 2 CP

Use this Stratagem at the start of the Fight phase. Select one ZEPHYRIM SQUAD unit from your army. Until the end of that phase, each time a model in that unit makes a melee attack add 1 to that attack’s roll.

Exceptional Proficiency: 1 CP

Use this Stratagem in your Shooting phase, when a CELESTIAN unit from your army is selected to shoot, or in the Fight phase, when a CELESTIAN unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, add 1 to that attack’s hit roll.

Extremis Trigger Word: 1 CP

Use this Stratagem in the Fight phase, when an ARCO-FLAGELLANTS unit from your army is selected to fight. Until the end of that phase, change the ability of all acro-flails models in that unit are equipped with to the following: Each time an attack is made with this weapon, make 3 hit rolls instead of 1. At the end of the phase, roll one D6 for each model in that unit: for each 1, one model in that unit is destroyed.

Suffer Not the Witch: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS MINISTORUM unit from your army is selected to shoot, or in the FIght phase, when an ADEPTUS MINISTORUM unit from your army is selected to fight. Until the end of that phase, each time a model in that unit makes an attack against a PSYKER unit, add 1 to that attack’s hit roll and add 1 to that attack’s wound roll by ADEPTUS MINISTORUM CHARACTER model.

Divine Intervention: 2 CP

Use this Stratagem when a ADEPTA SORORITAS CHARACTER model excluding named characters from your army is destroyed, instead of using any rules that are triggered when a model is destroyed, discard 1-3 Miracle dice. At the end of the phase, set that model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of enemy models. The model is returned to play with a number of wounds remining equal to the number of Miracle dice you discarded. You cannot use this Stratagem if you do not have any Miracle dice. This Stratagem can only be used once per battle.

Fiery Oratory: 1 CP

Use this Stratagem at the start of any of your phases other than your Command phase. Select one ADEPTUS MINISTORUM PRIEST model from your army that has not intoned a hymn this turn. That model can intone one hymn that is known that has not already been intoned by a friendly model this turn. That hymm is automatically inspiring and takes effect until the start of your next Command phase.

Martyr’s Immolation: 1 CP

Use this Stratagem in any phase, when an IMMOLATOR model from your army that is equipped with immolation flamers is destroyed. Do not roll to see if that model explodes: it does so automatically.

Rites of Restoration: 1 CP

Use this Stratagem at the end of your Movement phase. Select one HOSPITALLER unit from your army and then select one friendly ADEPTUS MINISTORUM CORE INFANTRY unit that is not at its Starting Strength and is within 3″ of that HOSPITALLER unit. Up to D3 of the selected friendly unit’s destroyed models are returned to its unit with their full wounds remining. 

Martyred: 1 CP

Use this Stratagem when you gain a Miracle dice due to Sacrifice. You gain 1 additional Miracle dice if the model that was destroyed was an ADEPTA SORORITAS WARLORD from your army, you instead gain D3+1 additional Miracle Dice.

Moment of Grace: 1 CP

Use this Stratagem after making a hit roll or wound roll for an attack made by an ADEPTA SORORITAS model from your army or after making a saving thrown for an ADEPTA SORORITAS model from your army. Discard 1-2 Miracle dice from your Miracle dice pool. Add 1 to the result of the roll for each Miracle dice discarded. You cannot use this Stratagem if you do not roll any Miracle dice remining. 

Suffering and Sacrifice: 1 CP

Use this Stratagem in the Fight phase. Select one ADEPTA SORORITAS WARLORD, SAINT POTENTIA or LIVING SAINT unit from your army: Until the end of the phase, that unit is known as your Suffering unit. Until the end of the phase, each time an enemy unit is selected to fight, if a model in that enemy unit is within Engagement Range of your Suffering unit when your opponent is selecting targets for its attacks, those attacks can only target your Suffering unit. 

Open the Reliquaries: 1 CP

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORUM CHARCTER moel from your army and give them one Relic of the Ecclesiarchy. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you care playing Strike Force Battle you can use it twice, and Onslaught battle 3 times. 

A Sacred Burden: 1 CP

Use this Stratagem before the battle. Select one ADEPTA SORORITAS model excluding CHARACTER models in your army that has the word Superior in their profile. That model can have one of the following Relics of the Ecclesiarchy, even though they are not a CHARACTER model: Blessings of Sebastian Thor; The Ecclesiarch’s Fury; Litanies of Faith; Redemption. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you care playing Strike Force Battle you can use it twice, and Onslaught battle 3 times.

Saint in the Making: 1 CP

Use this Stratagem before the battle, when you are mustering your army, if you WARLORD has the ADEPTUS MINISTORUM keyword. Select one ADEPTUS MINISTORUM CHARACTER model from your army and determine one Warlord Trait for it; that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique, and you cannot use this Stratagem to give a model two Warlord traits. You can only use this Stratagem once, unless you care playing Strike Force Battle you can use it twice, and Onslaught battle 3 times.

Angelic Ascent: 1 CP

Use this Stratagem at the start of your Movement phase. Select one ADEPTA SORORITAS JUMP PACK unit from your army. Remove this unit from the battlefield. In the Reinforcements steps of your next Movement phase, you can set this unit back up on the battlefield, anywhere that is more than 9″ away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed.

Battle Rites: 1 CP

Use this Stratagem at the start of the battle round if your WARLORD has the ADEPTA SORORITAS keyword and is on the battlefield. Roll one D6 to randomly generate a sacred rite. Then, you can select one sacred rite that is currently active for your army and replace it with the result you just rolled. You can only use this Stratagem once. 

Deadly Descent: 1 CP

Use this Stratagem at the end of Movement phase. Select one SERAPHIM SQUAD unit from your army that was set up as Reinforcements on the battlefield this turn. That unit can shoot as if it were your Shooting phase.

Defenders of the Faith: 2 CP

Use this Stratagem at the end of your Movement phase. Select one BATTLE SISTERS SQUAD unit from your army that is within range of an objective marker of the battlefield. Until the start of your next Movement phase: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks. For the purposes of this Stratagem, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire Type. Each time an attack is made against this unit, an unmodified wound roll 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.

Desperate for Redemption: 2 CP

Use this Stratagem in the Fight phase when a SISTERS REPENTIA unit from your army is targeted by a melee attack. Until the end of the phase, each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks. After doing so, any other rules that affect this model “when it is destroyed” are triggered, and then the model is removed from play.

Devastating Refrain: 2 CP

Use this Stratagem in your Shooting phase, when an EXORCIST model from your army is selected to shoot. Until the end of the phase, that model’s Exorcist missile launcher or Exorcist conflagration rockets can target units that are not visible to the bearer. 

Holy Rage: 1/2 CP

Use this Stratagem at the start of your Charge phase. Select one ADEPTA SORORITAS CORE unit from your army. Until the start of your next Command phase, that unit gains either the Zealot ability or the Fanatic ability, as shown below: Zealot: Each time a model in this unit makes a melee attack, if this unit made a charge move, was charged or performed a Heroic Intervention this turn, you can re-roll that attack’s hit roll. Fanatic: This unit is eligible to declare a charge in a turn in which it Fell back. If that unit is within 6″ of an ADEPTUS MINISTORUM PREIST model when this Stratagem is used, this Stratagem costs 1CP; otherwise, it costs 2CP.

Purity of Faith: 1 CP

Use this Stratagem in your opponent’s Psychic phase, after a Psychic test is passed for an enemy PSYKER unit and after an Deny the Witch attempt is made. If that enemy PSYKER unit is within 24″ of any ADEPTA SORORITAS units from your army, roll one D6: on a 4+, that psychic power is denied. 

Faith and Fury: 1 CP

Use this Stratagem after an ADEPTA SORORITAS unit from your army has performed an Act of Faith for an attack’s hit roll. You can refuse the same Miracle dice for that attack’s wound roll, this does not count as having performed another Act of Faith.

Final Redemption: 1 CP

Use this Stratagem in the Fight phase, when an ENGINE OF REDEMPTION unit from your army is targeted by a melee attack. Until the end of the phase, each time a model in this unit is destroyed by a melee attack, roll one D6: on 4+, after the attacking model’s unit has finished making its attacks, it suffers D3 mortal wounds. 

Judgement of the Faithful: 1 CP

Use this Stratagem in your Movement phase, when an ADEPTA SORORITAS CORE unit from your army Falls Back. That unit is still eligible to shoot this turn even though it Fell Back.

Righteous Impact: 1 CP

Use this Stratagem in your Charge phase, when a PARAGON WARSUITS or ENGINE OF REDEMPTION unit from your army finishes a charge move. Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit that is within Engagement Range of that enemy unit. For each dice results that equals or exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound for each unmodified roll of a 6, that enemy unit instead suffers D3 mortal wounds. 

Blessed Bolts: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTA SORORITAS unit from your army is selected to shoot. Until the end of the phase, each time an attack is made with an artificer-crafted storm bolter by a model in that unit, on an unmodified hit roll of 6, the target suffers 2 mortal wounds and the attack sequence ends, a maximum of 6 mortal wounds can be inflicted per phase via this Stratagem. 

Holy Smokescreen: 1 CP

Use this Stratagem in your opponent’s Shooting phase, when an ADEPTA SORORITAS SMOKESCREEN unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.

Holy Trinity: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTA SORORITAS unit from your army is selected to shoot. Select one eligible target for that unit that is within range of, and visible to, at least one model in that unit equipped with a bolt weapon, one model in that unit equipped with a flame weapons and one model in that unit equipped with a melta weapon. Until the end of the phase, models in that unit can only make attacks that target that enemy unit, but each time such an attack is made with a bolt weapon, a flame weapon or melta weapon, add 1 to that attack’s wound roll. 

Inviolate Shieldwall: 1 CP

Use this Stratagem at the start of the fight phase. Select one CELESTIAN SACRESANTS or CRUSADERS unit from your army. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s wound roll. 

Thrice-Blessed Hull: 1 CP

Use this Stratagem at the start of your opponent’s Psychic phase. Select one HALLOWED model from your army. Until the end of the phase, that model gains the following ability: THRICE-BLESSED HULL (Aura): While an enemy PSYKER unit is within 12″ of this model, each time a psychic test is taken for that unit and that test is failed, that PSYKER unit suffers Perils of the Warp. 

If your army is Battle-forged and includes any ADEPTA SORORITAS Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown below, meaning you can spend Command Points to use them.

Honour The Martyrs: 1 CP

Use this Stratagem at the end of a phase in which an ORDER OF OUR MARTYRED LADY CHARACTER model from your army was destroyed by an enemy unit, excluding models that were destroyed and subsequently returned to the battlefield that phase due to any rules. Until the end of the battle, each time an ORDER OF OUR MARTYRED LADY model makes an attack against that enemy unit, add 1 to that attack’s wound roll.

Blind Faith: 1 CP

Use this Stratagem in your Shooting phase, when an ORDER OF THE VALOROUS HEART unit from your army is selected to shoot, or in the Fight phase, when an ORDER OF THE VALOROUS HEART unit from your army is selected to fight. Until the end of that phase, each time a model in that unit makes an attack, you can ignore any or all hit roll, Ballistic Skill and Weapon Skill modifiers. 

Tear Them Down: 1 CP

Use this Stratagem in the Fight phase, when ORDER OF THE BLOOD ROSE unit from your army is selected to fight. Until the end of that phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target. 

Cleansing Flames: 2 CP

Use this Stratagem in your Shooting phase when an ORDER OF THE EBON CHALICE unit from your army is selected to shoot. Until the end of the phase: Add 4″ to the range of all flame weapons that models in that unit are equipped with. Each time a model in that unit makes an attack with a flame weapon, on an unmodified wound roll of 4+, the target suffers 1 mortal wound in addition to any normal damage to a maximum of 3 mortal wounds can be inflicted per phase via this Stratagem.

Faith is Our Shield: 1 CP

Use this Stratagem in any phase, when an ORDER OF THE ARGENT SHROUD model from your army would lose a wound as a result of a mortal wound. Until the end of that phase, each time that model or any other model in its unit, would lose a wound as a result of a mortal wound, roll one D6: on a 4+, that wound is not lost.

The Emperor’s Judgement: 1 CP

Use this Stratagem in your Shooting phase when an ORDER OF THE SACRED ROSE unit from your army is selected to shoot. Until the end of the phase, each time an attack is made with a ranged weapon by a model in that unit, an unmodified hit roll of 6 scores 1 additional hit. 

Adepta Sororitas Unique Items

As of 07-06-2021 Adepta Sororitas Unique Item groups are…

  • Relics of the Ecclesiarchy
  • Order Relics of the Ecclesiarchy

(See tabs for details)

If your army is led by an ADEPTA SORORITAS Warlord, then before the battle you may give one of the following Relics of the Ecclesiarchy to an ADEPTA SORORITAS CHARACTER model. If your army includes any MINISTORUM PRIESTS, you can instead give one of them the Book of Saint Lucius. GEMINAE SUPERIA, and named characters such as Celestine and the Triumph of Saint Katherine, cannot be given any of the following Relics. Note that some Relics are weapons that replace one of the character’s existing weapons. Where this is the case you must, if you are using points values, still pay the cost of the weapon that is being replaced.

Blade of Saint Ellynor

Model equipped with a blessed blade only. This Relic replaces a blessed blade and has the following profile: Blade of Saint Ellynor Melee S+2 AP-3 D3

Brazier of Eternal Flame

Model with a brazier of holy fire only. Each time an enemy DAEMON model makes an attack against the bearer, subtract 1 from that attack’s hit roll. The bearer gains the following ability: ‘Eternal Flame (Aura): While an enemy PSYKER unit is within 18″ of the bearer, each time a Psychic test is taken for that unit that contains any double, that unit suffers Perils from the Warp.’

Wrath of the Emperor

Model with a bolt pistol only. The Relic replaces a bolt pistol and has the following profile: Wrath of the Emperor 18″ Pistol 4 S5 AP-1 D2

Litanies of Faith

ADEPTA SORORITAS model only. Once per battle round, if the bearer is on the battlefield when you gain a Miracle dice (pg 91), you can re-roll that dice before adding it to your pool.

Mantle of Ophelia

CANONESS model only. Each time an attack is allocated to the bearer, the Damage characteristic of that attack is changed to 1.

Triptych of the Macharian Crusade

SANCTIFIED or CULT IMPERIALIS model only. Add 1 to the bearer’s Toughness characteristic. The bearer has a 4+ invulnerable save. Once per turn, the first time a saving throw is failed for the bearer, the Damage characteristic of that attack is changed to 0

Book of Saint Lucius

Add 3″ to the range of the bearer’s aura abilities (to a maximum of 12″).

Iron Surplice of Saint Istaela

ADEPTA SORORITAS model only. Add 1 to the bearer’s Wounds characteristic. Each time an attack is made against the bearer, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. The bearer has a Save characteristic of 2+.

The Ecclesiarch’s Fury

Model equipped with a chainsword only. This Relic replaces a chainsword and has the following profile: The Ecclesiarch’s Fury Melee S+2 AP-3 D2 Abilities: Each time an attack is made with this weapon, subtract one from that attack’s hit roll and add 1 to that attack’s wound roll.

Redemption

ADEPTA SORORITAS model equipped with a plasma pistol only. This Relic replaces a plasma pistol and has the following profile: Redemption 12″ Pistol 1 S8 AP-3 D2

The Sigil Ecclesiasticus

PRIEST model only. The bearer knows one additional hymn from the Hymns of Battle. In your Command phase, the bearer can intone one additional hymn that it knows that has not already been intoned by a friendly model that turn.

Blessings of Sebastian Thor

ADEPTA SORORITAS model only. Before you determine which sacred rite(s) are available for your army, select two sacred rites. Until the end of the battle, these sacred rites are active for the bearer’s unit instead of those that are active for the rest of your army.

Simulacrum Sanctorum

IMAGIFIER model only. At the start of the battle, before the first turn begins, you must select two tales for the bearer to recount instead of just one. You cannot select a tale that another model from your army is already recounting unless all three tales are being recounted by models from your army.

Chaplet of Sacrifice

ADEPTA SORORITAS model only. Once per battle, if this bearer is selected to use an Epic Deed Stratagem (excluding Divine Intervention, page 66), that Stratagem costs 0CP. Each time the bearer makes an attack, you can re-roll the hit roll. When the bearer is destroyed, do not remove that model from play. At the end of the phase, it can either shoot as if it were your Shooting phase, or fight as if it were the Fight phase. After resolving the destroyed model’s attacks, it is then removed.

If your army is led by an ADEPTA SORORITAS Warlord, then before the battle you may give one of the following Relics of the Ecclesiarchy to an ADEPTA SORORITAS CHARACTER model. If your army includes any MINISTORUM PRIESTS, you can instead give one of them the Book of Saint Lucius. GEMINAE SUPERIA, and named characters such as Celestine and the Triumph of Saint Katherine, cannot be given any of the following Relics. Note that some Relics are weapons that replace one of the character’s existing weapons. Where this is the case you must, if you are using points values, still pay the cost of the weapon that is being replaced.

Casket of Penance

ORDER OF THE VALOROUS HEART model only. The bearer has the following ability: ‘Casket of Penance (Aura): While an enemy unit is within 3″ of the bearer, subtract 1 from the Toughness characteristic of models in that enemy unit (if that unit has the CHAOS keyword, subtract 1 from its Strength characteristic as well).

Martyrs’ Vengeance

ORDER OF OUR MARTYRED LADY model equipped with an inferno pistol only. This Relic replaces an inferno pistol and has the following profile: Martyrs’ Vengeance 12″ Pistol 1 S9 AP-4 D6+3

 Annunciation of the Creed

ORDER OF THE EBON CHALICE model equipped with a condemnor boltgun only. This Relic replaces a condemnor boltgun and has the following profile: Annunciation of the Creed 24″ Rapid Fire 1 S4 AP – D1 Blessed Stake: 24″ Assault 1 S4 AP -2 D2  Abilities: Before selecting targets, select one or both of the profiles above to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. Each time you select a target for this weapon, ignore the Look Out, Sir rule. Each time an attack with this weapon’s blessed stake profile is allocated to a PSYKER model, that model’s unit suffers 3 mortal wounds in addition to the normal damage.

Beneficence

ORDER OF THE BLOODY ROSE model equipped with a chainsword only. This Relic replaces a chainsword and has the following profile: Beneficence Melee S+2 AP-2 D1 Abilities: Each time the bearer fights, it makes 3 additional attacks with this weapon (if there are 6 or more enemy models within 3″ of the bearer when it is selected to fight, it makes D3+3 additional attacks with this weapon instead.

Quicksilver Veil

ORDER OF THE ARGENT SHROUD model only. Add 3″ to the bearer’s Move characteristic. Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll.

Light of Saint Agnaetha

ORDER OF THE SACRED ROSE model with a brazier of holy fire only. This Relic replaces a brazier of holy fire and has the following profile: Light of Saint Agnaetha Assault D6 S* AP* D* Abilities: Each time an attack is made with this weapon, that attack automatically hits the target, and on an unmodified wound roll of 4+ (or 2+ if the target contains any DAEMON models), the target suffers 1 mortal wound and the attack sequence ends.

Adepta Sororitas Warlord Traits

 

As of 07-06-2021 Adepta Sororitas Warlord Trait groups are…

  • Adepta Sororitas Warlord Traits
  • Order Warlord Traits

(See tabs for details)

If an ADEPTA SORORITAS CHARACTER model is your WARLORD, you can use the table here to determine what Warlord Trait they have. You can select one. If a MINISTORUM PRIEST model is your Warlord, their Warlord Trait can be the Inspiring Orator, Righteous Rage, or Executional of Heretics Warlord Trait.

Inspiring Orator

Each time this WARLORD intones a hymn or uses an ability in your Command phase that specifies a range, you can add 3″ to the range of that hymn or ability. This does not affect the Miracle range of any abilities. This WARLORD has the following ability: INSPIRING ORATOR (AURA): While a friendly <ORDER> CORE unit is within 6″ of this WARLORD, that unit ignores the Combat Attrition penalty for being below Half-strength.

Righteous Rage

Each time this WARLORD makes a melee attack, you can re-roll the hit roll and you can re-roll the wound roll.

Executioner of Heretics

While an enemy unit is within 6″ of this WARLORD: Subtract 1 from the Leadership characteristic of models in that unit. Each time a Combat Attrition test is taken for that unit, Subtract 1 from that Combat Attrition test.

Beacon of Faith

At the start of your Command phase, if this WARLORD is on the battlefield, you gain 1 Miracle dice. This Miracle dice can only be used when your WARLORD performs an Act of Faith or uses a Miraculous ability and if not used by the start of your next Command phase, it is discarded. This Miracle dice can be used to perform an Act of Faith even if another unit from your army has already performed an Act of Faith this phase.

Indomitable Belief

While a friendly <ORDER> CORE INFANTRY unit is within 6″ of this WARLORD, the invulnerable save models in that unit receive from the Shield of Faith ability is improved by 1 (to a maximum of 4+).

Pure of Will

This WARLORD can attempt to deny one additional psychic power in your opponent’s Psychic phase, as described in the Shield of Faith ability. Add 3 to Deny the Witch tests taken for this WARLORD.

If an ADEPTA SORORITAS CHARACTER model is your WARLORD, you can use the table here to determine what Warlord Trait they have. You can select one. If a MINISTORUM PRIEST model is your Warlord, their Warlord Trait can be the Inspiring Orator, Righteous Rage, or Executional of Heretics Warlord Trait. When you have determined a Warlord trait replace all instances of the <ORDER> keyword their Warlord Trait with the same name of the Order Militant that your model is drawn from. 

Order of Our Martyred Lady: Shield Bearer

Each time an attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Each time you gain a Miracle dice at the end of a phase as a result of Vengeance, if this WARLORD destroyed any enemy units during that phase, that Miracle dice is automatically a 6. Each time you gain a Miracle dice at the end of a phase as a result of Sacrifice, or if this WARLORD was destroyed during that phase, that Miracle dice is automatically a 6.

Order of Valorous Heart: Impervious to Pain

Each time this WARLORD performs an Act of Faith, it regains 1 lost wound. Each time this WARLORD would lose a wound, roll one D6: on a 5+, that wound is not lost.

Order of the Bloody Rose: Blazing Ire

Add 1 to the Attacks characteristic of this WARLORD. This WARLORD is eligible to charge in a turn in which it Advanced.

Order of Ebon Chalice: Terrible Knowledge

If this WARLORD is on the battlefield, the Miracle dice you gain at the start of the first battle round is automatically a 6. While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.

Order of the Argent Shroud: Selfless Heroism

This WARLORD is eligible to perform a Heroic intervention if it is within 6″ horizontally and 5″ vertically of any enemy unit, instead of 3″ horizontally and 5″ vertically. Each time this WARLORD makes a heroic Intervention move, it can move up to 6″. All other rules for Heroic interventions still apply. At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase

Order of the Sacred Rose: Light of the Divine

Once per turn, when this WARLORD performs an Act of Faith, 1 Miracle dice used in that Act of Faith is considered to be a 6 (irrespective of its actual value). This WARLORD has the following ability: LIGHT OF THE DIVINE (AURA): While a friendly ORDER OF THE SACRED ROSE CORE unit is within 6″ of this WARLORD, if that CORE unit Falls Back then it is still eligible to shoot this turn