Astra Militarum 9th Edition Codex Leak Compilation
Time for another leak and rumor compilation, this time we have Warhammer 40k Astra Militarum 9th edition codex, rumors, leaks, previews. As with the other compilations the A running compilation of rumors, leaks, sneak peaks for Astra Militarum 9th edition codex. With new rules, point adjustments, stratagems and units. Compilation will feature both Games Workshop community info and any Internet leaks and rumors as they come!
Rumors, Leaks, Information removed:
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Warhammer Community Sneak Peeks
We’ve picked out a few of our favourites for your perusal, starting with regimental highlights – the resolute infantry of Krieg and the brawling daredevils of Catachan.
The Death Korps of Krieg and Catachan Jungle Fighters are both getting their own individual datasheets in the new book. Krieg troopers have access to the many options included in their Kill Team kit – such as sniper rifles and medi-packs – while Catachans boast two flamers and a particularly vicious close combat ability.
The sneaky, stabby sensation known as Sly Marbo also returns to battle, with a significant bump in threat level. His ripper pistol and envenomed blade can now drop Chaos Space Marines and enemy commanders with ease, before Sly slips back into the shadows like he was never there at all.
Commissars might be the furthest things from Sly Marbo’s modus operandi – championing order and discipline – and their management style was previously delivered exclusively at the barrel of a bolt pistol. Having learned that some troops respond better to gentle encouragement than the imminent threat of execution, they now have access to Prefectus Orders.
While regimental officers have access to familiar – but updated – orders, Commissars appeal to the faith and fervour of the enlisted men with a more directly aggressive set of commands. Under their visionary and threatening inspiration, your troops will be able to keep blasting away even while sprinting at full speed or regrouping from a sudden assault.
Perhaps our favourite change is to the biggest box of boom in the Astra Militarum arsenal – the Deathstrike missile launcher. This formidable artillery piece is getting a major overhaul. Random chance is out, mind games are in.
The Deathstrike now puts a big, scary target on the battlefield with a unique action, which it can then fire at on your next turn. You won’t be catching anyone by surprise, but a marker looming over objectives will dissuade anyone from claiming them. After all, who wants to be clocked for 16 mortal wounds?** If your turn comes around and nobody’s in the blast zone, you can just move the marker again.
If turning a small number of hard targets into a fine mist doesn’t match your battle plan, there are two more warheads to pick from. One blankets a wide area in searing plasma, while the other creates a persistent bubble of gravitational pain. The best part? You get to choose which warhead to bring after you’ve seen your opponent’s army list.
Imagine, if you will, the industrial efficiency and mechanised assaults of the Armageddon Steel Legion. Now combine that with the grim demeanour and unflinching sacrifice of the Death Korps of Krieg. What if you added the refined weapons of the Vostroyan Firstborn to the disciplined firing lines of the Mordian Iron Guard? Catachan strength paired with Attilan speed? Yes please.
These combos are a very real possibility in the new Codex: Astra Militarum – first available in the Cadia Stands Astra Militarum Army Set, which arrives for pre-order on the 12th of November.
Instead of constraining you to a single specific regiment, the new codex has you mix and match tactics to create your favourite flavour of Guardsmen. All you need to do is choose a pair of Regimental Doctrines to dictate how they fight. These doctrines represent traits like superior artillery skills, high-quality armour, impressive discipline amongst the ranks, or experience in guerilla warfare.
There are 15 doctrines making 93 different combinations, allowing you to build an iconic regiment from the lore, or cook up a custom force with its own history and home world.
Some Regimental Doctrines grant unique keywords, like EXPERT BOMBARDIERS or VETERAN GUERILLAS. These specialists are even better at employing powerful Stratagems that mirror classic fighting styles, such as the trap-setting proclivities of the Catachan Jungle Fighters or the flagrant disregard for subordinate safety displayed by Valhalla’s hard-nosed commanders.
Once you’ve settled on your Regimental Doctrines, there are no restrictions on combining your favourite units and heroes, regardless of where they hail from.* The officers of the Astra Militarum are quite comfortable leading any of the Emperor’s loyal servants – the indomitable Ursula Creed wouldn’t let a silly thing like different uniforms stop her from ordering some Death Korps or Atillan Rough Riders into the breach, after all.
In fact, ordering your troops around is easier than ever before – if every model in your army has the ASTRA MILITARUM keyword,** your OFFICERS can make use of the Regimental Tactics ability to spread their directives around multiple units at once, and keep the massed forces of the Astra Militarum fighting at peak efficiency.
All of them – from the heaviest guns to the humblest infantry – have had upgrades in the new codex, which will only be available in this army set until next year. We’ve assembled the troops for an inspection, to see how they stack up against the Imperial Guard of yore.
The backbone of this force are two 10-man squads of Cadian Shock Troops. Cadians are drilled from birth with an aggressive fighting doctrine that has them storming breaches like the Death Korps of Krieg dig trenches.* These sterling soldiers do away with cumbersome Heavy Weapons Teams in favour of a second special weapon – but even Shock Troops armed with the faithful lasgun can take a heavy toll from their foes.
This mobile firepower makes the Cadian Shock Troops excellent for claiming distant objectives, with a fusillade of lasfire that scores an extra hit for each hit roll of 6. Of course, they’re even better with the right leadership.
Cadian Command Squads have such a proud history of command that almost all Astra Militarum field officers follow their example. Regimental standard held high, these veterans remind their soldiers of Cadia’s tragic sacrifice – ensuring that even those troops not recruited from the bastion world can take Vengeance for Cadia.
Adding 1 to wound rolls is a welcome addition to the fight against CHAOS – whether your soldiers are gunning down warp-shielded daemons or blood-crazed Space Marines.
Tanks! We love them, you love them, and most importantly, the Astra Militarum loves them. That’s why the upcoming codex has a new one to show off – the Rogal Dorn – and it’s a beast.
As you can see, it’s got a lot of guns – but just how chunky is it? And how does it stack up against the legendary Leman Russ? We parked them next to each other to find out, and even dragged a gigantic Baneblade out of the garage to really set the scale in order.
Make no mistake, it’s a big lad! The Rogal Dorn has more bone-crushing power than a Leman Russ, but not quite the excess of a Baneblade. It’s the perfect middle ground – and this extends to the datasheet.
With size comes durability, and the Rogal Dorn has that in spades. Its excellent Toughness, Wounds, and Save means it’ll stick around on even the most blistering battlefield, but it has a little more manoeuvrability than a super-heavy.
Then there’s the fantastic new Turret Weapon rule* which allows tank turrets to target any enemies they want even while locked in melee, and also adds a nifty +1 to their hit roll as a bonus.
Although it has several excellent turret options, the Leman Russ and the battle cannon go together like chips and gravy, so tank commanders will be glad to know that this old faithful has had a boost. Then again, if you want to really splatter something from a great distance, the oppressor cannon on the Rogal Dorn cranks the firepower up to the max.**
The Baneblade has also seen some improvements. Your first two sponsons packing lascannons and twin heavy bolters are rolled into its base cost, making it significantly cheaper than before. And don’t worry – you can still add an extra two sponsons if 12 barrels of death weren’t enough. Those are now cheaper too!
As the Lord Commander Solar, Arcadian Leontus sits among the highest echelons of the Imperium, boasting an unimaginable roll of titles, peerages, ranks, and probably a whole gaggle of attendants tasked solely with ensuring that his horse has enough cyber-hay.
With an army of logistical advisers, priests, tacticians, tarot readers, prophets, seers, confidants, and sub-commanders at his beck and call, Lord Solar Leontus is personally responsible for hundreds of stunning Imperial victories. Though his remit is technically confined to the defence of the Segmentum Solar, Leontus has led campaigns far beyond its boundaries. How else, he argues, can he protect Holy Terra from distant foes?
His steed Konstantin* is decades old, now largely cybernetic and clad in gleaming armour. From this lofty perch, Arcadian Leontus commands the men and women of the Astra Militarum as they endure horrifying battles in their mission to protect the Imperium from the heretic, the mutant, and the alien.
Though he’s kept at his physical peak by a healthy diet, regular exercise, and staggeringly expensive rejuvenat treatments, Leontus has spent over a century leading the Emperor’s armies.
Wearied by the horrors of war and the Imperium’s brutal demands, the Lord Solar knows that he may never see the fruits of his tireless efforts. Nevertheless, he continues to lead from the front – armed with his pistol Sol’s Righteous Gaze, and his power sword Conquest.
Unorthodox use of the tarot readers of The Collegiate Astrolex gives Leontus the ability to change one of his army’s secondary objectives or Agendas on the cusp of battle, reacting to his foe’s plans. Or if he’s feeling secure in his tactical choices, he can proceed with steely confidence and gain an additional Command point in the first Command phase.
Lord Solar Leontus (and Konstantin) feature on the cover of the version of Codex Astra Militarum in the forthcoming Cadia Stands: Astra Militarum Army Set.
Rough Riders first appeared way back in White Dwarf #111, with the planet Attila – home to the most famous of these far future cavaliers – arriving a few years later in the second edition of Warhammer 40,000. They’ve been on something of a hiatus since 2009,* but the wait is over – they’re raring to go, and ready for horseplay.
It takes a ridiculously brave soldier to ride into the horrors of the 41st Millennium on horseback – not to mention a ridiculously brave horse! Daring Rough Riders specialise in lightning assaults on enemy weak points, and punch far above their weight thanks to the sheer destructive power of their hunting lances.
You need more than just a sharp stick to face foul xenos war-beasts – fortunately, these lances pack a deadly explosive payload. Employing reckless battlefield techniques refined by the horsemasters of Attila, the hunting lances wielded by Rough Riders can deliver your choice of an infantry-shredding frag tip or vehicle-busting melta tip.
Far from lonesome outriders, Rough Riders are an integral part of the Imperial war machine – the PLATOON keyword lets them receive orders from Cadian Castellans and other officers, while the CORE keyword grants access to a wide variety of bonuses. They even pack a lasgun each for the rare moments when they’re not ramming explosive lances through traitorous faces.
Unlike regular Command Squads, Castellans don’t go into battle accompanied by a retinue. They move among their troops, issuing orders and directing fire wherever it’s needed, all while extending re-rolls to every CORE unit in range.
Astra Militarum officers can all boost the effectiveness of their Guardsmen with orders, but the Castellan can issue two per turn. Orders are a vital aspect of the war machine, encouraging units to hit harder, pin down foes, and surge across the battlefield in mass human waves.
This incredible new model is tremendously versatile, and comes with plenty of weapon options and four separate heads which you can use to make it truly your own. It can be used with any Astra Militarum army, Cadian or otherwise – even the Death Korps of Krieg and the Catachan Jungle Fighters need battlefield command.
Castellans are competent fighters in their own right, with a panoply of powerful equipment at their disposal. Many a foul traitor has tried to cut the head from the Imperial beast only to receive a power fist to the face for their trouble.
Called Cadia Stands, this Army Launch Set is the start of a huge overhaul for the Astra Militarum range, bringing new and highly detailed kits to the battlefields of Warhammer 40,000.
The box contains 20 Cadian Shock Troops, a Command Squad, a Field Ordnance Battery, and a Sentinel – plus a spoilerific codex that we can’t show quite yet – but these are far from the only new miniatures coming for the Astra Militarum.
A squad of Cadian Shock Troops packs in more special weapons than a standard Infantry Squad, leaving the Heavy Weapons Team behind for greater mobility.
Cadian Command Squads wring more from your infantry too, issuing orders and rallying nearby Guardsmen when the going gets a little too tough.
In addition to tripod-mounted heavy weapons, Astra Militarum regiments have begun wheeling larger artillery pieces to the front lines. Equipped with large-bore cannons, multi-missile launchers, or heavy, overcharged lascannons, Field Ordnance Batteries are the most powerful man-portable assets available.
We’ve already seen the armoured variant of the Sentinel– revealed alongside the new Lord Castellan of Cadia, Ursula Creed – but the kit also makes a classic Scout Sentinel complete with open canopy and chainsaw attachment.
In addition to the miniatures contained in the Army Launch Set, two more classic units are getting a well-earned update.
Fresh troops need a new Commissar to watch over them, and this stern individual will make sure the Cadians become the best soldiers they can be – or die trying.
Whether on their own or as part of an Infantry Squad, Heavy Weapons Teams are responsible for taking down the big beasts that lasguns won’t scratch. All the classic weapons are back, from heavy bolters to lascannons, and each base contains a massive amount of options to make them stand out. With spotters, loaders, sergeants, and more – allowing each team to look like its own mini-diorama.
Every Astra Militarum player can include these new Cadian models in their army, as the new codex returns to the old days of mixing and matching regiments – which means fielding squads of Shock Troops alongside the Death Korps of Krieg, Catachan Jungle Fighters, and more. Instead of tying your troops to a specific world, you’ll create a Regimental Doctrine that fits your preferred playstyle by combining two doctrine rules. Some of these are themed after iconic regiments, but you’re free to pick and combine whichever you like the most.
For example – do you love ranks of infantry standing firm and firing disciplined volleys in the face of mounting casualties? Choose the Cult of Sacrifice and Parade Drill doctrines to add a touch of die-hard Death Korps determination to the Mordian Iron Guard’s discipline.
Ursula Creed is the Lord Castellan of Cadia – and we dare any of you to tell her that she can’t hold the post simply because Abaddon destroyed that entire planet. Creed follows in her father’s footsteps – but while nepotism is alive and well in the 41st Millennium, this is no hereditary title. She’s earned that mantle like her father before her, and is every bit as ruthless, tactical, and unflinching.
Wait, could that be her father’s battered old greatcoat? But wasn’t he wearing that when Cadia fell?
The new Lord Castellan deserves to command only the finest troops in battle – and who better than the renowned Kasrkin? These warriors are the elite of the elite, and they’re getting a stunning kit to match their fearsome reputation.
Clad in the finest carapace armour, these special forces have more skills than your standard Astra Militarum trooper, and are able to cut down their enemies with volleys from their hot-shot lasguns.
Finally, there’s an incredible new take on a classic kit – the Sentinel. These agile walker-vehicles are superb hunter-killers, and can be equipped with a variety of weaponry and wargear that enables them to deal with any foe – from blasting apart a tide of frenzied cultists to bringing down xenos monstrosities.
The new miniature can be assembled as an Armoured Sentinel or – if you prefer to feel the wind in your hair as you slay the enemies of the God-Emperor – a lightweight Scout Sentinel.
That’s just a taste of the reinforcements that are on the way for the Astra Militarum. This release is a little way off yet – a few more armies will have their time to shine before these kits drop into the fight. But while the Hammer of the Emperor is ponderous, it is also mighty – this mobilisation will be far more than a scouting force…
ITC Tournaments for Warhammer 40k 10th edition results, showcasing the Top 3 army lists from the largest events for January 2024.
Top 10th edition Warhammer 40k ITC army lists from the largest ITC tournaments from the past weekend. Week 34 of the Leviathan Season.
Top 10th edition Warhammer 40k ITC army lists from the largest ITC tournaments from the past weekend. Week 33 of the Leviathan Season.