Adeptus Custodes 9th Edition

Codex Adeptus Custodes 9th edition was released on TBD

Unit points throughout Time

NameBattlefield RoleChapter Approved 2020Forgeworld 2020Imperial Armour CompendiumMunitorum Field Manual 2021 MK1Chapter Approved 2021Codex 2022Munitorum Field Manual 2022 MK1
Anathema Psykana RhinoDedicated Transport-----75-
Custodian WardensElites47--55506550
Vexilus PraetorElites85----105-
Vexilus Praetor in Allarus TerminatorElites95----115-
Allarus CustodiansElites60--70-6560
Venerable Contemptor DreadnoughtElites130--155---
VigilatorsElites-----14-
Vertus PraetorsFast Attack95--85--80
WitchseekersFast Attack-----14-
Venerable Land RaiderHeavy Support300---280285265
Shield-captainHQ95--100-110105
Shield-captain in Allarus TerminatorHQ105--110-125115
Shield-captain on DawneagleHQ175----170160
Captain-General Trajann ValorisHQ190----170160
AleyaHQ-----75-
Blade ChampionHQ-----110120
Knight-CenturaHQ-----50-
ValerianHQ-----140130
Custodian GuardTroops44--45---
ProsecutorsTroops-----12-
Master of StancesUpgrade-----25-
Swift as the EagleUpgrade-----15-
Inspirational ExemplarUpgrade-----15-
Bane of AbominationsUpgrade-----15-
Unstoppable DestroyerUpgrade-----10-
Defiant to the LastUpgrade-----20-
Fierce ConquerorUpgrade-----15-
Ceaseless HungerUpgrade-----20-
Tip of the SpearUpgrade-----15-
Orion Assault DropshipFlyer-500-----
Ares GunshipFlyer-430450450--400
Coronus Grav-CarrierDedicated Transport-265250---220
Caladius Grav-TankHeavy Support-225--205--
Telemon Heavy DreadnoughtHeavy Support-200260260280-260
Contemptor-Achillus DreadnoughtElites-175160160---
Contemptor-Galatus DreadnoughtElites-160170170---
Pallas Grav-AttackFast Attack-10595----
Agamatus CustodiansFast Attack-10095----
Aquilon CustodiansElites-75----70
Venatari CustodiansFast Attack-55-----
Custodian Guard with Adrasite and Pyrithite SpearsTroops-55-----
Sagittarum CustodiansTroops-50-----
NameBattlefield RoleChapter Approved 2020Forgeworld 2020Imperial Armour CompendiumMunitorum Field Manual 2021 MK1Chapter Approved 2021Codex 2022Munitorum Field Manual 2022 MK1

 

Adeptus Custodes Special Rules

THE <SHIELD HOST> KEYWORD

ADEPTUS CUSTODES datasheets in this section have the <SHIELD HOST> keyword.

All ADEPTUS CUSTODES units are assigned to a shield host. When you include such a unit in your army, you must nominate which shield host it is from and then replace the <SHIELD HOST> keyword in every instance on its datasheet with the name of your chosen shield host. This could be one of the shield hosts detailed in a Warhammer 40,000 publication, or one of your own design.

If your army is Battle-forged, you cannot include units from two different shield hosts in the same Detachment.

ABILITIES

A unit’s datasheet will list all the abilities it has. Certain abilities that are common to many units are only referenced on the datasheets rather than described in full. These are described below.

AEGIS OF THE EMPEROR

  • Models in this unit have a 4+ invulnerable save.
  • Each time a model in this unit would lose a wound as a result of a mortal wound, roll one D6: on a 6, that wound is not lost.

DAUGHTERS OF THE ABYSS

  • This unit cannot be targeted or affected by psychic powers.
  • Each time a Psychic test is taken for a unit, subtract 1 from the total for each unit with this ability within 18″ of that unit (to a maximum of -3).
  • Each time an attack made by a model in this unit targets an enemy PSYKER or DAEMON unit within 6″ of it, add 1 to that attack’s wound roll.

FROM GOLDEN LIGHT

During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9″ away from any enemy models.

MARTIAL KA’TAH

If every unit from your army has the ADEPTUS CUSTODES keyword (excluding ANATHEMA PSYKANAAGENT OF THE IMPERIUM and UNALIGNED units), and every unit that is assigned to a shield host is assigned to the same shield host, this unit can use this ability and the following rules apply.

After both sides have deployed, but before you have determined who will have the first turn, you must select a primary, secondary and tertiary martial ka’tah from the list below for your army to use in the battle. Note this down secretly on your army roster.

In each of your Command phases, so long as one is available, you must select one ka’tah stance to become active for your army. Each time you do so, units from your army with this ability benefit from it until the start of your next Command phase. When selecting a ka’tah stance to become active, the following rules apply:

  • You cannot select a ka’tah stance more than once.
  • You must select a primary ka’tah stance first, and you cannot select a tertiary ka’tah stance until you have selected a secondary ka’tah stance.
  • Once you select a stance of a different martial ka’tah, you cannot select a stance of a previous martial ka’tah.

CALISTUS

Stance 1: Each time this unit Advances, roll one additional D6 and discard one of the results.

Stance 2: Each time this unit makes a Normal Move or Advances in your Movement phase, in your following Shooting phase, it counts as having Remained Stationary.

CONSERVAI

Stance 1: This unit can perform an action in a turn in which it Advanced or Fell Back.

Stance 2: While this unit is performing an action, it can shoot without that action failing.

DACATARAI

Stance 1: Each time an enemy unit piles in or consolidates, if it starts that move within Engagement Range of this unit, subtract 2″ from the distance models in that enemy unit can move for that pile-in or consolidation move.

Stance 2: Each time this unit fights, it can use this ability. If it does so, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit and change the Damage characteristic of melee weapons they are equipped with to 1.

SALVUS

Stance 1: Add 4″ to Range characteristic of ranged weapons models in this unit are equipped with.

Stance 2: If this unit is INFANTRY and does not Advance in your Movement phase, in the following Shooting phase, if it is not within Engagement Range of any enemy units, models in this unit can shoot twice with auric weapons they are equipped with.

RENDAX

Stance 1: Each time a model in this unit makes an attack against a VEHICLE or MONSTER unit, an unmodified hit roll of 6 automatically wounds the target.

Stance 2: Each time a model in this unit makes a melee attack against a VEHICLE or MONSTER unit, if that model’s unit made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of that attack.

KAPTARIS

Stance 1: Each time a melee attack is made against this unit, the hit roll cannot be re-rolled.

Stance 2: Each time an enemy unit (excluding VEHICLE and MONSTER units) that is within Engagement Range of any INFANTRY units from your army with this ability is selected to Fall Backroll off with your opponent, adding 1 to your opponent’s roll if their unit can FLY. If you win, that enemy unit cannot Fall Back this turn.

WEAPON DEFINITIONS

Some rules refer to ‘auric weapons’. The definition of this weapon for the purposes of such rules can be found below:

AURIC WEAPONS

Some rules refer to auric weapons. An auric weapon is any weapon from the list below, or any Relic that replaces such a weapon:

  • Castellan axe
  • Gnosis
  • Guardian spear
  • Sentinel blade
  • Watcher’s Axe

DETACHMENT RULES

ADEPTUS CUSTODES

An ADEPTUS CUSTODES Detachment is one that only includes models with the ADEPTUS CUSTODES keyword (excluding models with the ANATHEMA PSYKANAAGENT OF THE IMPERIUM or UNALIGNED keywords).

  • ADEPTUS CUSTODES Detachments gain the Emperor’s Legion, Host of Heroes and Watchers of the Throne abilities.
  • ADEPTUS CUSTODES units in ADEPTUS CUSTODES Detachments gain the Shield Host Fighting Style ability.
  • ADEPTUS CUSTODES CORE INFANTRY units and ANATHEMA PSYKANA Troops units in ADEPTUS CUSTODES Detachments gain the Objective Secured ability.
  • Each ADEPTUS CUSTODES model counts as one additional model when determining control of an objective marker. This is cumulative with any other rules that makes them count as additional models.
  • For the purposes of determining whether all units in an ADEPTUS CUSTODES Detachment have a Faction keyword in common, ANATHEMA PSYKANA units in that Detachment are treated as having the ADEPTUS CUSTODES Faction keyword.

ANATHEMA PSYKANA

An ANATHEMA PSYKANA Detachment is one that only includes models with the ANATHEMA PSYKANA keyword (excluding models with the VALERIANAGENT OF THE IMPERIUM or UNALIGNED keywords).

ANATHEMA PSYKANA Troops units in ANATHEMA PSYKANA Detachments gain the Objective Secured ability.

EMPEROR’S LEGION

  • You cannot include more ANATHEMA PSYKANA Troops units than you do ADEPTUS CUSTODES Troops units in each ADEPTUS CUSTODES Detachment from your army.
  • You cannot include more ANATHEMA PSYKANA HQ units than you do ADEPTUS CUSTODES HQ units in each ADEPTUS CUSTODES Detachment from your army.
  • You cannot select an ANATHEMA PSYKANA model as your WARLORD.

HOST OF HEROES

You can include a maximum of one of each type of SHIELD-CAPTAIN (i.e. GUARDIANALLARUS and VERTUS) unit in each ADEPTUS CUSTODES Detachment from your army.

WATCHERS OF THE THRONE

For the purposes of the Look Out, Sir rule, each ADEPTUS CUSTODES INFANTRY and ADEPTUS CUSTODES BIKER model counts as 2 models for friendly ADEPTUS CUSTODES CHARACTER models of the same <SHIELD HOST>.

SHIELD HOST FIGHTING STYLE

All ADEPTUS CUSTODES units with this ability, and all the models in them, gain a shield host fighting style so long as every unit in their Detachment that is assigned to a shield host is assigned to the same shield host. The fighting style gained depends upon which shield host they are assigned to.

Shield Host Fighting Styles

All <SHIELD HOST> units in a Shield Host Detachment will gain a shield host fighting style, each of which includes two traits. The fighting style they gain depends upon which shield host they are assigned to.

Each fighting style also specifies a martial ka’tah. Once per battle, when you select one of that ka’tah’s stances to be active for your army, you can use this ability. If you do so, that ka’tah’s other stance also becomes active for your army. That other ka’tah stance does not count as being selected as the active ka’tah stance, meaning you are not prevented from selecting it in the subsequent command phase (providing you haven’t already done so), and are able to use this ability even if you selected that other ka’tah stance to be active in your previous Command phase.

EMPEROR’S CHOSEN

Trait 1: Each time a unit with this trait is selected to shoot or fight, you can re-roll one hit roll or one wound roll when resolving that unit’s attacks.

Trait 2: Each time a model in a unit with this trait would lose a wound as a result of a mortal wound, roll one D6: on a 4+, that wound is not lost.

Martial Ka’tah: Rendax

SHADOWKEEPERS

Trait 1: While an enemy unit is within Engagement Range of one or more units with this trait, subtract 1 from the Attacks characteristic of each model in that enemy unit.

Trait 2: Each time a model in a unit with this trait makes an attack against a CHARACTER unit, you can re- roll the wound roll.

Martial Ka’tah: Kaptaris

DREAD HOST

Trait 1: Each time a model in a unit with this trait makes an attack that targets an enemy unit within 9″ of it, the Armour Penetration characteristic of that attack is improved by 1.

Trait 2: You can re-roll charge rolls made for units with this trait.

Martial Ka’tah: Dacatarai

AQUILAN SHIELD

Trait 1: CORE units with this trait are eligible to perform Heroic Interventions as if they were CHARACTERS.

Trait 2: Each time an attack with an Armour Penetration characteristic of -1 is allocated to a model in a unit with this trait, that attack has an Armour Penetration characteristic of 0 instead.

Martial Ka’tah: Salvus

SOLAR WATCH

Trait 1: Add 1 to Advance and charge rolls made for units with this trait. If a unit with this trait has the Implacable Vanguard ability, add 7″ to the Move characteristic of models in this unit instead of 6″.

Trait 2: Units with this trait are eligible to declare a charge in a turn in which they Fell Back.

Martial Ka’tah: Calistus

EMISSARIES IMPERATUS

Trait 1: At the start of the Fight phase, if a unit with this trait is within Engagement Range of any enemy units, it can fight first that phase.

Trait 2: Each time a model in a unit with this trait makes an attack, you can ignore any or all modifiers to the hit roll and wound roll.
 
Martial Ka’tah: Conservai
 
Captain-Commander Upgrades

If your army is Battle-forged and includes any ADEPTUS CUSTODES Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then when you muster your army, you can upgrade a SHIELD-CAPTAIN model (excluding named characters) from your army to a Captain-Commander. If you are playing a Combat Patrol or Incursion battle, you can upgrade one such model. If you are playing a Strike Force or Onslaught battle, you can upgrade two such models.

Each time you upgrade a SHIELD-CAPTAIN model to a Captain Commander, select one of the appropriate Captain-Commander abilities below for that model to gain. Its Power Rating is increased by 1. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the table below. Make a note on your army roster each time you upgrade a SHIELD-CAPTAIN model using these rules, including specifying the ability it has gained. Each SHIELD-CAPTAIN model from your army (or Crusade force) can only be upgraded once, and you cannot select a Captain-Commander ability for a SHIELD-CAPTAIN model if another SHIELD-CAPTAIN model from your army (or Crusade force) already has that Captain-Commander ability.

GUARDIAN SHIELD-CAPTAIN MODEL ONLY
 
MASTER OF THE STANCES

In your Command phase, select one ADEPTUS CUSTODES CORE or ADEPTUS CUSTODES CHARACTER unit within 6″ of this model. Until the start of your next Command phase, that unit benefits from both stances of your current ka’tah. This model can only use this ability if every unit from your army has the ADEPTUS CUSTODES keyword (excluding ANATHEMA PSYKANAAGENT OF THE IMPERIUM and UNALIGNED units)

INSPIRATIONAL EXEMPLAR

Add 3″ to the range of this model’s Inspirational Fighter ability (to a maximum of 12″).

SWIFT AS THE EAGLE

This model is eligible to declare a charge with in a turn in which it Advanced.

ALLARUS SHIELD-CAPTAIN MODEL ONLY
 
UNSTOPPABLE DESTROYER
 
Each time this model makes a pile-in or consolidation move, it can move an additional 1″. Each time this model makes a pile-in or Heroic Intervention move, it can move in any direction, and can do so even if it is already touching an enemy model, so long as it finishes the move within Engagement Range of an enemy unit.

 
DEFIANT TO THE LAST
  • If this model has less than its starting number of wounds but more than half, add 1 to its Attacks characteristic.
  • If this model has half or less than half of its starting number of wounds, add 2 to its Attacks characteristic.
BANE OF ABOMINATIONS
 
Each time this model makes a melee attack against a MONSTERVEHICLE or CHARACTER unit, add 1 to the wound roll.
 
VERTUS SHIELD-CAPTAIN MODEL ONLY
 
FIERCE CONQUEROR

Each time this model is selected to fight, after it piles in, if it is within 2″ of six or more enemy models, then until that fight is resolved, add 2 to the Attacks characteristic of this model.

CEASELESS HUNTER
 
This model is eligible to declare a charge with in a turn in which it Fell Back.
 
TIP OF THE SPEAR
 
Each time this model makes an attack, if it made a charge move or performed a Heroic Intervention this turn, you can re-roll hit rolls and wound rolls of 1.

Adeptus Custodes Stratagems

As of 01-13-2022 Adeptus Custodes Stratagems groups are…

  • Core Stratagems
  • Adeptus Custodes Stratagems
  • Shield Hosts Stratagems

(See tabs for details)  

To use a Stratagem you must pay the CPs specified. The same Stratagem cannot be used more than once during the same phase. Stratagems not used during a battle round are exempted from the limit.

Command Re-Roll: 1 CP

Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Re-roll that roll, test or saving throw.

Cut them Down: 1 CP

Use this Stratagem when an enemy unit Falls Back, before any models in that unit are moved. Roll one D6 for each model from your army that is within Engagement Range of that enemy unit; for each result of 6 that enemy unit suffers 1 mortal wound.

Desperate Breakout: 2 CP

Use this Stratagem in your Movement phase. Select one unit from your army that has not been selected to move this phase and which is in Engagement Range with at least one enemy unit. Roll one D6 for each model in that unit; for each result of 1, one model in that unit your choice is destroyed. Assuming that unit was no destroyed, it can now attempt to Fall Back, and when doing so its models can be moved across enemy models as if they were not there. Any models in that unit ends its Fall Back move within Engagement Range of any enemy model is destroyed. Assuming the unit is not destroyed, it cannot do anything else his turn, even if it has a rule that would allow it to do so after Falling Back.

Emergency Disembarkation: 1 CP

Use this Stratagem when a TRANSPORT model from your army is destroyed. All units that are embarked within that model can be set up wholly within 6? of the destroyed model when they disembark instead of the normal 3? before the model itself is removed from the battlefield. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. Units cannot declare a charge or perform Heroic Intervention in the same turn that they disembarked from a destroyed Transport model.

Fire Overwatch: 1 CP

Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. One of the units that was chose as the target of that charge can fire Overwatch before the charge roll is made.

Counter-Offensive: 2 CP

Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next.

Insane Bravery: 1 CP

Use this Stratagem before you take a Morale test for a unit in your army. That test is automatically passed (do not roll any dice). You can only use this Stratagem once per battle.

If your army includes any ADEPTUS CUSTODES or ANATHEMA PSYKANA Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <SHIELD HOST> on that Stratagem (if any) with the name of the shield host that your selected unit is assigned to.

ARCANE GENETIC ALCHEMY: 1CP/2CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in any phase, when an ADEPTUS CUSTODES INFANTRY unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the enemy model making the attack may have. If that ADEPTUS CUSTODES INFANTRY unit contains 3 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
 
SWEEPING ADVANCE: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in the Fight phase, when an ADEPTUS CUSTODES BIKER unit from your army consolidates. Until the end of the phase, each time a model in that unit makes a consolidation move, it can move an additional 3″.
 
PRAESIDIUM SHIELDWALL: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in the Fight phase, when a CUSTODIAN GUARD unit from your army is selected as the target of a melee attack, and every model in that unit is equipped with a praesidium shield. Until the end of the phase, each time a melee attack is made against that unit, subtract 1 from that attack’s hit roll.
 
DEATH MARK: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, each time a model in a VIGILATORS unit from your army makes an attack against that enemy unit, you can re-roll the hit roll.
 
AVENGE THE FALLEN: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in the Fight phase, when an ADEPTUS CUSTODES unit from your army is selected to fight. Until the end of the phase:

    • If that unit is below Starting Strength but not below Half-strength, add 1 to the Attacks characteristic of models in that unit.
    • If that unit is below Half-strength, add 2 to the Attacks characteristic of models in that unit instead.
SLAYERS OF NIGHTMARES: 1CP/2CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in the Fight phase, when an ADEPTUS CUSTODES unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack against a unit with a higher Toughness characteristic than its own, add 1 to that attack’s wound roll. If that ADEPTUS CUSTODES unit contains 3 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
 
TALONS OF THE EMPEROR: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in any phase, after shooting or fighting with an ADEPTUS CUSTODES unit from your army. Select one friendly ANATHEMA PSYKANA unit within 6″ of it. Until the end of the phase, each time a model in that ANATHEMA PSYKANA unit makes an attack, add 1 to that attack’s hit roll.
 
PURGATION SWEEP: 1 CP
Adeptus Custodes – Battle Tactic Stratagem
 
Use this Stratagem in your Shooting phase, when a WITCHSEEKERS unit from your army is selected to shoot, or in your opponent’s Charge phase, when a WITCHSEEKERS unit from your army is selected to fire Overwatch. Until the end of the phase, add 1 to the Strength characteristic of witchseeker flamers models in that unit are equipped with.
 
VIGIL UNENDING: 2 CP
Adeptus Custodes – Epic Deed Stratagem
 
Use this Stratagem in the Fight phase, when an ADEPTUS CUSTODES CHARACTER model from your army that has not already been selected to fight this phase is destroyed. Do not remove that model from play – it can fight after the attacking model’s unit has finished making attacks. After resolving the destroyed ADEPTUS CUSTODES CHARACTER model’s attacks, it is then removed.
 
WISDOM OF THE MORITOI: 1 CP
Adeptus Custodes – Epic Deed Stratagem
 
Use this Stratagem in your Command phase. Select one ADEPTUS CUSTODES DREADNOUGHT model from your army. Until the start of your next Command phase, that model gains either the Inspirational Warrior or the Aggressive Precision ability, as shown below:

Inspirational Warrior (Aura): While a friendly <SHIELD HOST> CORE unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.

Aggressive Precision (Aura): While a friendly <SHIELD HOST> CORE unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.

 
RETRIBUTION OF THE MACHINE SPIRIT: 1 CP
Adeptus Custodes – Epic Deed Stratagem
 
Use this Stratagem in your Command phase. Select one ADEPTUS CUSTODES MACHINE SPIRIT model from your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use.
 
INDOMITABLE ENGINES: 1 CP
Adeptus Custodes – Epic Deed Stratagem
 
Use this Stratagem in any phase, when an ADEPTUS CUSTODES VEHICLE or ANATHEMA PSYKANA VEHICLE model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
 
EARNING OF A NAME: 1 CP
Adeptus Custodes – Epic Deed Stratagem
 
Use this Stratagem when an enemy CHARACTER unit is destroyed as a result of a melee attack made by an ADEPTUS CUSTODES CHARACTER model (excluding named characters) from your army. Resolve one of the following for that ADEPTUS CUSTODES CHARACTER unit:

  • Select one trait of a shield host fighting style that unit does not have. Until the end of the battle, that unit gains that trait (in addition to any other fighting styles it has gained).
  • Select one stance of one martial ka’tah. Until the end of the battle, that unit always benefits from that stance (even if a martial ka’tah is not active for your army).

You can only use this Stratagem on each ADEPTUS CUSTODES CHARACTER unit from your army once.

 
OPEN THE VAULTS: 1 CP
Adeptus Custodes – Requisition Stratagem
 
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS CUSTODES or ANATHEMA PSYKANA keyword. Select one ADEPTUS CUSTODES CHARACTER model from your army and give them one Relic of Terra, or select one ANATHEMA PSYKANA CHARACTER model from your army and give them one Relic of the Vigil. In either case, this must be a Relic they could have. Each Relic from your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
 
THE EMPEROR’S HEROES: 1 CP
Adeptus Custodes – Requisition Stratagem
 
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS CUSTODES or ANATHEMA PSYKANA keyword. Select one ADEPTUS CUSTODES CHARACTER model or one ANATHEMA PSYKANA CHARACTER model from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait from your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
 
VICTOR OF THE BLOOD GAMES: 1 CP
Adeptus Custodes – Requisition Stratagem
 
Use this Stratagem before the battle, after a Warlord Trait is determined for an ADEPTUS CUSTODES CHARACTER model from your army (excluding named characters). You can generate one additional Warlord Trait for them. Each Warlord Trait from your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once.
 
ETERNAL PENITENT: 1 CP
Adeptus Custodes – Requisition Stratagem
 
Use this Stratagem before the battle, when you are mustering your army. Select one ADEPTUS CUSTODES DREADNOUGHT unit from your army.

  • Add 1 to that unit’s Attacks characteristic.
  • You can re-roll charge rolls made for that unit. If you could already re-roll charge rolls made that unit (e.g. if it has the Instruments of the Emperor’s Wrath fighting style) add 1 to charge rolls made for that unit instead.

You can only use this Stratagem once.

 
FRATERNITY OF HEROES: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in the Heroic Interventions step of your opponent’s Charge phase. Select one ADEPTUS CUSTODES unit from your army. Until the end of the phase, that unit is eligible to perform a Heroic Intervention as if it were a CHARACTER unit. If that unit is already eligible to perform a Heroic Intervention, it is eligible to perform a Heroic Intervention if it is within 6″ horizontally and 5″ vertically of an enemy unit, and when performing a Heroic Intervention with that unit, you can move each model in that unit up to 6″.
 
MARTIAL DISCRETION: 1 CP/2 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your Command phase, after selecting a ka’tah stance to be active for your army. Select one ADEPTUS CUSTODES unit from your army that has the Martial Ka’tah ability, then select one ka’tah stance that is not active for your army. Until the start of your next Command phase, that unit benefits from that stance, instead of the active ka’tah stance(s) of your army. If that ADEPTUS CUSTODES unit contains 4 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP
 
INDOMITABLE GUARDIANS: 1CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in the Fight phase, after an enemy unit has fought. Select one ADEPTUS CUSTODES unit from your army that is in range of an objective marker and is eligible to fight: that unit fights next.
 
UNLEASH THE LIONS: 1 CP/2 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your Command phase. Select one ALLARUS CUSTODIANS unit from your army that is on the battlefield and contains 2 or more models. Until the end of the battle, each model in that unit becomes its own unit.
If that ALLARUS CUSTODIANS unit contains 3 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
 
SHOULDER THE MANTLE: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem when your WARLORD is destroyed. Select another ADEPTUS CUSTODES CHARACTER model from your army. Until the end of the battle, if that model does not have a Warlord Trait, it gains one Warlord Trait of that destroyed WARLORD. Then, until the end of the battle, that ADEPTUS CUSTODES CHARACTER model now counts as your WARLORD for all rules purposes. If any mission objective, secondary objective or Agenda rules are triggered when your WARLORD is destroyed, those rules are not triggered until after the new WARLORD is destroyed.
 
MANOEUVRE AND FIRE: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your Movement phase, when an ADEPTUS CUSTODES unit from your army that can FLY Falls Back. Until the end of the turn, that unit is eligible to shoot even though it Fell Back.
 
DESPERATION’S PRICE: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your opponent’s Psychic phase, when an enemy PSYKER unit within 18″ of an ANATHEMA PSYKANA INFANTRY unit from your army suffers Perils of the Warp. That PSYKER unit suffers an additional D3 mortal wounds.
 
THE EMPEROR’S AUSPICE: 1 CP/2 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in any phase, when an ADEPTUS CUSTODES INFANTRY unit from your army is chosen as the target of an attack. Until the end of the phase, each time an attack is made against that unit, your opponent cannot re-roll the hit rollwound roll or damage roll for that attack. If that ADEPTUS CUSTODES INFANTRY unit contains 4 or fewer models, this Stratagem costs 1CP; otherwise, it costs 2CP.
 
FROM GOLDEN LIGHT THEY COME: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem before the battle, during the Declare Reserves and Transports step (if you are playing a mission without this step, use this Stratagem during deployment instead). Select one ADEPTUS CUSTODES INFANTRYADEPTUS CUSTODES BIKER or ADEPTUS CUSTODES DREADNOUGHT unit from your army. That unit gains the From Golden Light ability.
 
EMPYRIC SEVERANCE: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your opponent’s Psychic phase, after a Psychic test is passed for an enemy PSYKER unit and after any Deny the Witch attempt is made (if any). If that enemy PSYKER unit is within 18″ of any ANATHEMA PSYKANA INFANTRY units from your army, roll one D6: on a 4+, that psychic power is denied.
 
CREEPING DREAD: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem at the start of any phase. Select one ANATHEMA PSYKANA INFANTRY unit from your army. Until the end of the phase, this unit gains the following ability: ‘Creeping Dread (Aura): While an enemy unit is within 6″ of this unit, each time a model in that enemy unit makes an attack, subtract 1 from that attack’s hit roll.’
 
RAPID REACTIONS: 1 CP
Adeptus Custodes – Strategic Ploy Stratagem
 
Use this Stratagem in your opponent’s Movement phase, when an enemy unit that was within Engagement Range of an ADEPTUS CUSTODES INFANTRY unit from your army when it was selected to move finishes a Fall Back move. That ADEPTUS CUSTODES INFANTRY unit can shoot as if it were your Shooting phase, but it can only target that enemy unit.
 
COVERED ADVANCE: 1 CP
Adeptus Custodes – Wargear Stratagem
 
Use this Stratagem in your opponent’s Shooting phase, when an  ADEPTUS CUSTODES SMOKESCREEN or ANATHEMA PSYKANA SMOKESCREEN unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.
 
TANGLEFOOT GRENADE: 1 CP
Adeptus Custodes – Wargear Stratagem
 
Use this Stratagem at the start of your opponent’s Movement or Charge phase. Select one enemy unit (excluding units that can FLY) within 12″ of and visible to an ADEPTUS CUSTODES INFANTRY unit from your army and roll one D6. If it is your opponent’s Movement phase, subtract an equivalent number of inches from that enemy unit’s Move characteristic for this phase (to a minimum of 0″). If it is your opponent’s Charge phase, subtract the result from charge rolls made for that unit this phase (to a minimum of 0). You can only use this Stratagem once per turn.
 
TELEPORT HOMER: 1 CP
Adeptus Custodes – Wargear Stratagem
 
Use this Stratagem in your Movement phase, when an ADEPTUS CUSTODES TELEPORT HOMER unit from your army is selected to move. Remove that unit from the battlefield. In the Reinforcements step of that Movement phase, set that unit back up on the battlefield within 3″ of a friendly VEXILUS PRAETOR or ALEYA model (that model must not have been set up as Reinforcements this turn) and more than 9″ away from any enemy models. If the battle ends and that ADEPTUS CUSTODES TELEPORT HOMER unit is not on the battlefield, it is destroyed.
 
PSYK-OUT GRENADE: 1 CP
Adeptus Custodes – Wargear Stratagem
 
Use this Stratagem in your Shooting phase, when an ANATHEMA PSYKANA INFANTRY unit from your army is selected to shoot. If that unit is not within Engagement Range of any enemy units, roll one D6: on a 2+, the closest enemy PSYKER unit that is within 6″ of and visible to your unit suffers Perils of the Warp.

Each shield host has an associated Shield Host Stratagem. If your army includes a Shield Host Detachment (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), then you can spend Command points to use the relevant Shield Host Stratagem in addition to Adeptus Custodes Stratagems.

EMPEROR’S CHOSEN

ESTEEMED AMALGAM: 1 CP
Emperor’s Chosen – Strategic Ploy Stratagem
 
Use this Stratagem in your Command phase. Select one EMPEROR’S CHOSEN unit from your army, then select one other shield host’s fighting style. Until the start of your next Command phase, the models in that unit have the traits of that shield host fighting style instead of the traits of the Magna Imperator fighting style.

SHADOWKEEPERS

GRIM RESPONSIBILITY: 1 CP
Shadowkeepers – Battle Tactic Stratagem
 
Use this Stratagem in any phase, when a SHADOWKEEPERS unit from your army (excluding VEHICLE units) is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from the Strength characteristic of that attack.

DREAD HOST

GOLDEN LIGHT OF THE MOIRAIDES: 2 CP
Dread Host – Strategic Ploy Stratagem
 
Use this Stratagem in your Movement phase, when a DREAD HOST unit from your army is set up on the battlefield using the From Golden Light ability. Until the start of your next turn:

  • Each time an attack is made against that unit, subtract 1 from that attack’s hit roll.
  • Each time that unit declares a charge, enemy units that were targeted by that charge cannot fire Overwatch or Set to Defend against that charge.

AQUILAN SHIELD

SHIELD OF HONOUR: 1 CP
Aquilan Shield – Strategic Ploy Stratagem
 
Use this Stratagem in your opponent’s Shooting phase, when an enemy unit is selected to shoot with. Select one IMPERIUM INFANTRY CHARACTER unit from your army. Until the end of the phase, while that unit from your army is within 6″ of a friendly AQUILAN SHIELD CORE unit, that IMPERIUM INFANTRY CHARACTER unit can use the Look Out, Sir rule even if this unit contains fewer than 3 models.

SOLAR WATCH

THE EAGLE’S STRIKE: 1 CP
Solar Watch – Strategic Ploy Stratagem
 
Use this Stratagem in any phase, when an enemy WARLORD is destroyed by a SOLAR WATCH unit from your army. Until the end of the battle, each time a Combat Attrition test is taken for an enemy unit, subtract 1 from that Combat Attrition test.

EMISSARIES IMPERATUS

INTO THE DARKNESS: 2 CP/3 CP
Emissaries Imperatus – Battle Tactic Stratagem
 
Use this Stratagem at the start of the first battle round, before the first turn begins. Select one EMISSARIES IMPERATUS CORE unit from your army. That unit can make a Normal Move as if it were your Movement phase, but must end that move more than 9″ away from any enemy models. If both players have units that can move before the first turn begins, the player who is taking the first turn moves their units first. If that unit contains 4 or more models, this Stratagem costs 3CP; otherwise, it costs 2CP. You can only use this Stratagem once.

Adeptus Custodes Unique Items

As of 01-13-2023 Adeptus Custodes Unique Item groups are…

  • Relics of Terra
  • Relics of the Vigil
  • Shield Hosts Relics of Terra

(See tabs for details)

If your army is led by an ADEPTUS CUSTODES or ANATHEMA PSYKANA WARLORD, you can, when mustering your army, give one of the following Relics of Terra to an ADEPTUS CUSTODES CHARACTER model from your army, or one of the following Relics of the Vigil to an ANATHEMA PSYKANA CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics. When a model from your army is given a Relic of Terra, replace all instances of the <SHIELD HOST> keyword in that Relic’s rules (if any) with the name of the shield host that your model is assigned to.

AURIC AQUILAS

BIKER model only.

    • You can re-roll charge rolls made for the bearer. If you could already re-roll charge rolls made the bearer (e.g. the bearer has the Instruments of the Emperor’s Wrath fighting style), add 1 to charge rolls made for the bearer instead.
    • In your Movement phase, when the bearer is selected to move, it can boost. If it does so, until the end of the phase, double its Move characteristic, and it is not eligible to shoot or declare a charge with this turn.

CASTELLAN’S MARK

At the start of the first battle round, you can select up to two friendly <SHIELD HOST> units. Remove those units from the battlefield, then set them up anywhere on the battlefield that is wholly within your deployment zone. If the mission uses the Strategic Reserves rules, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilities that redeploy units, roll off; the winner chooses who redeploys their units first.

EAGLE’S EYE

INFANTRY model only.

    • Add 1 to the Wounds characteristic of the bearer.
    • Once per battle, before making a saving throw for the bearer, the bearer can activate this helm’s sensorium-gheists. If it does so, then until the end of the phase, the bearer has a 3+ invulnerable save.

FULMINARIS AGGRESSOR

VEXILUS PRAETOR model only. The bearer gains the following ability: ‘Fulminaris Aggressor (Aura): While a friendly <SHIELD HOST> CORE or <SHIELD HOST> CHARACTER unit is within 6″ of this model, each time a model in that unit makes an attack, the target does not receive the benefits of Heavy or Light Cover against that attack.’

GATEKEEPER

Model equipped with a guardian spear only. This Relic replaces a guardian spear and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Gatekeeper (shooting)
24″
Rapid Fire 2
5
-2
2
Abilities (shooting): Each time a ranged attack is made with this weapon, that attack automatically hits the target.
Gatekeeper (melee)
Melee
Melee
+2
-3
2

OBLITERATUM

Model equipped with a balistus grenade launcher only. This Relic replaces a balistus grenade launcher and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Obliteratum
18″
Assault 1
10
-4
D3+3

PRAETORIAN PLATE

TERMINATOR model only.

    • Add 1 to the bearer’s Toughness characteristic.
    • Once per battle, in the Heroic Interventions step of your opponent’s Charge phase, if the bearer is not within Engagement Range of any enemy units, it can perform a teleport-shunt. Remove the bearer from the battlefield and set it up within 3″ of a friendly unit (excluding VEHICLE units) and within Engagement Range of an enemy unit. If that is not possible, it cannot perform the teleport-shunt. The bearer cannot perform a Heroic Intervention in the same turn in which it performs a teleport-shunt.

VEILED BLADE

Model equipped with a sentinel blade only. This Relic replaces a sentinel blade and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Veiled blade (shooting)
12″
Pistol 2
4
-1
2
Veiled blade (melee)
Melee
Melee
+1
-4
2
Abilities (melee): Each time the bearer fights, it makes 2 additional attacks with this weapon.

WRATH ANGELIS

VEXILUS PRAETOR model only. Once per battle, in your Command phase, if the bearer is on the battlefield, select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6″ of the centre of that marker, adding 1 if the unit being rolled for is within 3″ of the centre of the marker and subtracting 1 if the unit being rolled for is a CHARACTER. On a 2-5, that unit suffers D3 mortal wounds; on a 6+, that unit suffers D6 mortal wounds. The marker is then removed.

If your army is led by an ADEPTUS CUSTODES or ANATHEMA PSYKANA WARLORD, you can, when mustering your army, give one of the following Relics of Terra to an ADEPTUS CUSTODES CHARACTER model from your army, or one of the following Relics of the Vigil to an ANATHEMA PSYKANA CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics. When a model from your army is given a Relic of Terra, replace all instances of the <SHIELD HOST> keyword in that Relic’s rules (if any) with the name of the shield host that your model is assigned to.

ENHANCED VOIDSHEEN CLOAK

  • The bearer has a 4+ invulnerable save.
  • Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll and wound roll.

EXCRUCIATUS FLAMER

Model equipped with a witchseeker flamer only. This Relic replaces a witchseeker flamer and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Excruciatus flamer
12″
Assault 6
6
-3
1
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target.

RAPTOR BLADE

Model equipped with an executioner greatblade only. This Relic replaces an executioner greatblade and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Raptor blade
Melee
Melee
+3
-4
2

Each shield host has an associated Relic of Terra. If your army is led by a <SHIELD HOST> WARLORD, you can, when mustering your army, give the relevant Shield Host Relic to a <SHIELD HOST> CHARACTER model from your army instead of giving them a Relic of Terra. Named characters and VEHICLE models cannot be given a Relic of Terra.

EMPEROR’S CHOSEN

PARAGON SPEAR: EMPEROR’S CHOSEN model equipped with a guardian spear only. This Relic replaces a guardian spear and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Paragon spear (shooting)
24″
Rapid Fire 1
5
-1
2
Paragon spear (melee)
Melee
Melee
+3
-5
2

SHADOWKEEPERS

STASIS OUBLIETTE: SHADOWKEEPERS model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer. That unit is not eligible to fight this phase until after all eligible units from your army have done so.

DREAD HOST

ADMONIMORTIS: DREAD HOST model equipped with a castellan axe only. This Relic replaces a castellan axe and has the following profile

WEAPON
RANGE
TYPE
S
AP
D
Admonimortis (shooting)
24″
Rapid Fire 1
5
-1
2
Admonimortis (melee)
Melee
Melee
+3
-3
3

AQUILAN SHIELD

PRAESIDIUS: AQUILAN SHIELD model equipped with a praesidium shield only. Each time an attack is made against the bearer, subtract 1 from that attack’s wound roll.

SOLAR WATCH

SWIFTSILVER TALON: SOLAR WATCH model equipped with a guardian spear only. The bearer can shoot and charge in a turn in which it Fell Back. This Relic replaces a guardian spear and has the following profile:

WEAPON
RANGE
TYPE
S
AP
D
Swiftsilver talon (shooting)
24″
Rapid Fire 1
4
-2
2
Swiftsilver talon (melee)
Melee
Melee
+2
-4
2

EMISSARIES IMPERATUS

HALO OF THE TORCHBEARER: EMISSARIES IMPERATUS model only.

    • The bearer has the following ability: ‘Halo of the Torchbearer (Aura): While a friendly EMISSARIES IMPERATUS unit is within 3″ of this model, it can ignore any or all modifiers to its Move characteristic, Advance rolls and charge rolls.’
    • At the start of the Fight phase, roll one D6 for each enemy unit within 3″ of this model. On a 3+, that enemy unit suffers 1 mortal wound, or D3 mortal wounds if that unit’s Leadership characteristic is 7 or less.

Adeptus Custodes Warlord Traits

 

As of 01-13-2023 Adeptus Custodes Warlord Traits are…

  • Adeptus Custodes Warlord Traits
  • Anathema Psykana Warlord Traits
  • Shield Hosts Warlord Traits

(See tabs for details)

If an ADEPTUS CUSTODES CHARACTER model is your WARLORD, you can use the Adeptus Custodes Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D6 to randomly generate one, or you can select one.

When you have determined a Warlord Trait for an ADEPTUS CUSTODES CHARACTER model, replace all instances of the <SHIELD HOST> keyword in their Warlord Trait (if any) with the name of the shield host that your model is assigned to.

MASTER OF MARTIAL STRATEGY

  • While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem, you can roll one D6: on a 5+, that Command point is refunded.
  • Once per battle, in your Command phase, if units from your army are using the Martial Ka’tah ability, before selecting a ka’tah stance for your army, you can change the order of your martial ka’tahs, i.e. primary, secondary or tertiary. Note that this does not allow you to select ka’tah stances more than once

CHAMPION OF THE IMPERIUM

  • This WARLORD is eligible to perform a Heroic Intervention if it is within 6″ horizontally and 5″ vertically of any enemy unit.
  • Each time this WARLORD makes a Heroic Intervention move, it can move up to 6″ instead of 3″. All other rules for Heroic Interventions still apply.
  • Each time this WARLORD makes an attack, you can re-roll the hit roll.

SUPERIOR CREATION

Each time this WARLORD would lose a wound, roll one D6: on a a 5+, that wound is not lost.

IMPREGNABLE MIND

  • In your opponent’s Psychic phase, this WARLORD can attempt to Deny the Witch once as if it were a PSYKER model. Each time a Deny the Witch test is taken for this WARLORD, add 1 to the result.
  • This WARLORD counts as two additional models when determining control of an objective marker. This is cumulative with any other rules that make it count as additional models.

RADIANT MANTLE

Each time an attack is made against this WARLORD, subtract 1 from that attack’s hit roll.

PEERLESS WARRIOR

  • Each time this WARLORD makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
  • Each time an attack made by this WARLORD is allocated to an enemy model, the saving throw cannot be re-rolled.

If an ANATHEMA PSYKANA CHARACTER model is your WARLORD, you can use the Anathema Psykana Warlord Traits table below to determine what Warlord Trait they have. You can either roll one D3 to randomly generate one, or you can select one.

OBLIVION KNIGHT

  • This WARLORD has the following ability: ‘Oblivion Knight (Aura): Add 1 to Advance and charge rolls made for ANATHEMA PSYKANA INFANTRY units while they are within 6″ of this model.’
  • Each time this WARLORD makes an attack, re-roll a wound roll of 1.

SILENT JUDGE (AURA)

While an enemy unit is within 3″ of this WARLORD:

  • Each time a Combat Attrition test is taken for that enemy unit, subtract 1 from that Combat Attrition test.
  • That enemy unit loses the Objective Secured ability.

MISTRESS OF PERSECUTION (AURA)

While a friendly ANATHEMA PSYKANA INFANTRY unit is within 6 ” of this WARLORD:

  • Each time a model in that ANATHEMA PSYKANA INFANTRY unit makes an attack, the target does not receive the benefits of Heavy or Light Cover against that attack.
  • Add 3″ to the Range characteristic of ranged weapons models in that ANATHEMA PSYKANA INFANTRY unit are equipped with.

Each shield host has an associated Shield Host Warlord Trait. If an ADEPTUS CUSTODES <SHIELD HOST> CHARACTER models gains a Warlord Trait, they can have the relevant Shield Host Warlord Trait instead of an Adeptus Custodes Warlord Trait.

EMPEROR’S CHOSEN

AURIC EXEMPLAR: Each time this WARLORD fights, after resolving all of its attacks, it can make a number of additional attacks equal to the number of enemy models destroyed as a result of its attacks during that fight (to a maximum of 4 additional attacks).

SHADOWKEEPERS

LOCKWARDEN: Each time an attack made by this WARLORD is allocated to a CHARACTER unit, an invulnerable saving throw cannot be made against that attack.

DREAD HOST

 ALL-SEEING ANNIHILATOR: In your Command phase, select this WARLORD or one friendly DREAD HOST CORE unit within 6″ of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, an unmodified hit roll of 6 scores 1 additional hit.

AQUILAN SHIELD

REVERED COMPANION: Each time an attack is allocated to this WARLORD, halve the Damage characteristic of that attack (rounding up).

SOLAR WATCH

SALLY FORTH: At the start of your Charge phase, select one friendly SOLAR WATCH INFANTRY unit within 6″ of this WARLORD. Until the end of the phase, that unit is eligible to charge in a turn in which it Advanced.

EMISSARIES IMPERATUS

VOICE OF THE EMPEROR:

  • Add 3″ to the range of this WARLORD’s aura abilities to a maximum of 12″ (this has already been added to the Voice of the Emperor aura ability below).
  • This WARLORD has the following ability: ‘Voice of the Emperor (Aura): While a friendly ADEPTUS CUSTODES or ANATHEMA PSYKANA unit is within 9″ of this model, add 1 to the Leadership characteristic of models in that unit.’

Adeptus Custodes Resources

FAQs

Winning Adeptus Custodes Lists of 9th edition

2020 Adeptus Custodes Lists

  1. Ryan Snyder 3rd Place Iron Halo 2020 – Adeptus Custodes
  2. Stephen Henry IV 1st Place YHP Labor Day GT 2020 – Adeptus Custodes
  3. Gord Weppler 1st Place Northern Front YYC 2020 – Adeptus Custodes
  4. Colin Coons 3rd Place Clutch City GT 2020 – Adeptus Custodes
  5. Marshall Reeves 2nd Place Amiable Bright Plague War – Adeptus Custodes

2021 Adeptus Custodes Lists

  1. Nicolas Francone 3rd Place Grand Tournament Barranquilla 2021 – Adeptus Custodes
  2. Aaron Cook 1st Place Wizards GT 2021 – Adeptus Custodes
  3. Aaron Cook 1st Place Wizards GT 2021 – Adeptus Custodes
  4. Lachlan Rigg 3rd Place Western Aus Ironman 2021 – Adeptus Custodes
  5. Steven Trimble 1st Place T’au Tipping GT 2021 – Adeptus Custodes
  6. Jon Camacho 3rd Place Clutch City GT 2021 – Astra Militarum – Adeptus Custodes
  7. Aaron Cook 2nd Place Free State GT 2021 – Adeptus Custodes
  8. Zachary Nelson 3rd Place War In The Burg GT 2021 – Adeptus Custodes
  9. Andrew Bartosh 3rd Place Total War 2021 – Adeptus Custodes 
  10. Daniel Kennedy 3rd Place Maryland OPEN ITC Grand Tournament 2021 – Adeptus Mechanicus – Adeptus Custodes
  11. Lachlan Rigg 1st Place ObSec – War Calls 40k GT 2021 – Adeptus Custodes
  12. Collin Watts 2nd Place Onslaught Grand Tournament 2021 – Adeptus Custodes
  13. Joseph Hansen 2nd Place Boise Cup 2021 – Adeptus Custodes
  14. Jeremy Stan 2nd Place Maul in the Mall Major Dicehead.com 2021 – Adeptus Custodes
  15. Alun Perkins 1st Place London Open 2021 – Adeptus Custodes
  16. Jeremy Stan 3rd Place Gateway Open 2021 – Adeptus Custodes
  17. Andrew Bourbon 3rd Place WG Open – Summer Slaughter 2021 – Imperial Knights – Adeptus Custodes
  18. Mark Pinder 3rd Warhammer 40k Matched Play Event 2021 – Adeptus Custodes
  19. Jack West 2nd Place FactoruM Warhammer 40k GT October 2021 – Adeptus Custodes
  20. Sohail Madadi 2nd Place Into The Firestorm 2 2021 – Adeptus Custodes
  21. Simeon Pollard 2nd Place Imperium’s Decay 2021 – Astra Militarum – Adeptus Custodes
  22. Matt Lorah 1st Place Flames of Autumn 40k Major at Tables & Towers 2021 – Adeptus Custodes
  23. William Gil 3rd Place The Pecking Order Winter Might Come GT 2021 – Adeptus Custodes
  24. Carlos Kaiser 1st Place Gameology Pasadena Old-Town Showdown GT 2021– Adeptus Custodes 
  25. Luke Bumpus 2nd Place Maple City Grand Tournament 2021 – Adeptus Custodes
  26. Kevin Imrie 3rd Place The Hogtowner 2021 – Adeptus Custodes
  27. Stephen Henry 3rd Place YHP Fall Brawl 40k GT 2021 – Adeptus Custodes
  28. Liam Callebout 3rd Place Merry Slaaneshmass 2021 – Adeptus Custodes
  29. Derek Holder 2nd Place Paragon City Games Hosts Lightly Salted Holiday GT 2021 – Adeptus Custodes
  30. Hayden Ford 3rd Place Exterminatus IV Wagga Wagga 2021 – Adeptus Custodes

2022 Adeptus Custodes Lists

  1. Michael Armer 2nd Place Da Bolton Waaagh 2022 – Adeptus Custodes
  2. Michael Baird-Parker 2nd Place Imps Gaming January GT 2022 – Adeptus Custodes
  3. Jeremiah Petit 3rd Place Fort Palooza GT 2022 – Adeptus Custodes
  4. Brady Tatro 1st Place Brady Tatro CaptainCon Grand Tournament 2022 – Adeptus Custodes
  5. Cameron Giles 1st Place Cross Swords 40k 2022 – Adeptus Custodes
  6. Gordon Sundin 3rd Place LVnO! 2022 – Adeptus Custodes
  7. Lehann Smith 2nd Place Cape Town Throw Down 2022 – Adeptus Custodes
  8. Treynor Wolfe 1st Place NorCal Open 2022 – Adeptus Custodes
  9. Matthew Glass 3rd Place NorCal Open 2022 – Adeptus Custodes
  10. Ben Jones 3rd Place Beachhead Brawl 2022 – Adeptus Custodes
  11. Mani Cheema 1st Place The 40k LDN Open February 2022 – Adeptus Custodes
  12. Augustus Hebblewhite 3rd Place Vic Masters 2022 – Adeptus Custodes
  13. Jesper Unander-Scharin 3rd Place Viking Games Warhammer 40.000 Winter Grand Tournament Part II 2022 – Adeptus Custodes
  14. Cameron Giles 2nd Place Warhammer 40,000 Matched Play Event 2022 – Adeptus Custodes
  15. William Lozada 1st Place Salty Classic GT At Heywannaplay 2022 – Adeptus Custodes
  16. Daniel Smith 3rd Place Salty Classic GT At Heywannaplay 2022 – Adeptus Custodes
  17. Jordan Sorchevich 2nd Place Salty Classic GT At Heywannaplay 2022 – Adeptus Custodes
  18. Michael Walsh 1st Place Team Battle Brothers 40k Major 2022 – Adeptus Custodes
  19. Anthony Birdsong 2nd Place Team Battle Brothers 40k Major 2022 – Adeptus Custodes
  20. Sean Richey 1st Place Burnaby Winter Beatdown Feb 2022 – Adeptus Custodes
  21. Noah Beddome 3rd Pecking Wars GT-Major 2022 – Adeptus Custodes
  22. NATHANIEL BJORGE 1st Place Iron Cage GT 2022 – Adeptus Custodes
  23. Matt Lorah 2nd Place Frontline Gaming LVO 40K Champs 2022 – Adeptus Custodes
  24. Hayden Ford 1st Place Battle In The Bush 2021(22) 2022 – Adeptus Custodes
  25. Evan Tomchin 3rd Place Frontline Gaming LVO 40K Champs 2022 – Adeptus Custodes
  26. Markus Promoli 2nd Place Bembel Clash #2 2022 – Adeptus Custodes
  27. Michael Cobb 2nd Place Kent Wargames Feb GT 2022 – Adeptus Custodes
  28. Simon Whelan 2nd Place Broadsword Wargaming ITC Winter Major 2022 – Adeptus Custodes
  29. BD Hampshire 1st Place Leodis February 2022 GT 2022 – Adeptus Custodes
  30. Wayne Envis 3rd Place Rise Of The Empire GT 2021 – Adeptus Custodes
  31. Nicolas Francone 1st Place Medhammer GT 2022 – Adeptus Custodes
  32. Gabriel Rocheleau 3rd Place Battle Ready 40k Major Mayhem 2022 – Adeptus Custodes
  33. Pawe Czyszczo 2nd Place Norsehammer Open 2022 40k 2022 – Adeptus Custodes
  34. Seth Piper 1st Place Battle Ready 40k Major Mayhem  2022 – Adeptus Custodes
  35. Nathaniel Bjorge 3rd Place Clutch City GT 2022 – Adeptus Custodes
  36. Sam Nash 1st Place FactoruM Warhammer 40,000 GT March 2022 – Adeptus Custodes
  37. Trevor Harris 3rd Place The Portal 40k Spring GT 2022 – Adeptus Custodes
  38. Derek Holder 1st Place PCG Hosts Lightly Salted Spring GT 40k 2022 – Adeptus Custodes
  39. Jamie Balcombe 1st Place Confrontation Redemption #1 2022 – Adeptus Custodes
  40. Jack Tite 1st Place Glasshammer GT #7 2022 – Adeptus Custodes
  41. Zachary Prinsloo 1st Place Blood & Iron Warhammer 40K 2 Day 2022 – Adeptus Custodes
  42. Lee Harris 1st Place Scorched Earth Open 2022 – Adeptus Custodes
  43. Alexander Jessen 2nd Place Midtcon GT 40K 2022  – Adeptus Custodes
  44. Jeremiah Petit 2nd Renegade Wargaming – Spring Up GT 2022 – Adeptus Custodes
  45. Adrian Willruth 2nd Firebug Alliance Open 2022 – Adeptus Custodes
  46. Simeon Pollard 2nd Place Team Stonehammer Present – The Gravel Pit GT 2022 – Adeptus Custodes
  47. Tom Green 1st Place 40k Confrontation Redemption #2 2022 – Adeptus Custodes
  48. Jesse McGowan 1st Place A MAJOR Badger Brawl! GT 2022 – Adeptus Custodes
  49. Ben Davis 2nd Place A Dance Of Nightmares – Hellstorm GT 2022  – Adeptus Custodes
  50. Zachary A Becker 2nd Place Black Heart 40k GT 2022  – Adeptus Custodes
  51. Jordan Sorchevich 2nd Place Grand Onslaught 3 2022 – Adeptus Custodes
  52. Eric Bucheger 3rd Place Heroes Retreat Mini GT Q2 2022 – Adeptus Custodes
  53. Calvin Osterdal 2nd Place Fools Errand 2022 – Adeptus Custodes
  54. Benjamin Hyvönen 3rd Place Fantasia Fanatic XLI 40K 2022 – Adeptus Custodes
  55. Sam Nash 3rd Glasshammer GT #8 2022 – Adeptus Custodes
  56. Oliver Wheeler 3rd Place Priority Orders- Mayday 2022 – Adeptus Custodes
  57. Sam Nash 2nd Place Priority Orders- Mayday 2022 – Adeptus Custodes
  58. Steve Gagne 3rd Place Le Grand Clash 40k 2022 – Adeptus Custodes
  59. Adam Shepherd-Jones 3rd Place Warhammer World Matched Play Event 2022 – Adeptus Custodes
  60. Mark Wang 2nd Place The Canadian Shield 2022 – Adeptus Custodes
  61. Mark Earney 3rd Place Bristol Vanguard Presents Vanquish 2022 – Adeptus Custodes
  62. James Lee 3rd Place The Pecking Order – Oh Sweet Summer Child GT 2022 – Adeptus Custodes
  63. Ryan McLeod 3rd Place Hometown 40K 2022 – Adeptus Custodes
  64. Indran Yogaswaran 2nd Place Ropecon 2022 – Adeptus Custodes
  65. Antonio Rivera Jiménez 2nd Place The Grand Battery 2022 – Adeptus Custodes
  66. Keenan Elliot 1st Place Mork’s Maritime Open 2022 – Adeptus Custodes – Imperial Knights
  67. Henry Lam 2nd Place Bogota Grand Tournament 2022 – Adeptus Custodes
  68. Hayden Ford 3rd Place BATTLE IN THE BUSH 2022 2022 – Adeptus Custodes
  69. Martin Braemer Nielsen 2nd Place Midtcon GT 2022 – Adeptus Custodes
  70. Mike Garcia 1st Place Kippers’ Melee 2022 – Adeptus Custodes
  71. Max Krippner 2nd Place MiniparadiceTV Grandparadice 2022 – Adeptus Custodes
  72. Thomas Beyer-Bowden 3rd Place Dragon Fall GT 2022 – Adeptus Custodes
  73. Kevin Imrie 1st Place The Hogtowner 2022 – Adeptus Custodes
  74. Travis Armstrong 1st Place Denver 40K Fight Club November Major 2022 – Adeptus Custodes
  75. Derek Holder 2nd Place PCG Hosts Lightly Salted’s 40K Fall GT 2022 – Adeptus Custodes
  76. Jonathan Arkin 2nd Place 2D6 GT 2022 – Adeptus Custodes