Adeptus Custodes 9th Edition

Codex Adeptus Custodes 9th edition was released on TBD

Unit points throughout Time

NameBattlefield RoleChapter Approved 2020Forgeworld 2020
Allarus CustodiansElite60
Custodian guardTroops44
Custodian wardensElite47
Shield-captainHQ95
Shield-captain in Allarus TerminatorHQ105
Shield-captain on DawneagleHQ175
Venerable Contemptor DreadnoughtElite130
Venerable Land RaiderHeavy Support300
Vertus PraetorsFast Attack95
Vexilus PraetorElite85
Vexilus Praetor in Allarus TerminatorElite95
Captain-General Trajann ValorisHQ190
Balistus grenade launcherRanged80
Castellan AxeRanged0
Combi-bolterRanged10
Guardian spearRanged0
hunter-killer missileRanged5
hurricane bolterRanged5
kheres-pattern assault cannonRanged0
multi-meltaRanged25
salvo launcherRanged25
sentinel bladeRanged0
storm bolterRanged7
twin heavy bolterRanged3
twin lascannonRanged0
Dreadnought combat weaponMelee0
Interceptor lanceMelee0
MisericordiaMelee10
Galatus shieldOther Wargear-10
Taraus bucklerMelee-5
Solerite power gauntletMelee-5
Telemon caetus (single/pair)Melee-30/40
Solerite power talonMelee-0
INterceptor lanceMelee-0
Storm shield (character)Wargear10
Storm shield (other)Wargear5
Vexilla DefensorWargear20
Vexilla ImperiusWargear30
Vexilla MagnificaWargear30
Galatus shieldWargear-0
Custodian Guard with Adrasite and Pyrithite SpearsTroops-55
Sagittarum CustodiansTroops-50
Aquilon CustodiansElite-75
Contemptor-Galatus DreadnoughtElite-160
Contemptor-Achillus DreadnoughtElite-175
Agamatus CustodiansFast Attack-100
Venatari CustodiansFast Attack-55
Pallas Grav-AttackFast Attack-105
Caladius Grav-TankHeavy Support-225
Telemon Heavy DreadnoughtHeavy Support-200
Coronus Grav-CarrierDedicated Transport-265
Orion Assault DropshipFlyer-500
Ares GunshipFlyer-430
Achillus dreadspearRanged-0
Adrasite spearRanged-0
Adrastus bolt caliverRanged-0
Adrathic devastatorRanged-5
Arachnus heavy blaze cannonRanged-0
Arachnus magna-blaze cannonRanged-0
Arachnus storm cannonRanged-40
Galatus warbladeRanged-0
Iliastus accelerator culverinRanged-25
Infernus firepikeRanged-10
Infernus incineratorRanged-10
Kinetic destroyerRanged-0
Lastrum bolt cannonRanged-0
Lastrum storm bolterRanged-0
Pyrithite spearRanged-0
Spiculus bolt launcherRanged-10
Spiculus heavy bolt launcherRanged-0
Twin Adrathic destructorRanged-15
Twin Arachnus blaze cannonRanged-0
Twin Arachnus heavy blaze cannonRanged-0
Twin Iliastus accelerator cannonRanged-0
Twin las-pulserRanged-30
Twin Lastrum bolt cannonRanged-0
Twin plasma projectorRanged-15
Venatari lanceRanged-0
NameBattlefield RoleChapter Approved 2020Forgeworld 2020

 

Adeptus Custodes Special Rules

Defenders of Humanity: If your army is Battle-forged, all Troops units in Space Marines Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Aegis of the Emperor: Models with this ability have a 5+ invulnerable save. In addition, roll a D6 each time a model with this ability suffers a mortal wound in the Psychic phase. On a 6 that mortal wound is ignored.

If your army is Battle-forged, all INFANTRY and BIKER units in ADEPTUS CUSTODES Detachments gain the Sworn Guardians and the Emperor’s Chosen abilities.

Emperor’s Chosen: This unit’s invulnerable save is improved by 1 (to a maximum of 3+).

Sworn Guardians: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

If your army is Battle-forged and includes any ADEPTUS CUSTODES Detachments, you can select which shield host each of those Detachments belongs to from the shield hosts listed on the following pages. If you do, all ADEPTUS CUSTODES units from that Detachment (excluding Captain-General Trajann Valoris) gain the relevant <SHIELD HOST> Faction keyword. For example, if your army includes an ADEPTUS CUSTODES Detachment containing a Shield-Captain, Captain-General Trajann Valoris and three units of Custodian Guard, and you decide that Detachment is from the Shadowkeepers, those units (excluding Captain-General Trajann Valoris) would gain the SHADOWKEEPERS Faction keyword.

An ADEPTUS CUSTODES Detachment that belongs to one of the shield hosts has access to the following rules:

Relics of Terra: If your army is led by an ADEPTUS CUSTODES <SHIELD HOST> Warlord, you can give the relevant <SHIELD HOST> Relic of Terra to an ADEPTUS CUSTODES <SHIELD HOST> CHARACTER model from your army, instead of one from Codex: Adeptus Custodes. Note that named characters cannot be given a Relic of Terra. Note that some Relics are weapons or items of wargear that replace one of the model’s existing weapons or items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the weapon or wargear that is being replaced. Write down any Relics your models have on your army roster.

Warlord Traits: If an ADEPTUS CUSTODES <SHIELD HOST> model is your Warlord, they can have the relevant <SHIELD HOST> Warlord Trait instead of a Warlord Trait from Codex: Adeptus Custodes or another publication.

Stratagems: If your army is Battle-forged and includes any ADEPTUS CUSTODES <SHIELD HOST> Detachments, the relevant <SHIELD HOST> Stratagem can be used in addition to those presented in this publication and in Codex: Adeptus Custodes.

Lords of the Shield Hosts

If your army is Battle-forged and includes any ADEPTUS CUSTODES Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagem Captain-Commander and can spend Command Points to activate it. If you do so and you have an army roster, you must note on it which selection you have made for your Shield-Captain.

Captain-Commander Traits

Slayer of the Unclean: When resolving an attack made by this model, on an unmodified wound roll of 6, double the Damage characteristic of the weapon for that attack (e.g. D3 becomes 2D3).

Swift as the Eagle: Add 1 to Advance and charge rolls made for this model. Add 1″ to the Move characteristic of this model.

Strategic Mastermind: Whilst this model is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this ability.

Bane of Abominations: When resolving an attack made by this model against an enemy MONSTER unit or VEHICLE unit, you can re-roll the wound roll.

Indomitable Constitution: Add 2 to the Wounds characteristic of this model.

Master of Melee: Whilst this model is within 1″ of any enemy units that contain six or more models, increase its Attacks characteristic by 2.

Unstoppable Destroyer: When this model piles in, it can move up to D3+3″ and can end the move closer to any enemy model within that distance of this model. When this model consolidates, it can move up to D3+3″ and does not have to end the move closer to the nearest enemy model.

Defiant to the Last: For each wound this model has lost, increase its Attacks characteristic by 1 (to a maximum of 3 additional attacks). • Inspirational Exemplar: Add 3″ to the range of this model’s aura abilities.

Adeptus Custodes Stratagems

As of 07-25-2020 Adeptus Custodes Stratagems groups are…

  • Core Stratagems
  • Adeptus Custodes Stratagems
  • Shield Hosts Stratagems
  • War of the Spider Stratagems

(See tabs for details)  

To use a Stratagem you must pay the CPs specified. The same Stratagem cannot be used more than once during the same phase. Stratagems not used during a battle round are exempted from the limit.

Command Re-Roll: 1 CP

Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Re-roll that roll, test or saving throw.

Cut them Down: 1 CP

Use this Stratagem when an enemy unit Falls Back, before any models in that unit are moved. Roll one D6 for each model from your army that is within Engagement Range of that enemy unit; for each result of 6 that enemy unit suffers 1 mortal wound.

Desperate Breakout: 2 CP

Use this Stratagem in your Movement phase. Select one unit from your army that has not been selected to move this phase and which is in Engagement Range with at least one enemy unit. Roll one D6 for each model in that unit; for each result of 1, one model in that unit your choice is destroyed. Assuming that unit was no destroyed, it can now attempt to Fall Back, and when doing so its models can be moved across enemy models as if they were not there. Any models in that unit ends its Fall Back move within Engagement Range of any enemy model is destroyed. Assuming the unit is not destroyed, it cannot do anything else his turn, even if it has a rule that would allow it to do so after Falling Back.

Emergency Disembarkation: 1 CP

Use this Stratagem when a TRANSPORT model from your army is destroyed. All units that are embarked within that model can be set up wholly within 6″ of the destroyed model when they disembark instead of the normal 3″ before the model itself is removed from the battlefield. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. Units cannot declare a charge or perform Heroic Intervention in the same turn that they disembarked from a destroyed Transport model.

Fire Overwatch: 1 CP

Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. One of the units that was chose as the target of that charge can fire Overwatch before the charge roll is made.

Counter-Offensive: 2 CP

Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next.

Insane Bravery: 1 CP

Use this Stratagem before you take a Morale test for a unit in your army. That test is automatically passed (do not roll any dice). You can only use this Stratagem once per battle.

If your army is Battle-forged and includes any ADEPTUS CUSTODES Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown on the following pages, meaning you can spend Command Points to activate them. These reflect the unique strategies used by the forces of the Adeptus Custodes on the battlefield.

Grim Responsibility: 1/3 CP

Use this Stratagem during deployment. Instead of placing them on the battlefield, you can set up one ADEPTUS CUSTODES INFANTRY, BIKER or DREADNOUGHT unit from your army in a Godstrike-pattern teleportarium array for 1 CP, or two such units for 3 CPs. At the end of any of your Movement phases these units can teleport into battle – set them up anywhere on the battlefield that is more than 9″ away from any enemy models. This Stratagem can only be used once per battle.

Unflinching: 1 CP

Use this Stratagem in your opponent’s Charge phase. Choose an ADEPTUS CUSTODES unit from your army. When models in this unit fire Overwatch in this phase, they require a roll of 5+ (rather than 6) to successfully hit.

Unleash the Lions: 2 CP

Use this Stratagem at the start of your Movement phase. Select a unit of Allarus Custodians from your army on the battlefield. That unit is immediately split into separate units, each containing a single model.

Tanglefood Grendate: 1 CP

Use this Stratagem at the beginning of your opponent’s Movement or Charge phase. Choose an enemy unit within 12″ of an ADEPTUS CUSTODES INFANTRY unit from your army and roll a D6. Your opponent must reduce that unit’s Movement characteristic or charge distance by the result until the end of the phase. Units with the FLY keyword are not affected.

Ever Vigilant: 2 CP

Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12″ of an ADEPTUS CUSTODES INFANTRY unit from your army. That unit can immediately shoot at the enemy unit as if it were the Shooting phase, but you must subtract 1 from all the resulting hit rolls.

Vexilla Teleport Home: 3 CP

Use this Stratagem at the end of your Movement phase. When you set up a teleporting ADEPTUS CUSTODES unit at the end of the phase, you can set it up wholly within 6″ of a friendly VEXILUS PRAETOR (other than one that was set up in this turn) and more than 3″ from enemy models. Any models that cannot be set up this way are destroyed.

Open the Vaults: 1/3 CP

Use this Stratagem before the battle. Your army can have one extra Relic of Terra for 1 CP, or two extra Relics of Terra for 3 CPs. All of the Relics of Terra that you include must be different and be given to different ADEPTUS CUSTODES CHARACTERS. You can only use this Stratagem once per battle.

Avatars of the Emperor: 1 CP

Use this Stratagem at the beginning of the Morale phase. Choose an ADEPTUS CUSTODES unit from your army (other than a VEHICLE). You can use that unit’s Leadership characteristic when taking Morale tests for friendly IMPERIUM units within 6″ of that unit in this phase.

Shoulder the Mantle: 1 CP

Use this Stratagem when your Warlord is slain. Choose a SHIELD-CAPTAIN on the battlefield from your army. They become your Warlord – choose or generate a Warlord Trait for them immediately. For the purposes of the mission, your Warlord is not considered to have been slain while this model is on the battlefield.

Networked Machine Spirits: 1 CP

Use this Stratagem in your Shooting phase. Choose a Venerable Land Raider from your army and at least one other friendly Venerable Land Raider within 6″ of that model. None of the chosen models suffer any penalties to their hit rolls until the end of the phase.

Indomitable Guardians: 1 CP

Use this Stratagem in your opponent’s Fight phase after an enemy unit that charged has fought. Choose an ADEPTUS CUSTODES unit from your army that is within 3″ of an objective marker and fight with it next.

Inspire Fear: 1 CP

Use this Stratagem at the beginning of the Morale phase. Choose one of your ADEPTUS CUSTODES units (other than a VEHICLE). Your opponent must add 1 to Morale tests taken for enemy units within 3″ of that unit in this phase.

Sentinel Storm: 2 CP

Use this Stratagem at the end of your opponent’s Shooting phase. Choose one of your ADEPTUS CUSTODES units that is within 1″ of an enemy unit. The unit you chose can shoot with its sentinel blades as if it were your Shooting phase.

Burst Missile Net: 1 CP

Use this Stratagem in your Shooting phase, when choosing a unit of Vertus Praetors from your army to make their ranged attacks. If they all fire flakkburst missiles at the same target with the FLY keyword, you can re-roll failed wound rolls for these attacks.

Spark of Divinity: 1 CP

Use this Stratagem when an enemy PSYKER manifests a psychic power within 12″ of an ADEPTUS CUSTODES INFANTRY or ADEPTUS CUSTODES BIKER unit from your army. You can take a Deny the Witch test for that unit as if it were a PSYKER.

Plant the Vexilla: 1 CP

Use this Stratagem at the end of your Movement phase. Choose a VEXILUS PRAETOR from your army that did not move in that phase. You can increase the range of the Custodes Vexilla ability for that model by 6″ until your next Movement phase. The VEXILUS PRAETOR that you chose cannot charge this turn.

Piercing Strike: 1 CP

Use this Stratagem when you select an ADEPTUS CUSTODES unit from your army to attack in the Fight phase. Add 1 to wound rolls made for that unit’s guardian spears until the end of the phase.

Inescapable Vengeance: 2 CP

Use this Stratagem when you select a unit of Allarus Custodians from your army to make their attacks in the Shooting phase. They can target enemy CHARACTERS with their attacks, even if they are not the closest enemy model.

Wisdom of the Ancients: 1 CP

Use this Stratagem at the start of any phase. Select an ADEPTUS CUSTODES DREADNOUGHT from your army. Until the end of the phase, you can re-roll hit rolls of 1 for friendly ADEPTUS CUSTODES units within 6″ of it.

Castellan Strike: 1 CP

Use this Stratagem when you select one of your ADEPTUS CUSTODES units to attack in the Fight phase. As long as more than one model in the unit is attacking with a castellan axe, and they all target the same unit, improve the AP of that unit’s castellan axes to -3 until the end of the phase.

Concussion Grenades: 1 CP

Use this Stratagem in your Shooting phase, when choosing a unit of Allarus Custodians from your army to attack. Until the end of the phase, their balistus grenade launchers have an AP characteristic of 0, and INFANTRY units that are hit by these attacks are stunned until the end of the turn – they cannot fire Overwatch and your opponent must subtract 1 from hit rolls made for the unit.

Victor of the Blood Games: 2 CP

Use this Stratagem when you set up an ADEPTUS CUSTODES CHARACTER from your army during deployment. You can re-roll one hit roll, one wound roll or one save roll for this model in each turn.

Even in Death…: 2 CP

Use this Stratagem when an ADEPTUS CUSTODES CHARACTER from your army is slain. Before removing the model from the battlefield, it can immediately either shoot as if it were the Shooting phase, or fight as if it were the Fight phase.

Avenge the Fallen: 1 CP

Use this Stratagem when you select an ADEPTUS CUSTODES unit from your army to attack in the Fight phase. Until the end of the phase, increase the Attacks characteristic of each model in the unit by 1 for each model from that unit that was slain this turn.

Bringers of the Emperor’s Justice: 1 CP

Use this Stratagem when an ADEPTUS CUSTODES unit from your army is chosen to attack in the Fight phase. Each time you make a hit roll of 6+ for a model in that unit during this phase, it can, if it was targeting a HERETIC ASTARTES unit, immediately make an extra attack against the same unit using the same weapon. If it was targeting a BLACK LEGION unit, it instead makes an extra attack on a hit roll of 4+. These extra attacks cannot themselves generate any further attacks.

Stooping Dive: 2 CP

Use this Stratagem at the end of your opponent’s Charge phase. Choose an ADEPTUS CUSTODES BIKER unit from your army that is within 12″ of an enemy unit. You can declare a charge with that unit as if it were your Charge phase. If the unit’s charge is successful, that unit fights before all other units in the subsequent Fight phase – even before charging units. If your opponent has any units with similar abilities, take it in turns to resolve them, beginning with your opponent.

If your army is Battle-forged and includes any ADEPTUS CUSTODES <SHIELD HOST> Detachments, the relevant <SHIELD HOST> Stratagem can be used in addition to those presented in this publication and in Codex: Adeptus Custodes.

Grim Responsibility: 1 CP

Use this Stratagem in any phase when a SHADOWKEEPERS unit from your army is chosen as the target of an attack. Until the end of that phase, when resolving an attack against that unit, subtract 1 from the Strength characteristic of that attack.

Shield of Honour: 1 CP

Use this Stratagem in any phase when an IMPERIUM CHARACTER unit from your army is chosen as the target of an attack made by a model in an enemy unit. Select one friendly AQUILAN SHIELD INFANTRY or AQUILAN SHIELD DREADNOUGHT unit within 3″ of that IMPERIUM CHARACTER unit. Until the end of that phase, when resolving an attack made by a model in that enemy unit, measure range to that IMPERIUM CHARACTER unit, but resolve attacks made by models in that enemy model’s unit against the unit you selected. If the unit you selected is destroyed, any remaining attacks are lost.

Gold Light of the Moiraides: 1/2 CP

Use this Stratagem at the start of your Charge phase. Select one DREAD HOST unit from your army that teleported into battle this turn for 1CP, or up to three such units for 2CP. Until the end of that phase, when a charge roll is made for those units, roll one additional D6 and discard one of the dice.

The Eagle’s Strike: 0 CP

Use this Stratagem in any phase when an enemy CHARACTER unit is destroyed as a result of an attack made by a SOLAR WATCH model from your army. The next time your opponent wishes to use a Stratagem, they must spend one extra CP to use that Stratagem. This Stratagem can be used once per battle round.

The Emperor’s Hand: 1 CP

Use this Stratagem in any phase when an EMISSARIES IMPERATUS unit from your army is chosen to shoot or fight with. Until the end of that phase, when resolving an attack made by a model in that unit, ignore any negative hit roll, wound roll and Armour Penetration characteristic modifiers and any benefit to the saving throw as a result of cover for that attack.

If your army is Battle-forged and includes any ADEPTUS CUSTODES Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown over the following pages and can spend Command Points to activate them. These reflect the unique strategies used by the Adeptus Custodes. If a Stratagem is used before the battle to upgrade a unit (e.g. Ten Thousand Heroes) and you have an army roster, you must note on it which Stratagems are used to upgrade which units.

Ten Thousand Heroes: 1 CP

Use this Stratagem before the battle, after nominating your Warlord. Select one ADEPTUS CUSTODES CHARACTER model from your army that is not your Warlord and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.

Captain-Commander: 1 CP

Use this Stratagem before the battle. Select one SHIELD-CAPTAIN model from your army that is not a named character. Select one Captain-Commander Trait from the Captain-Commander trait list.

Ancient Artifice: 1 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES DREADNOUGHT unit from your army is chosen as the target for an attack. Until the end of that phase, when resolving an attack made against that unit, halve the damage inflicted (rounding up).

Arcane Genetic Alchemy: 2 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES unit from your army that is not a VEHICLE is chosen as a target for an attack. Until the end of that phase, when resolving an attack made against that unit, an unmodified wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack has.

Eternal Penitent: 1 CP

Use this Stratagem before the battle. Select one ADEPTUS CUSTODES DREADNOUGHT unit from your army. Increase that unit’s Attacks characteristic by 1. You can re-roll charge rolls made for that unit. Each ADEPTUS CUSTODES DREADNOUGHT unit from your army can only be selected for this Stratagem once.

Vengeance of the Machine Spirit: 2 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES VEHICLE model from your army with the Power of the Machine Spirit ability is destroyed. That model can either automatically explode (do not roll a D6), shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (use the top row of that model’s damage table when shooting with that ranged weapon or resolving that attack with a melee weapon).

Slayers of Nightmares: 2 CP

Use this Stratagem in the Fight phase, when an ADEPTUS CUSTODES unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made with a melee weapon by a model in that unit against a unit with a higher Toughness characteristic than its own, you can add 1 to the wound roll.

Fortress of Willpower: 1 CP

Use this Stratagem in your opponent’s Psychic phase, when an ADEPTUS CUSTODES unit from your army is selected as the target of a Psychic power that was successfully manifested this turn. Roll one D6, adding 1 to the result if that unit is a CUSTODIAN WARDENS unit; on a 4+ that psychic power has no effect.

Indomitable Engines: 1 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES VEHICLE model from your army would lose a wound as a result of a mortal wound. Roll one D6; on a 5+ that wound is not lost. In addition, until the end of that phase, when this model would lose a wound as a result of a mortal wound, roll one D6; on a 5+ that wound is not lost.

Superior Fire Patterns: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS CUSTODES INFANTRY unit from your army that did not Advance in your previous Movement phase is chosen to shoot with. Until the end of that phase, models in that unit make double the number of attacks with Rapid Fire and Pistol weapons.

The Emperor’s Auspice: 2 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES unit from your army is chosen as the target of an attack. Until the end of that phase, when resolving an attack against that unit, your opponent cannot re-roll any dice for that attack.

Blood Games Veterans: 1/2 CP

Use this Stratagem in your Shooting phase. Select one ADEPTUS CUSTODES unit from your army that contains five or less models for 1CP or six or more models for 2CP. Until the end of that phase, when resolving an attack made with a ranged weapon by a model in that unit, an unmodified hit roll of 6 automatically scores a hit and successfully wounds the target (do not make a wound roll).

Archeotech Munitions: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS CUSTODES unit from your army is chosen to shoot with. Until the end of that phase, when resolving an attack made with a ranged weapon with a Damage characteristic of D6 by a model in that unit, roll one additional D6 and discard one of the dice.

Auramite and Adamantium: 1 CP

Use this Stratagem in any phase, when an ADEPTUS CUSTODES TERMINATOR unit from your army is selected as the target of an attack. Until the end of that phase, when resolving an attack against that unit, an Armour Penetration characteristic of -1 or -2 is resolved as 0 for that attack.

Fraternity of Heroes 1 CP

Use this Stratagem at the end of your opponent’s Charge phase. Select one ADEPTUS CUSTODES unit from your army more than 1″ away from any enemy models. That unit can immediately perform a Heroic Intervention as if it were a CHARACTER, but must finish that move within 1″ of one or more enemy units.

Adeptus Custodes Unique Items

As of 07-25-2020 Adeptus Custodes Unique Item groups are…

  • Relics of Terra
  • Shield Hosts Relics of Terra

(See tabs for details)

If your army is led by a Adeptus Custodes Warlord, you may give one Relics of Terra to a Adeptus Custodes Character in your army. Named characters cannot be given relics. Some Relics of Terra replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.

Gatekeeper

Models with guardian spear only. Replace the bearer’s guardian spear with the following profile: Melee, S +1, AP -3, D D3 or 24″ Rapid Fire 3, S4 AP -1, D2. Overwatch attacks made with this weapon successfully hit on rolls of 3+ rather than 6.

Raiment of Sorrows

Roll a D6 each time a friendly Adeptus Custodes Infantry or Biker model is destroyed within 6″ of the bearer, before removing the model as a casualty. On a 4+ that model musters one last surge of strength before succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting phase, or make a single attack as if it were the Fight phase. You cannot use the Even in Death Stratagem on a model that does so.

Auric Aquilas

Bike model only. This model has a 3+ invulnerable save. In addition, you can re-roll failed charge rolls made for this model.

The Praetorian Plate

Terminator model only. When you set the bearer up, choose a friendly Imperium Character. At the end of your opponent’s Charge phase, if there is an enemy model within 1″ of that character, you can remove the bearer from the battlefield and even if they were not on the battlefield, set them up within 3: of that character and within 1″ of an enemy model. The bearer is not considered to have charged.

The Veilded Blade

Models with sentinel blade only. Replace the bearer’s sentinel blade with the following profile: Melee, S User, AP -3, D D3 or 12″ Pistol, S4 AP 0, D1. Each time the bearer fights whilst they are within 3″ of an objective marker, they can make 2 additional attacks with this weapon.

Emperor’s Light

Models with misericordia only. Replace the bearer’s misericordia with the following profile: Melee, S User, AP -2, D1. Each time the bearer fights, it can make 1 additional attack with this weapon unless it also equipped with a storm shield. In addition, add 1 to any Morale tests taken by enemy units within 12″ of the bearer.

Wrath Angelis

Model with a Vexilla Magnifica only. Lose the Custodes Vexilla ability, instead a friendly Imperium Infantry and Biker units within 6″ of the bearer in the Morale phase automatically pass Morale tests, and once per battle in your Movement phase, if the bearer does not move, you can roll a D6 for each unit friend or foe within 6″ Subtract 1 from the result if the unit being rolled for is a Character, or 2 from the result if the unit being rolled for a Adeptus Custdoes. On a 4+ the unit being rolled for suffers D3 mortal wounds.

Auric Shackles

Your opponent must subtract 1 from the Attacks characteristic of enemy Characters whilst they are within 6″ of the bearer to a minimum of 1. In addition, in missions that use victory points, if the bearer slays the enemy Warlord in the Fight phase, you score an additional D3 victory points.

Obliteratum

Models with balistus grenade launcher only. Replace the bearer’s balistus grenade launcher with the following profile: 12″ Assault 1, S10, AP -4, D D3.

The Castellan’s Mark

If the bearer is on the battlefield, at the beginning of the game but before the first turn you can remove them and up to one friendly Adeptus Custodes unit within 6″ of them from the battlefield and set them up again following the mission rules. You must set them up on the battlefield.

Faith Absolute

Model with a Vexilla Magnifica only. Lose the Custodes Vexilla ability, instead a friendly Imperium Infantry and Biker units within 6″ of the bearer in the Morale phase automatically pass Morale tests, and the bearer can attempt to deny one psychic power in each enemy Psychic phase as if they were a Psyker.

Fulminaris Aggressor

Model with a Vexilla Defensor only. Lose the Custodes Vexilla ability, instead a friendly Imperium Infantry and Biker units within 6″ of the bearer in the Morale phase automatically pass Morale tests, and the bearer has the following weapon profile.  8″ Assault 6, S10, AP -1, D1 or Melee S +2. AP -1, D1. Attacks made this weapon’s shooting profile automatically hit.

If your army is led by an ADEPTUS CUSTODES <SHIELD HOST> Warlord, you can give the relevant <SHIELD HOST> Relic of Terra to an ADEPTUS CUSTODES <SHIELD HOST> CHARACTER model from your army, instead of one from Codex: Adeptus Custodes. Note that named characters cannot be given a Relic of Terra.

Stormkeepers: Stasis Dobliette

At the start of the Fight phase, select one enemy CHARACTER unit within 3″ of a model with this Relic. Until the end of that phase, halve the Attacks characteristic of models in that unit (rounding up) and when resolving an attack made by a friendly SHADOWKEEPERS model against that CHARACTER unit, re-roll a wound roll of 1.

Dread Host: Admonimortis

Model with a castellan axe only. This Relic of Terra replaces a castellan axe and has the following profile: Admonimortis (shooting) 24″ Rapid Fire 1 S4 AP-1 D2 Admonimortis (melee) Melee S+3 AP-3 D3

Aquilan Shield: Praesdius

Model with a storm shield only. When resolving an attack against a model with this Relic, subtract 1 from the wound roll.

Solar Watch: The Swiftsilver Talon

Model with a Guardian Spear only. A model with this Relic can shoot and charge in a turn in which it Advanced or Fell Back. This Relic of Terra replaces a Guardian Spear and has the following profile: Swiftsilver Talon (shooting) 24″ Assault 4 S4 AP-1 D2 Swiftsilver Talon (melee) Melee S+1 AP-3 D3

Emissaries Imperatus: Vexilla Dominatus

Model with a Vexilla Defensor only. Replace a model with this Relic’s Custodes Vexilla and Vexilla Defensor ability with the following: Vexilla Dominatus: Whilst they are within 6″ of a model with this Relic, you can re-roll failed Morale tests for friendly IMPERIUM INFANTRY and IMPERIUM BIKER units. Whilst their unit is within 6″ of a model with this Relic, friendly EMISSARIES IMPERATUS models count as 3 models for the purposes of determining who controls an objective marker.

Adeptus Custodes Warlord Traits

 

As of 07-25-2020 Adeptus Custodes Warlord Traits are…

  • Adeptus Custodes Warlord Traits
  • Shield Hosts Warlord Traits

(See tabs for details)

If the Warlord of your army is an Adeptus Custodes Character, you can pick the Warlord Trait from the Adeptus Custodes Traits Table.

Champion of Imperium

Friendly Adeptus Custodes Infantry, Biker adn Dreadnought units that are within 12″ of your Warlord at the start of your opponent’s Charge phase can make Heroic Interventions this phase in the same manner as Characters.

Peerless Warrior

Each time you make a hit roll of 6+ for your Warlord in the Fight phase, they can immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.

Superior Creation

Each time your Warlord loses a wound, roll a D6; on a 5+ your Warlord does not lose that wound.

Impregnable Mind

Your Warlord can attempt to Deny the Witch once in each of your opponent’s Psychic phases as if they were a Psyker. When they do so, add 1 to the result of the Deny the Witch test.

Radiant Mantle

Your opponent must subtract 1 from hit rolls that target your Warlord.

Emperor’s Companion

You can re-roll the dice for the damage inflicted by your Warlord’s attacks.

If an ADEPTUS CUSTODES <SHIELD HOST> model is your Warlord, they can have the relevant <SHIELD HOST> Warlord Trait instead of a Warlord Trait from Codex: Adeptus Custodes or another publication.

Shadowkeepers: Lockwarden

When resolving an attack made by a CHARACTER model against this Warlord, subtract 1 from the hit roll. When resolving an attack made by this Warlord against an enemy CHARACTER unit, subtract 1 from the saving throw (including invulnerable saves).

Aquilan Shield: Revered Companion

When resolving an attack made against this Warlord, halve any damage inflicted (rounding up).

Dread Host: All-Seeing Annihilator

When resolving an attack made with a melee weapon by a model in a friendly DREAD HOST unit within 6″ of this Warlord, an unmodified hit roll of 6 scores 1 additional hit.

Solar Watch: Sally Forth

At the start of your Movement phase, add 1″ to the Move characteristic of all friendly SOLAR WATCH units within 6″ of this Warlord until the end of that phase. Whilst their unit is within 6″ of this Warlord, models in friendly SOLAR WATCH units that have Advanced can shoot with Rapid Fire weapons in the following Shooting phase, but must subtract 1 from hit rolls for those attacks.

Emissaries Imperatus: Voice of the Emperor

Whilst they are within 9″ of this Warlord, friendly IMPERIUM units can use this Warlord’s Leadership characteristic. Add 3″ to the range of this Warlord’s aura abilities (this has already been added to this trait’s aura ability).

Adeptus Custodes Resources

FAQs

Winning Adeptus Custodes Lists of 9th edition

2020 Adeptus Custodes Lists

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