Black Templars 9th Edition

Codex Supplement Black Templars 9th edition was released on 10-15-21

Unit points throughout Time

UnitsBattlefield RoleChapter Approved 2020Forge World 2020Codex 2020Imperial Armour Compendium 2020Munitorum Field Manual 2021 MK1Chapter Approved 2021Munitorum Field Manual 2022 MK1
Dreadnought Drop PodDedicated Transport-80-70---
Drop PodDedicated Transport65-70----
ImpulsorDedicated Transport100-110----
Infernum Pattern RazorbackDedicated Transport-80-----
Land Speeder StormDedicated Transport40-55----
RazorbackDedicated Transport80-110----
RhinoDedicated Transport75-80----
Terrax-pattern TermiteDedicated Transport-130180---
Aggressor SquadElites40----
Ancient in TerminatorElites90100---
ApothecaryElites5575---
Cataphractii Terminator SquadElites26------
Cenobyte ServitorsElites6-20---
Centurion Assault SquadElites45-55----
Chapter AncientElites100-----
Chapter ChampionElites75------
Company AncientElites75------
Company ChampionElites40-55----
Company VeteransElites17-20----
Contemptor DreadnoughtElites105-150----
DreadnoughtElites70-120----
Honor GuardElites25------
Invictor Tactical WarsuitElites135-160----
Ironclad DreadnoughtElites70-135----
Primaris AncientElites80-80----
Primaris ApothecaryElites60-80----
Redemptor DreadnoughtElites125-175---185
Reiver SquadElites18------
ServitorsElites7-30----
Sternguard Veteran SquadElites17-20----
Tartaros Terminator SquadElites23------
Terminator Assault SquadElites23-33----
Terminator SquadElites23-38----
Tyrannic war veteransElites17------
Vanguard Veteran SquadElites17-19----
Venerable DreadnoughtElites85-135----
Victrix honor guardElites35------
Bladeguard AncientElites85------
Bladeguard Veteran SquadElites35------
JudiciarElites85------
Relic Contemptor DreadnoughtElites-105-140---
Siege DreadnoughtElites-80-----
Scout SquadElites14------
Veteran Intercessor SquadElites--22----
Relic Terminator SquadElites--34----
Asault Bike SquadFast Attack30-45--50-
Assault SquadFast Attack15-18----
Bike SquadFast Attack25-30----
Deathstrom Drop PodFast Attack-120-----
Inceptor SquadFast Attack40---4540-
Invader ATVFast Attack80------
Javelin Attack SpeederFast Attack-70-125---
Land Speeder TempestFast Attack-60-115---
Land SpeedersFast Attack45-75----
Outrider SquadFast Attack45---5050-
Scout Bike SquadFast Attack25-30---
Suppressor SquadFast Attack33100----
Storm Speeder HailstrikeFast Attack--150--135125
Storm HammerstrikeFast Attack--170--155145
Storm ThunderstrikeFast Attack--175--160150
Fire Raptor GunshipFlyer-280-340---
Storm Eagle Assault GunshipFlyer-230-335---
Storm Eagle Assault Gunship ROC PatternFlyer-245-----
Stormhawk InterceptorFlyer115-185----
Stormraven GunshipFlyer240-310----
Stormtalon GunshipFlyer105-165----
Xiphon InterceptorFlyer-110-235---
RepulsorHeavy Support230-315--295-
Centurion Devastator SquadHeavy Support60-70---55
Contemptor Mortis DreadnoughtHeavy Support-105-----
Deimos Relic PredatorHeavy Support-90-----
Deredeo DreadnoughtHeavy Support-150-190---
Devastator SquadHeavy Support15-18----
Eliminator SquadHeavy Support28-30--25-
Eradicator SquadHeavy Support40-40-45--
Firestrike Servo-turretHeavy Support90-90----
Hellblaster SquadHeavy Support33------
HunterHeavy Support95-110---
Land RaiderHeavy Support175-285--265-
Land Raider AchillesHeavy Support-190-320-300-
Land Raider CrusaderHeavy Support215-285--265-
Land Raider HeliosHeavy Support-205-----
Land Raider PrometheusHeavy Support-180-----
Land Raider ProteusHeavy Support-210-225-235-
Land Raider RedeemerHeavy Support240-285--265-
Leviathan DreadnoughtHeavy Support-220-----
Mortis DreadnoughtHeavy Support-70-----
PredatorHeavy Support90------
Rapier Weapons BatteryHeavy Support-20-85---
Repulsor ExecutionerHeavy Support250-355----
Sicaran ArcusHeavy Support-175-155---
Sicaran Battle TankHeavy Support-200-165---
Sicaran PunisherHeavy Support-180-155---
Sicaran VenatorHeavy Support-200-170---
Space Marine GunnersHeavy Support-15-----
StalkerHeavy Support95-115----
Tarantula Sentry BatteryHeavy Support-70-40---
Techmarine GunnerHeavy Support45------
Thunderfire CannonHeavy Support85-120----
VindicatorHeavy Support130-130----
Vindicator Laser DestroyerHeavy Support-200-175---
WhirlwindHeavy Support125-125----
Whirlwind ScorpiusHeavy Support-195-170---
Gladiator LancerHeavy Support--200--180165
Gladiator ReaperHeavy Support--230--210195
Gladiator ValiantHeavy Support--250--230215
Predator AnnihilatorHeavy Support--130----
Predator DestructorHeavy Support--140----
Adrax AgatoneHQ145------
Armenneus ValthexHQ-90-105---
Asterion MolocHQ-165-170---
Bray'arth AshmantleHQ-330-220---
CaptainHQ80-85----
Captain CassiusHQ95------
Captain in CataphractiiHQ95------
Captain in Gravis ArmourHQ105-115----
Captain in PhobosHQ93-95----
Captain in Terminator ArmorHQ95-100---
Captain LysanderHQ140------
Captain on BikeHQ100------
Captain SicariusHQ115------
Carab Culln the RisenHQ-400-265---
Casan SabiusHQ-185-145---
ChaplainHQ80------
Chaplain GrimaldusHQ95------
Chaplain in TerminatorHQ95------
Chief Librarian TiguriusHQ135------
Damocles Command RhinoHQ-120-90---
Gabriel AngelosHQ-195-150---
Hecaton AiakosHQ-175-160---
High Marshall HelbrechtHQ155------
Iron Father FeirrosHQ140------
Ivanus EnkomiHQ-100--160--
Kayvaan ShrikeHQ135------
Khan on BikeHQ110------
Kor'sarro KhanHQ110------
LibrarianHQ90------
Librarian in PhobosHQ98-100----
Librarian in TerminatorHQ105------
LieutenantHQ65-70----
Lieutenant in PhobosHQ78-80----
Lugft HuronHQ-170-160---
Marneus CalgarHQ210------
Pedro KantorHQ155------
Primaris CaptainHQ85-90----
Primaris ChaplainHQ85------
Primaris Chaplain on BikeHQ130-115---125
Primaris LibrarianHQ95------
Primaris LieutenantHQ70-75----
Roboute GuillimanLord of War380------
Sergeant ChronusHQ35------
Sergeant TelionHQ70------
Servin LothHQ-150-135---
TechmarineHQ40-70----
The Emperor's ChampionHQ80-85----
Tor GaradonHQ145------
Tyberos the Red WakeHQ-175-160---
Vulkan He'stanHQ135------
AstraeusLord of War-500-675---
CerberusLord of War-680-400---
FalchionLord of War-790-600---
FellbladeLord of War-690-600---
MastodonLord of War-915-800---
Sokar Pattern StormbirdLord of War-2000-1000---
SpartanLord of War-320-460---
Thunderhawk GunshipLord of War-1350-800---
TyphonLord of War-720-350---
Assault Intercessor SquadTroops19------
Incursor SquadTroops21------
Infiltrator Helix AdeptTroops34------
Infiltrator SquadTroops24------
Intercessor SquadTroops20------
Tactical SquadTroops15-18----
Heavy Intercessor SquadTroops--28----
Chapter AncientUpgrade--30----
Chapter ChampionUpgrade--25----
Chapter MasterUpgrade--40----
Chief ApothecaryUpgrade--25--35-
Chief LibrarianUpgrade--35----
Master of SanctityUpgrade--35----
Master of the ForgeUpgrade--30----
UnitsBattlefield RoleChapter Approved 2020Forge World 2020Codex 2020Imperial Armour Compendium 2020Munitorum Field Manual 2021 MK1Chapter Approved 2021Munitorum Field Manual 2022 MK1

 

Black Templars Special Rules

An ADEPTUS ASTARTES Detachment is one that only includes models with the ADEPTUS ASTARTES keyword. ADEPTUS ASTARTES Detachments gain the Company Command ability. ADEPTUS ASTARTES units the ADEPTUS ASTARTES Detachments gain the Chapter Tactics ability. Troops units in ADEPTUS ASTARTES Detachments gain the Objective Secured ability.

Chapter Tactics: All ADEPTUS ASTARTES units with this ability, and all the models in them, gain a Chapter Tactic so long as every unit in their Detachment is from the same Chapter. The tactic gained depends upon which Chapter they are from. If your Chapter does not have an associated Chapter Tactic, you must instead select Successor Tactics for them.

Angels of Death: This unit has the following abilities: And They Shall No Fear, Bolter Discipline, Shock Assault, and Combat Doctrines.

And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.

Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply: The firing model’s target is within half the weapon’s maximum range. The firing model is INFANTRY (excluding Centurion models) and every model in its unit remained stationary in your previous Movement phase. The firing model is a TERMINATOR or BIKER. For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, etc.). Rules that apply to bolt weapons also apply to the boltgun profile of combi-weapons and and Relics that replace bolt weapons.

Shock Assault: If this makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

Combat Doctrines: If your army is Battle-forged and if every unit from your army has this ability (excluding Servitor and Unaligned units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows: During the first battle round, the Devastator Doctrine is active for your army. During the second battle round, the Tactical Doctrine is active for your army. At the start of the third battle round, select either the Tactical Doctrine or Assault Doctrine: until the end of that battle round, the doctrine you selected is active for your army. During the fourth and subsequent battle rounds, the Assault Doctrine is active for your army. Unless specified otherwise, this bonus is not cumulative with any other rules that improve the Armour Penetration characteristic of a weapon (e.g. the Storm of Fire Warlord Trait).’

Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Assault Doctrine: The Armour Penetration characteristic of Pistol and Melee weapons this model is equipped with is improved by 1 whilst this combat doctrine is active.

Chapter Tactics: All ADEPTUS ASTARTES units with this ability, and all the models in them, gain a Chapter Tactic so long as every unit in their Detachment is from the same Chapter. The tactic gained depends upon which Chapter they are from. If your Chapter does not have an associated Chapter Tactic, you must instead select Successor Tactics for them.

Abilities

A BLACK TEMPLARS Detachment is one that only includes models with the BLACK TEMPLARS keyword. Note that such a Detachment is also an ADEPTUS ASTARTES Detachment, as described in Codex: Space Marines, and as such all the ADEPTUS ESTARTES Detachment abilities also apply to that Detachment. In every unit in your army has the BLACK TEMPLARS keyword then every unit that has the Combat Doctrines abilities and is in a BLACK TEMPLARS Detachment Gains the Templar Vows abilities.

Templar Vows: At the end of the Read Mission Briefing step, you can select one of the following Templar Vows.

  • Suffer Not the Unclean to Live
    • Vow: Each time a model in this unit makes melee attack against a non-VEHICLE unit, an unmodified hit roll of 6 automatically wounds the target
    • Passion: Each time this unit is selected to charge, the closest enemy non-AIRCRAFT unit that is within 12″ and not within Engagement Range of any other BLACK TEMPLARS units from your army must be declared as a target of that charge.
  • Uphold the Honour of the Emperor
    • Vow: Models in this unit have 5+ invulnerable save. Each time an attack is made against this unit, an unmodified wound roll 0f 1-2 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
    • Passion: Each time an enemy model makes an attack against this unit, this unit does not receive the benefits of cover against that attack.
  • Abhor the Witch, Destroy the Witch
    • Vow: Once per battle, in your first Movement phase, if there are any enemy PSYKER units in your opponent’s army, until the end of the phase, add 3″ to the Move characteristic of models in this unit. Each time a model in this unit makes a melee attack against a PSYKER unit, re-roll a wound roll of 1
    • Passion: While an enemy PSYKER unit is within 18″ of this unit, this unit cannot perform any actions.
  • Accept Any Challenge, No Matter the Odds
    • Vow: While this unit is within Engagement Range of any enemy units, if a combat doctrine is active for your army, this unit gains the bonus of the Assault Doctrine, instead of the combat doctrine that is active. Each time this unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. That is not cumulative with the additional attack granted by the Shock Assault ability.
    • Passion: This unit cannot Fall Back.

Until the end of the battle, all units from your army with the Templar Vows ability gain the effects of the selected vow. Each vow provides a series of abilities as well as passion. Each passion is a drawback that affects Black Templars units while they are under the effects of that vow.

 

Relic Bearers Abilities

If your army includes any BLACK TEMPLARS CHAPLAIN units, you can use the upgrades listed. For each BLACK TEMPLARS INFANTRY or BLACK TEMPLARS BIKER units excluding CHARACTER units from your army, you can select one upgrade from the list below to give that unit. Each upgrade in your army must be unique. Once selected, that upgrade must be allocated to one model in that unit, and that model gains the abilities listed. This model should be distinctive from others in the unit, and before each battle you should make it clear to your opponent which model has the upgrade. Each upgraded unit gains the RELIC BEARERS.

Bones of Mordred:

Each time this model makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage

Holy Orb:

Once per battle, in your Shooting phase, you can select one enemy unit that is within 6″ of and visible to this model. Roll one D6: on a 2+, that unit suffers D3 mortal wounds. Until the end of the turn, that unit is not eligible to fight until after all eligible units from your army have done so.

Icon of Heinmann:

Each time an attack with an Armour Penetration characteristic of -1 or -2 is allocated to this model, that attack has an Armour Penetration characteristic of 0 instead.

Light of the Emperor’s Grace:

Add 1 to the Leadership characteristic of models in this unit. This model has the following ability: ‘Light of the Emperor’s Grace [Aura]: While an enemy psyker unit is within 12″ of this model, subtract 1 from Psychic tests taken for that unit.’

Sigismund’s Seal:

At the start of the first battle round, select one enemy unit that is on the battlefield. Until the end of the battle, each time a melee attack is made by this model’s unit against that enemy unit, you can re-roll the hit roll and you can re-roll the wound roll.

The Crux Obsidian:

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).

Secondary Objectives

If every model in your army has the Black Templars keyword, and your Warlord has the Black Templars keyword you can select secondary objectives or select one of them to be from the Black Templars secondary objectives. Like all other secondary objectives, each of the secondary objectives listed below has a category, and they follow all the normal rules for secondary objectives. 

No Mercy, No Respite

Secondary Objective – Carry Out Your Vows:
You can select this secondary objective if you have selected any Templar Vows. This objective consists of a Progressive component and an End Game component. You can only score victory points for the End Game component for the Templar Vow that was selected at the end of the Read Mission Briefing step and not any other vows that are selected during the battle. 

Progressive component: Score 4 victory points at the end of the battle round if the number of enemy units destroyed by melee attacks made by BLACK TEMPLARS units from your army is greater than the number of friendly BLACK TEMPLARS units that were destroyed during this battle round. You can score a maximum of 12 victory points during the battle from this component.

End Game component: Score 3 victory points at the end of the battle if any of the following apply: 

      • The Suffer Not the Unclean to Live vow was selected before this battle and an enemy WARLORD model was destroyed by a melee attack made by a BLACK TEMPLARS CHARACTER unit from your army during the battle.
      • The Uphold the Honour of the Emperor vow was selected before this battle and a BLACK TEMPLARS INFANTRY unit from your army that is not below Half-strength was in the enemy deployment zone at the end of the battle.
      • The Abhor the Witch, Destroyed the Witch vow was selected before this battle and any enemy PSYKER CHARACTER units were destroyed during the battle. 
      • The Accept Any Challenge, No Matter the Odds vow was selected before this battle and an enemy unit with a Starting Strength of 20 or more models or an enemy model with a Wounds characteristic of 20 or more was destroyed during the battle.

Purge the Enemy

Secondary Objective – Bathe Your Blade in the Blood of Your Foe:
At the start of the first Command phase, you must select one BLACK TEMPLARS CHARACTER model from your army to issue the challenge and your opponent must select one CHARACTER model from their army accept the challenge. If either player does not have a CHARCTER model, they must instead select their WARLORD. 

Score 5 victory points at the end of the battle for each of the following conditions that have been achieved: 

      • The model that accepted the challenge was destroyed.
      • The model that accepted the challenge was destroyed as the result of a melee attack.
      • The model that accepted the challenge was destroyed as the result of a melee attack made by the model that issued the challenge. 

Battlefield Supremacy

Secondary Objective – Allow Not the Worship of Unclean Idols:
Score 4 victory points at the end of the battle round if you control one or more objective markers that were controlled by your opponent at the start of the battle round, and a BLACK TEMPLARS CHAPLAIN unit from your army is within range of that objective marker.

Black Templars Stratagems

As of 10-15-21 Space Marines Stratagems groups are…

  • Core Stratagems
  • Adeptus Astartes Stratagems
  • Black Templar Stratagems

(See tabs for details)

To use a Stratagem you must pay the CPs specified. The same Stratagem cannot be used more than once during the same phase. Stratagems not used during a battle round are exempted from the limit.

Command Re-Roll: 1 CP

Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Re-roll that roll, test or saving throw.

Cut them Down: 1 CP

Use this Stratagem when an enemy unit Falls Back, before any models in that unit are moved. Roll one D6 for each model from your army that is within Engagement Range of that enemy unit; for each result of 6 that enemy unit suffers 1 mortal wound.

Desperate Breakout: 2 CP

Use this Stratagem in your Movement phase. Select one unit from your army that has not been selected to move this phase and which is in Engagement Range with at least one enemy unit. Roll one D6 for each model in that unit; for each result of 1, one model in that unit your choice is destroyed. Assuming that unit was no destroyed, it can now attempt to Fall Back, and when doing so its models can be moved across enemy models as if they were not there. Any models in that unit ends its Fall Back move within Engagement Range of any enemy model is destroyed. Assuming the unit is not destroyed, it cannot do anything else his turn, even if it has a rule that would allow it to do so after Falling Back.

Emergency Disembarkation: 1 CP

Use this Stratagem when a TRANSPORT model from your army is destroyed. All units that are embarked within that model can be set up wholly within 6? of the destroyed model when they disembark instead of the normal 3? before the model itself is removed from the battlefield. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. Units cannot declare a charge or perform Heroic Intervention in the same turn that they disembarked from a destroyed Transport model.

Fire Overwatch: 1 CP

Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. One of the units that was chose as the target of that charge can fire Overwatch before the charge roll is made.

Counter-Offensive: 2 CP

Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next.

Insane Bravery: 1 CP

Use this Stratagem before you take a Morale test for a unit in your army. That test is automatically passed (do not roll any dice). You can only use this Stratagem once per battle.

If your army is Battle-forged and includes any Space Marine Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to activate them. These reflect the unique strategies used by the Space Marine on the battlefield.

Death of the Traitors: 1 CP

Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES unit your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack against a HERETIC ASTARTES unit, you can re-roll the hit roll.

Honour the Chapter: 2 CP

Use this Stratagem at the end of the Fight phase. Select one ASSAULT INTERCESSOR SQUAD unit from your army that is within Engagement Range of any units; that unit can fight again.

Fury of the First: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES unit from your army is select to shoot, or in the Fight phase, when an ADEPTUS ASTARTES unit from your army is selected to fight. Until the end of the phase, each time a TERMINATOR model in that unit makes an attack, add 1 to that attack’s hit roll.

Transhuman Physiology: 1 / 2 CP

Use this Stratagem in any phase, when a PRIMARIS unit from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, an unmodified wound roll 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have. If that unit contains 5 or fewer models, this Stratagem costs 1 CP; otherwise, it costs 2CP.

Rapid Fire: 2 CP

Use this Stratagem at the end of your Shooting phase. Select one INTERCESSOR SQUAD or VETERAN INTERCESSOR SQUAD unit from your army; that unit can shoot again.

Gene-Wrought Might: 1 CP

Use this Stratagem in the Fight phase, when a PRIMARIS unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 automatically wounds the target.

Unyielding in the Face of the Foe: 1 CP

Use this Stratagem in any phase, when a MK X GRAVIS unit from your army selected as the target of an attack. Until the end of the phase, each time an attack with a Damage characteristic of 1 is allocated to a model in that unit, add 1 to any armour saving throw made against that attack.

Only In Death Does Duty End: 2 CP

Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES CHARACTER model from your army that has not already been selected to fight this phase is destroyed. Do no remove that model from play –  it can fight after the attacking model’s unit has finished making attacks. After resolving the destroyed model’s attacks, it is when removed.

Armour of Contempt: 1 CP

Use this Stratagem in any phase, when an ADEPTUS ASTARTES VEHIVLE model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that would is not lost.

Power of the Machine Spirit: 2 CP

Use this Stratagem in your Command phase. Select one ADEPTUS ASTARTES MACHINE SPIRIT Model from your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. 

Wisdom of the Ancients: 1 CP

Use this Stratagem in your Command phase. Select one ADEPTUS ASTARTES DREADNOUGHT model from your army. Until that start of your next Command phase, that model gains either the Rites of Battle abilities or the Tactical Precision ability, as shown below: Rites of Battle: While a friendly <CHAPTER> CORE unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a hit roll a 1. Tactical Precision: While a friendly <CHAPTER> CORE unit is within 6″ of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1.

Commanding Oratory: 2 CP

Use this Stratagem at the start of any of your phases other than your Command phases. Select one ADEPTUS ASTARTES CHAPLAIN unit from your army that has not recited a litany this turn. That model can recite one litany that has not already been recited by a friendly model this turn. That litany is automatically inspiring and takes effect until the start of your next Command phase. 

Combat Revival: 1 CP

Use this Stratagem at the end of your Movement phase. Select <CHAPTER> APOTHECARY unit from your army and then select one friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit that is not at its Starting Strength and is within 3″ of that APOTHECARY. One of the selected unit’s destroyed models is returned to its unit with its full wounds remaining. 

Relic of the Chapter: 1 CP

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES CHARACTER model from your army and give them one Chapter Relic. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a (twice) Strike Force battle or an (three) Onslaught battle. 

Hero of the Chapter: 1 CP

Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS ASTARTES keyword. Select one ADEPTUS ASTARTES CHARACTER model from your army and determined one Warlord Trait for it; that model is it only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique, and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a (twice) Strike Force battle or an (three) Onslaught battle.

Hit-and-Run Warfare: 1 CP 

Use this Stratagem before the battle, after nominating your Warlord. Select one Adeptus Astartes CHARACTER model from your army that is not your Warlord and determine one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.

Hammer of Wrath: 2 CP

Use this Stratagem in your Charge phase, when an ADEPTUS ASTARTES JUMP PACK unit from your army finishes a charge move. Select one enemy unit within Engagement Range of that JUMP PACK unit and roll one D6 for each model in that JUMP PACK that is within ENGAGEMENT RANGE of that enemy unit. For each dice result that equals or exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound.

Skilled Riders: 1 CP

Use this Stratagem in your opponent’s Shooting phase, when an ADEPTUS ASTARTES BIKER, LAND SPEEDER or STORM SPEEDER unit from your army that Advanced is selected as the target of a ranged attack. Until the end of the phase, each time an attack is made against that unit, subject 1 from that attack’s hill roll.

Uncompromising Fire: 1 CP

Use this Stratagem in your Shooting phase. Select one ADEPTUS ASTARTES INFANTRY unit from your army that is performing an action. That unit can shoot this phase without that action failing. 

Steady Advance: 1 CP

Use this Stratagem in your Movement phase, when an ADEPTUS ASTARTES INFANTRY unit from your army makes a Normal Move. Until the end of the turn, that unit is considered to have Remained Stationary.

Adaptive Strategy: 2 CP

Use this Stratagem in your Command phase, if a <CHAPTER> WARLORD from your army is on the battlefield and a combat doctrine is active for your army. Select one <CHAPTER> Core unit from your army that is on the battlefield. Until the start of your next Command phase, each time a model in that unit makes an attack, the Devastator, Tactical, Assault Doctrine are considered to be active for that attack. 

Suppression Fire: 1 CP

Use this Stratagem in your Shooting phase, when a WHIRLWIND model from your is select to shoot. Until the end of the phase, each time that model makes an attack with a weapon that has the Blast ability, if a hit is scored for that attack, then until the start of your next turn the target cannot fire Overwatch or Set to Defend, and cannot be selected to fight until all eligible units from your army have done so.

Terror Troops: 2 CP

Use this Stratagem in your Command phase. Select Reiver unit from your army. That units gains the following ability: Terror Troops: Until the start of your next Command phase, while an enemy unit is within 3″ of that unit, it loses the Objective Secured ability and any similar abilities that allow them to control an objective marker regardless of the number of enemy models within range of that objective marker. Until the end of the turn, each time that REIVER unit ends a Normal Move, an Advance or charge move within 3″ of an enemy unit that is performing an action, roll 2D6: if the total exceeds that enemy unit’s Leadership characteristic, the action the unit is attempting to perform immediately fails.

Guerilla Tactics: 1 CP

Use this Stratagem in your Movement phase, when a Phobos unit from your army that is more than 6″ from any enemy models is selected to move. If the mission you are playing is using the Strategic Reserves rule, place that unit into Strategic Reserves.

Orbital Bombardment: 3 CP

Use this Stratagem in your Command phase, if an ADEPTUS ASTARTES WARLORD from your army is on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6″ of the centre of that marker, adding 1 if the unit being rolled for is within 3″ of the centre of the marker and subtracting 1 if the unit being rolled for is a Character. On a 2-5, that unit suffers D3 mortal wounds, and on a 6+, that unit suffers D6 mortal wounds, The marker is then removed. You can only use this Stratagem once.

Auspex Scan: 2 CP

Use this Stratagem at the end of the Reinforcements step of your opponent’s Movement phase. Select one ADEPTUS ASTARTES INFANTRY unit from your army that is not within Engagement Range of any enemy units. That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12″ of their unit when doing so.

Termor Shells: 1 CP

Use this Stratagem in your SHooting phase, when selecting a target for a THUNDERFIRE CANNON model from your army. Until the end of the phase, each time that model makes a ranged attack, subtract 1 from the attack’s wound roll, and, if a hit is scored against a target that is not TITANIC and cannot FLY, then until the start of your next Movement phase, halve the Move characteristic of models in the target unit and sibtract 2 from Advance rolls and charge rolls made for that unit. 

Shock and Awe: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES SHOCK GRENADE or LAND SPEEDER STORM unit from your army is selected to shoot. Select one enemy unit within 6″ of that unit. Until the start of your next turn: The selected unit cannot fire Overwatch or Set to Defend. Each time a model is the selected unit makes an attack subtract 1 from the attack’s hit roll.

Melta Bomb: 1 CP

Use this Stratagem in the Fight phase, when an ADEPTUS ASTARTES MELTA BOMB unit from your army is selected to fight. Select one model in that unit; that model can only make one attack this phase, and must target an enemy VEHICLE unit with that attack, but if a hit is scored, that unit suffers 2D3 mortal wounds and the attack sequence ends. 

Grav Pulse: 1 CP

Use this Stratagem in either: Your movement phase, when an ADEPTUS ASTARTES REPULSOR FIELD unit from your army Falls Back. Until the end of the turn, that unit is still eligible to shoot even though it Fell Back. Your opponent’s Charge phase, when an ADEPTUS ASTARTES REPULSOR FIELD unit from your army is selected as a target of a charge. Until the end of the phase, subtract 2 from charge rolls made for any unit that declares a charge against that REPULSOR FIELD unit. 

Hellfire Shells: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES INFANTRY model from your army shoots with a heavy bolter, hellstorm heavy bolter, or an ececutor heavy bolter. You can only make one attack with that weapon this phase, but if a hit is scored, the target suffers D3 mortal wounds and the attack sequence ends; if the hit is against a MONSTER unit that unit siffers 3 mortal wounds instaad.

Flakk Missile: 1 CP

Use this Stratagem in your Shooting phase, when an ADEPTUS ASTARTES INFANTRY model from your army targets and AIRCRAFT unit with a missile launcher. You can only make one attack with that weapon this phase, but add 1 to that attack’s hit roll. If a hit is scored, the target suffers 2D3 mortal wounds and the attack sequence ends. 

Smokesscreen: 1 CP

Use this Stratagem in your opponent’s Shooting phase, when an ADEPTUS ASTARTES SMOKESCREEN unit from your army is selected the target of an attack. Unit the end of the phase, each time an attack is made against that unit, substract 1 from that attack’s hit roll.

If your army is Battle-forged and includes any BLACK TEMPLARS Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, and can spend Command Points to activate them. These reflect the unique strategies used by the Black Templars on the battlefield.

Devout Push: 1 CP

Use this at the start of the Fight phase. Select one BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit from your army, then select one of the following: If that unit is not within Engagement Range of an enemy units, make a Normal Move of up to 3″ with that unit. It must end this move either closer to the closest enemy unit or closer to the closest objective marker or if that unit is within Engagement Range of any enemy units, make a pile-in move with that unit.

Vicious Riposte: 1 CP

Use this at the start of the Fight phase. Select one BLACK TEMPLARS CORE unit from your army. Until the end of the phase, each time a model in that unit is destroyed by a melee attack and does not explode, roll one D6: on a 5+, after the attacking model’s unit has finished making its attacks, it suffers 1 mortal wound to a max of 6 mortal wounds per phase. 

Crusader’s Wrath: 2 CP

Use this in your Command phase, if the Assault doctrine is active for your army. Until the start of your next Command phase, each time a BLACK TEMPLARS model from your army makes an attack with a Pistol or Melee weapon, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus from the Assault Doctrine. You can only use this Stratagem once. 

For the Emperor’s Honour!: 2 CP

Use this in the Fight phase. Select one BLACK TEMPLARS CHARACTER unit excluding VEHICLE units from your army and one enemy CHARACTER unit. Until the end of the phase, each time that enemy CHARACTER unit is selected to fight, if the selected BLACK TEMPLARS CHARACTER unit is within Engagement Range of that enemy CHARACTER unit when your opponent is selecting targets for its attacks, those attacks can only target the selected BLACK TEMPLARS CHARACTER unit. 

Bombastic Delivery: 2 CP

Use this in your Command phase, when you select a BLACK TEMPLARS CHAPLAIN unit to recite a litany. One litany that unit recites this phase is automatically inspiring and tha unit can recite one additional litany during this phase.

Revered Repositories: 1 CP

Use this use this before the battle, when you are mustering your army. Select one BLACK TEMPLARS model from your army that has the word ‘Sergeant’ or ‘Sword Brother’ in their profile. That model can have one of the following Relics of the Eternal Crusade, even though they are not a CHARACTER: Witchseeker Bolts; Sword of Judgement; Skull of the Cacodominus; Master crafted Weapon; Digital Weapons. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once. 

Heir of Sigismund: 1 CP

Use this after nominating a BLACK TEMPLARS CHARACTER model that is not a named character to be your WARLORD. Generate one additional Warlord Trait for them; this must be from the Black Templars Warlord Traits table. Each Warlord Trait in your army must be unique. You can only use this Stratagem once. 

Champion of the Feast: 1 CP

Use this before the battle. Select one BLACK TEMPLARS model from your army that has the word ‘Sergeant’ or ‘Sword Brother’ in their profile. Add 1 to that model’s Attacks and Wounds characteristics and improve that model’s Weapon Skill characteristic by 1. You can only use this Stratagem once. 

Abhor the Witch: 1 CP

Use this in your opponent’s Psychic phase, after a Psychic test is passed for an enemy PSYKER unit and after any Deny the Witch attempt is made. If that enemy PSYKER unit is within 24″ of any BLACK TEMPLARS units from your army, roll one D6: on a 4+, that psychic power is denied.

Tenacious Assault: 1 CP

Use this when an enemy INFANTRY or BEAST unit that is within Engagement Range of any BLACK TEMPLARS units from your army is selected to Fall Back. Roll one D6: on 4+, that unit cannot Fall Back. 

Strength of Conviction: 1 CP

Use this in your Command phase. Select one BLACK TEMPLARS CORE unit from your army. Until the start of your next Command phase, that unit has the Objective Secured ability.

The Emperor’s Will: 1 CP

Use this this in your Shooting phase. Select one BLACK TEMPLARS INFANTRY unit from your army that Advanced this turn. Until the end of the phase: That unit is still eligible to shoot with, but you can only make attacks using Pistol, Rapid Fire, or Assault weapons when you select that unit to shoot with.

Shock and Awe: 1 CP

Use this in your Movement phase. Select one BLACK TEMPLARS RAIDER CRUSADER model from your army that made a Normal Move this phase. Units embarked within this TANSPORT can disembark in this phase but cannot be selected to move again this phase. 

Exemplars of the Crusade: 1 CP

Use this in the Fight phase. Select one SWORD BRETHEREN unit from your army. Until the end of the phase, each time a model in that unit makes a melee attack, an unmodified hit roll of 6 scores 1 additional hit. 

Heretic’s Pyre: 1/2 CP

Use this at the start of your Shooting phase. Select one BLACK TEMPLARS CORE unit from your army. Until the end of the phase: Each time a flame weapon from that unit targets a unit that has between 6 and 10 models, it makes a minimum of 3 attacks. Each time a flame weapon from that unit targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made – instead, make the maximum possible number of attacks. If the selected unit is MK X GRAVIS unit, this Stratagem costs 2CP; otherwise it costs 1 CP.

Incendiary Shells: 1 CP 

Use this in your Shooting phase, when a BLACK TEMPLARS unit from your army is selected to shoot with. Until the end of the phase, each time a model in that unit makes an attack with an Astartes shotgun, that attack has a Damage characteristic of 2.

Black Templars Unique Items

As of 10-15-21 Black Templars Unique Item groups are…

  • Chapter Relics
  • Chapter Command Relics
  • Black Templar Chapter Relics

(See tabs for details)

If your army is led by a Space Marine Warlord, you may give one Chapter Relic to a Space Marine Character in your army. Named characters cannot be given relics. Some relics replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.

The Armour Indomitus

Add 1 to the Wounds characteristic of the bearer. The bearer has a save of 2+.Once per battle, before making a saving throw for the bearer, it can activate its armor’s force field. If it does, the until the end of the phase, the bearer has a 3+ invulnerable save.

The Shield Eternal

Model with a storm shield, relic shield, or combat shield only. This Relic replaces a storm shield, relic shield, or combat shield. The bearer has a 4+ invulnerable save. Add 1 to armor saving throws made for the bearer. Each time the bearer would lose a wound, roll one D6: on a 5+, that wound is not lost.

Standard of the Emperor Ascendant

Ancient model only. Add 3″ to the range of the bearer’s Astartes Banner ability Each time a Morale test is taken for a friendly <Chapter> Core unit within range of the bearer’s Astartes Banner ability, you can re-roll that test

Teeth of Terra:

Models with a Astartes chainsword only. Replace the bearer’s Astartes chainsword with the following profile: Range: Melee, Type: Melee S+1, AP-2, D2, Each time the bearer fights, it can make 3 additional attacks with this weapon.

The Primarch’s Wrath

Model equipped with a boltgun, master-crafted boltgun, or special issue bolt carbine only. This Relic replaces a boltgun, master-crafted boltgun, or special issue bolt carbine and has the following profile: Range 24″, Rapid Fire 2, S5, AP-1, D2.

The Burning Blade

Model equipped with a power sword or master-crafted power sword only. This Relic replaces a power sword or master-crafted power sword and has the following profile: Range Melee, Type Melee, S+3, AP-5, D2.

Reliquary of Gathalamor

Primaris model Only. The bearer has the following ability: `Reliquary of Gathalamor (Aura): When an enemy Psyker unit is within 18″ of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds.

Tome of Malcador

Librarian model only. The bearer knows one additional psychic power from any discipline it has access to.

Ghostweave Cloak

Phobos model with a camp cloak only. Each time the bearer makes a Normal Move, Advances, or Falls Back, it can move across models as if they were not there. Each time an attack is made against the bearer, subtract 1 from that attack’s hit roll.

The Honour Vehement

While a friendly <Chapter> Core unit is within 6″ of the bearer, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability.

The Vox Espiritum

Primaris model only. Add 3″ to the range of the bearer’s aura abilities (to a maximum of 9″). This does not increase the range of aura abilities that are psychic powers.

Purgatorus

Model equipped with a bolt pistol or heavy bolt pistol only. This Relic replaces a bolt pistol or heavy bolt pistol and has the following profile: Purgatorus Range 18″, Pistol 2, S5. AP-3, D2

Bellicos Bolt Rifle

Model equipped with a master-crated auto bolt rifle only. This Relic replaces a master-crafted auto bolt rifle and has the following profile: Bellicos bolt rifle Range 24″, Assault 4, S5 AP-1, D2

Lament

Model equipped with a master-crafted stalker bolt rifle only. This Relic replaces a master-crafted stalker bolt rifle and has the following profile: Lament Range 36″, Heavy 1, S5 AP-2 D3. Abilities: Each time an attack is made with this weapon, if the attack successfully wounds the target, it inflicts 1 mortal wound on the target in addition to any normal damage.

Benediction of Fury

CHAPLAIN model only. This Relic replaces a Crozius Arcanum and has the following profile: Benediction of Fury Range Melee, S+2 AP-2 D3. Abilities: Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.

Each time you upgrade a unit, it gains a new keyword. It also gains one or more additional abilities, as show in the appropriate section, as well as access to Warlord Traits and Relics. These units are still considered to be the same datasheet for the purposes of any mission rules that limit the number of times any particular datasheet can be included in your army. If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a CHAPTER MASTER model from your army, instead of giving them a Chapter Relic from another source. 

Angel Artifice

The bearer has a save characteristic of 2+ Add 1 to the bearer’s Wounds and Toughness characteristics

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a MASTER OF SANCTITY model from your army, instead of giving them a Chapter Relic from another source.

The Emperor’s Judgement

Each time an attack is made against the bearer, your opponent cannot reroll the hit roll, cannot reroll the wound roll and cannot reroll the damage roll. The bearer has the following ability: The Emperor’s Judgement [Aura]: While an enemy unit is within 6″ of the bearer, each time a Morale test is taken for that unit, roll one additional D6 and discard the lowest result

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a MASTER OF THE FORGE model from your army, instead of giving them a Chapter Relic from another source.

Mortis Machina

MASTER OF THE FORGE model with power axe only. This relic replaces a model’s power axe and has the following profile: Mortis Machina Melee S+3 AP-3 D3 Abilities: Each time an attack is made with this weapon against a VEHICLE unit, the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a CHIEF LIBRARIAN model from your army, instead of giving them a Chapter Relic from another source.

Neural Shroud

Increase the range of the bearer’s Psychic Hood ability to 24″

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a CHIEF APOTHECARY model from your army, instead of giving them a Chapter Relic from another source.

Acquittal

Model with bolt pistol or absolvor bolt pistol only. This Relic replaces a bolt pistol or absolvor pistol and has the following profile: Acquittal 18″ Pistol 1 S5 AP -3 D2 Abilities: Each time and attack is made with this weapon against an INFANTRY unit, that attack always wounds on an unmodified roll of 2+ and has a damage characteristic of 4

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a CHAPTER ANCIENT model from your army, instead of giving them a Chapter Relic from another source.

Pennant of the Fallen

Each time a friendly model is destroyed and makes attacks as a result of the bearer’s Astartes Banner ability, that model can make 2 attacks with one of its melee weapons instead of 1

If your army is led by a Space Marines Warlord, you can give one of the following Chapter Relics to a CHAPTER CHAMPION model from your army, instead of giving them a Chapter Relic from another source.

Blade of Triumph

Model with master-crafted power sword only. This Relic replaces a master-crafted power sword and has the following profile: Blade of Triumph Melee S+3 AP-3 D3

If your army is led by a Black Templars Warlord, you may give one Relic to a Black Templars Character in your army. Named characters cannot be given relics. Some relics replace a character’s existing equipment, you must still pay the cost of the weapon that is being replaced.

The Crusader’s Helm

Add 3″ to the range of the bearer’s aura abilities (to a maximum of 9″). In your Command phase, select one friendly BLACK TEMPLARS CORE unit and is within 9″ of the bearer. Until the start of your next Command phase, the Assault Doctrine is considered to be active for that attack instead of the currently active combat doctrine.

Witchseeker Bolts

When you give a model this Relic, select one bolt weapon (See Codex: Space Marines) that model is equipped with. Each time the bearer shoots with that weapon, you can choose for it to fire a witchseeker bolt. If you do you can only make one attack with that weapon. Each time you fire a Wtichseeker bolt, you can ignore the Look Out Sir rule if the target is a PSYKER CHARACTER unit. Each time an attack is made with a Witchseeker bolt against a PSYKER unit, a successful hit roll inflicts D3 mortal wounds on the target in addition to any normal damage.

The Aurillian Shroud

Once per battle, at the start of either player’s Command phase, the bearer can unveil the Aurillian Shroud. If if does, until the start of your next Command phase, the bearer has the following ability: ‘Aurillian Shroud (Aura): While a friendly BLACK TEMPLARS CORE INFANTRY unit is within 3″ of this model, models in that unit have a 4+ invulnerable save.’

Ancient Breviary:

CHAPLAIN model only. Each time a roll is made to determine if a litany recited by the bearer is inspiring, roll an additional D6 and discard the lowest result.

Skull of Cacodominus

While an enemy Psyker unit is within 12″ of this model, subtract 1 from Psychic tests taken for that unit. While an enemy Psyker unit is within 12″ of this model each time a Psychic test is taken for that unit, it suffers Perils of the Warp on any dice roll that includes a double, instead of only a double 1 or double 6. Once per battle, at the start of your opponent’s Psychic phase, the bearer can raise the Skull of Cacodominus. If it does, until the end of the phase, the bearer has the following abillity: ‘Skull of Cacodominus [Aura]: While an enemy Psyker unit is within 18″ of this model, subtract 1 from Psychic tests made for that unit (this is cumulative with the other abilities of this Relic)’

Sword of Judgement

Model equipped with a power sword, master-crafted power sword, or relic blade only. This Relic replaces a power sword, master-crafted power sword, relic blade and has the following profile: Range Melee, Type Melee, S+3, AP-3, D3.

Aquila Immortalis

Add 1 to the bearer’s Toughness and Attacks characteristics

Tannhauser’s Bones

Each time an attack is allocated to the bearer, the Damage characteristic of that attack is changed to 1.

Perdition’s Edge

Model equipped with a power axe, master-crafted power axe only. This Relic replaces a power axe, master-crafted power axe, has the following profile: Range Melee, Type Melee, S+3, AP-2, D2. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target and the attack sequence ends.

The Honour Vehement

Model equipped with a combi-flamer or auto-flamer only. This Relic replaces the flamer profile of a combi-flamer or auto-flamer and has the following profile: Range 12″, Type Assault D3+3, S5, AP-1, D2. Each time an attack is made with this weapon, that attack automatically hits the target.

Adamantine Mantle

When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.

Master-Crafted Weapon

When you give a model this Relic, select one weapon that model is equipped with (this cannot be a weapon whose profile includes the word ‘master-crafted’). Add 1 to the Damage characteristic of that weapon. That weapon is considered to be a Chapter Relic.

Digital Weapons

When a model with this Relic fights, it can make 1 additional attack using the close combat weapon profile (see the Warhammer 40,000 rulebook). When resolving that attack, if a hit is scored the target suffers 1 mortal wound and the attack sequence ends.

Artificer Armour

A model with this Relic has a Save characteristic of 2+ and a 5+ invulnerable save.

Black Templars Psychic Powers

As of 10-15-2021 Black Templars Psychic Power groups are…

  • Litanies of Battle
  • Litanies of the Devout

The Lost Librarius: ADEPTUS ASTARTES PSYKERS cannot be drawn from the BLACK TEMPLARS Chapter.

(See tabs for details)

Before the battle, generate the litanies for <CHAPTER> CHAPLAIN models that know litanies from the Litanies of Battle. 

Litany of Hate: 

If this litany is inspiring, then while a friendly Core or Character unit is within 6″ of this Priest, each time a model in that unit makes a melee attack, you can re-roll the hit roll

Litany of Faith:

If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6″ of this Priest, each time a model in that unit would lose a wound as the result o a mortal wound, roll one D6: on a 5+, that wound is not lost.

Catechism of Fire:

If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6″ of this Priest. Each time a model in that unit makes a ranged attack against the closest eligible target, add 1 to that attack’s wound roll.

Exhortation of Rage:

If this litany is inspiring, select one friendly <Chapter> Core or <Chapter> Character unit is within 6″ of this Priest. Each time a model in that unit makes a melee attack, add 1 to that attack’s wound roll.

Recitation of Focus:

If this litany is inspiring, select one friendly <CHAPTER> unit within 6? of this model. When resolving an attack made with a ranged weapon by a model in that unit, add 1 to the hit roll.

Mantra of Strength:

If this litany is inspiring:
– Add 1 to this Priest’s Attacks and Strength characteristics.
– Add 1 to the Damage characteristic of melee weapons this Priest is equipped with.

Canticle of Hate:

If this litany is inspiring, then while a friendly <Chapter> Core or <Chapter> Character unit is within 6″ of this Priest:
– Add 2 to charge rolls made for that unit. This is not cumulative with any other rule that adds to a unit’s charge roll.
– Each time a model in that unit makes a pile-in or consolidation move, it can move up to an additional 3″. This is not cumulative with any other rule that increases the distance models can pile in or consolidate.

A BLACK TEMPLARS CHAPLAIN model in a BLACK TEMPLARS Detachment can know litanies from the Litanies of the Devout, instead of knowing litanies from the Litanies of Battle (see Codex: Space Marines). A BLACK TEMPLARS CHAPLAIN model that does generates an equivalent number of litanies from the Litanies of the Devout (they cannot generate litanies from more than one litany table).

Litany of Divine Protection:

If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6″ of this Priest. Each time a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not lost.

Psalm of Remorseless Persecution:

If this litany is inspiring, select one friendly BLACK TEMPLAR CORE unit within 6″ of this PRIEST. Each time a model in that unit makes a melee attack, an unmodified wound of 6 inflicts 1 mortal wound on the target in addition to any normal damage. A unit can suffer a maximum of 6 mortal wounds per phase as the result of this ability.

Plea of Deliverance:

If this litany, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6″ of this PRIEST. If that unit or its models are being affected by any psychic powers manifested by enemy models, the effects of those psychic powers on that unit and its models end. Until the start of your next Command phase, that unit, and the models in contains, are not affected by any psychic power manifested by enemy units.

Fires of Devotion:

If this litany is inspiring, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6″ of this Priest. Each time that unit fights, if that unit makes a charge move, was charge, or performs a Heroic Intervention this turn, add 1 to the Attacks characteristic of models in that unit.

Fervent Acclamation:

If this litany is inspiring, select one Templar Vow (pg 44-45) that is not in effect and select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit is within 6″ of this Priest. That unit gains the effects of that vow.

Oath of Glory:

If this litany is inspiring: At the start of the Fight phase, if this PRIEST model is within Engagement Range of any enemy units, it can fight first that phase. Each time this PRIEST model makes an attack with a Crozius arcanum or artificer crozius, or a Relic that replaces one of these weapons, an unmodified hit roll of 6 scores 2 additional hits. Add 1 to the Strength characteristic of this PRIEST model.

Black Templars Warlord Traits

 

As of 10-15-2021 Black Templars Warlord Trait groups are…

  • Space Marine Warlord Traits
  • Vanguard Warlord Traits
  • Chapter Command Warlord Traits
  • Black Templar Warlord Traits

(See tabs for details)

If the Warlord of your army is an Adeptus Astartes Character, you can pick the Warlord Trait from the Space Marines Warlord Traits Table.

Fear made Manifest:

While an enemy unit within 6″ of this WARLORD. Subtract 1 from the Leadership characteristic of models in that unit. Each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test

The Imperium’s Sword:

You can re-roll charge rolls made for this WARLORD. Each time this WARLORD fights, if it made a charge move or performed a Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its Strength and Attacks characteristics.

Iron Resolve: 

Add 1 to the Wounds characteristic of your warlord. Each time your warlord loses a wound, roll one D6, on a 6 that wound is not lost.

Storm of Fire:

While a friendly <CHAPTER> CORE is within 6″ of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the armour penetration characteristic of that attack by 1.

Rites of War:

While a friendly <CHAPTER> CORE or <CHAPTER> CHARACTER unit is within 6″ of this WARLORD, that unit has the Objective Secured ability.

Champion of Humanity: 

Each time this WARLORD is within engagement range of any enemy CHARACTER units, then until that fight is resolved, add 1 to this WARLORD’s Attacks characteristic. Each time this WARLORD makes a melee attack against a CHARACTER unit, add 1 to that attacks hit roll and wound roll.

If a <CHAPTER> PHOBOS CHARACTER model is your Warlord, you can use the Vanguard Warlord Traits table below to determine what Warlord Trait they have instead of the Warlord Traits table from Codex: Space Marines.

Shoot and Fade:

Once per turn, in your shooting phase, after shooting with a <CHAPTER> PHOBOS unit within 6″ of this WARLORD, that unit can make a Normal Move or it can Advance, in either case, if it does, that unit is not eligible to delcare a charge with this turn.

Lord of Deceit:

After both players have deployed their armies, select up to three <CHAPTER> PHOBOS units from your army and redploy them. If the mission uses Strategic Reserves, any of those units can be placed into Strategic Reserves without having to spend any additional CPs, regardless of how many units are already in Strategic Reserves. If both players have abilties that redeploy units, roll off, the winner chooses who redeploys their units first.

Master of the Vanguard: 

While a friendly <CHAPTER> PHOBOS unit is within 6″ of this WARLORD. Add 1 to charge rolls made for that unit
Each time that unit is selected to make a Normal move, Advance or Fall Back add 1″ to that unit’s Movement characteristic until the end of the turn

Stealth Adept:

Unless this WARLORD is the closest eligible target, enemy models cannot target it with ranged attacks.

Target Priority:

In your Command phase you can select one friendly <CHAPTER> PHOBOS unit within 6″ of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attacks hit roll.

Marksman’s Honours: 

Add 1 to the Damage characteristic of ranged weapons this Warlord is equipped with. (Excluding Grenades and Relics).

Each time you upgrade a unit, it gains a new keyword. It also gains one or more additional abilities, as show in the appropriate section, as well as access to Warlord Traits and Relics. These units are still considered to be the same datasheet for the purposes of any mission rules that limit the number of times any particular datasheet can be included in your army.

Chapter Master: Master of the Codex

At the start of your Command phase, if this WARLORD is on the battlefield, roll one D5, on a 4+, you gain 1 Command Point.

Master of Sanctity: Wise Orator

Each time this WARLORD recites a litany, add 1 to the roll to see if it is inspiring. Each time this WARLORD is selected to use the Commanding Oratory Stratagem, that Stratagem costs 1 Command point.

Master of the Forge: Warden of the Ancients

While a friendly <CHAPTER> DREADNOUGHT is within 6″ of this WARLORD, add 1 to its Strength and Attacks characteristics.

Chief Librarian: Psychic Mastery

Add 1 to Psychic tests taken for this WARLORD

Chief Apothecary: Selfless Healer

Each time this WARLORD uses its Combat Restoratives ability, the model being healed regains up to 3 lost wounds instead of D3. Each time this WARLORD is selected to return a destroyed model ot a unit by using the Combat Revival Stratagem, that Stratagem costs 0 Command points.

Chapter Ancient: Steadfast Example 

While a friendly <CHAPTER> CORE unit is within 6″ of this WARLORD, that unit has the Objective Secured ability. If a model in such a unit already has this ability, that model counts as one additional model when determining control of an objective marker.

Chapter Champion: Martial Exemplar

While a friendly <CHAPTER> CORE unit or <CHAPTER> CHARACTER unit is within 6″ of this WARLORD, you can re-roll charge rolls made for that unit.

If an BLACK TEMPLARS CHARACTER model is your Warlord, you can use the Warlord Trait they have here.

Epitome of Piety

In your opponent’s Psychic phase this Warlord can attempt to deny one psychic power as if it were a Pysker. Add 1 to Deny the Witch tests taken for this Warlord.

Paragon of Fury

Add 1 to this Warlord’s Strength characteristic. After this Warlord finishes a Charge move, roll one D6 for each enemy model that is within Engagement range of it; on a 5+ that model’s unit suffers 1 mortal wound.

Master of Arms

At the start of the Fight phase if this Warlord is within Engagement range of any enemy units, it can fight first that phase. Add 1 to this Warlord’s Attacks characteristic

Inspirational Fighter [Aura]

While a friendly Black Templars Core unit is within 6″ of this Warlord, each time a model in that unit makes a melee attack, on an unmodified wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. This is cumulative with the bonus gained from the Assault Doctrine if it is active for your army.

Front-line Commander

Add 1 to Advance and Charge rolls for this Warlord. Each time a friendly BLACK TEMPLAR CORE unit declares a charge against an enemy unit that is within Engagement range of this Warlord, add 1 to the charge roll made for that unit.

Oathkeeper

This Warlord is eligible to perform a Heroic Intervention if it is within 6″ horizontally and 5″ vertically of an enemy unit. Each time this Warlord makes a Heroic Intervention move, it can move up to 6″ instead of 3″. All other rules for Heroic Interventions apply