So looks like a few someones have been posting their early copies of Dark Eldar codex on to the internet. Taking only took a few minutes for threads to pop up on Warseer, DakkaDakka, Bolter and Chainsword and BoLS. 

I have taken the time to put them into one uber leak, as in just finding all the leaked locations and copying and pasting into one post. Who knew that would still take over an hours to complete and compile!

Sadly I won't have time to separate out repeated information so you will have to suffer and figure it out for yourself. I will add any more information that is leaked. This is pretty much everything you need to know about the codex, with  a lot of the information coming from various Q&As in a few forums.

HQ
Haywire grenades only for characters

No vect
Archon armour 5+, no ap2 board or bike, only boosts PfP turn number when fielded in the new DE detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn but only if Night Fight
Succubus has option of AP2 weapon
Hemie: 70, +1 to the pfp turn if there is a heamie in the unit.
Drahzar: 190, EW, Rampage, +1A for every 6 to wound, Incubi get +1 WS if Drahzar is in the unit.
Lilith: 150, Rampage, No armour saves agaist her close combat attacks, rerolls to hit and to wound in close combat
Court: Llamean 10, Ur ghul 15, Medusae 25, Sslyth 25

Units
Haywire grenades only for characters

Harlequins are gone from the codex

Scourges: 16 points each, 4 weapons allowed

Incubi: 20 points, ap 2 init order, no grenades no upgrade powers

Reavers: 16 points each, can leave combat, save is still 5+, no longer attack while moving, now bladevanes are improved HoW. all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive.

Witches: 10 points. NO haywires.

Kabalites: 8 points

Talos: 120, units of 13, fnp stock no pfp. 3 attacks. Chain flails only give shred.

Cronos: 100, units of 13, Spirit Probe now improves FnP of all Dark eldar in 6" by 1 to a max od 4+

Mandrakes: 12, lost 5++ baleblast s4 ap4 18” assault 2 soulblaze

Hellions: 13, no grenades

Beasts: Khymeras S4/T4, Flocks WS2 A4 W3, Fiend WS3, W3. Max size of 12.

Trueborn 1 pt cheaper, min size 5 no carbines. NO haywires.

Wracks elite no improvement, 1 special/5 models
grots 35/model, FnP

Bomber is 160 points + cost of missiles

Ravager more expensive lost aerial assault. Raiders and Ravagers come with dissis. Dark lances + 5 points

Venom almost same cost, cannot take +1 stealth

Razorwing fast attack, 130 with dissis, +10 for dark lances, void mine is 5” blast

NO lord of war

Combat drugs
1: +1A
2: +1S
3: +1I
4: +1T
5:+1 WS
6: +1Ld

Power from Pain
Turn 1:Nothing
Turn 2: FnP 6+
Turn 3: FnP
Turn 4: Fnp, Furious Charge
Turn 5: Turn 4 + Fearless
Turn 6+: Turn 5 + Rage
(+1 to turn if haemon in the unit)

Weapons:
Huskblade ap3, cheaper, not a relic

Hex Rifle inflicts ID on Precision Hits got cheaper

Soul Trap gives +1s for each usnaved wound inflicted in a challenge

Phantasm GL works like TGL, shorter range. Doesn’t work on ATSKNF

Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap, ignores cover

Liquifier is now s3 more expensive

Venom Blade can only be taken by the Acothyst now

Stun Claw +1S, ap6, confers ID in challenge

Shadow Field is more expensive doesn’t fail until end of phase

Agoniser is now Poison 4+, still AP3, same cost

Scissorhand is Poison 4+, Rending

Electro corrosive whip is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons

Flesh Gauntlet is Poison 4+, ID on 6 To Hit

PGL does NOT confer grenades anymore  I have not seen the Incubi profile page, so cannot say if they've gained grenades or not

Splinter Cannons are Salvo 4/6 and got more expensive (so a double nerf)
lances on infantry are a bit cheaper

Heat Lance sliiiightly cheaper, it also says that it can be only taken by Scourges but without seeing the unit profiles I cannot verify if Reavers can take it or not

Mindphase Gauntlet, Flesh Gauntlet, Scissorhand are cheaper, half the cost; ECW is the same

Djin blade became 33% more expensive

Artefacts:
Animus Vitae
one use, assault 1, s4 ap2, 8" if a unsaved wound is inflicted lets all Dark eldar add 1 to the turn number for PfP effects until the end of the game

Archangel of Pain
once per game, all units within 9" test Ld with a 2 penalty, then take a wound with no cover/armor saves for each point they failed. Sounds great BUT this does not work against ATSKNF!

Armour of Misery
Ghostplate with Fear and 2 Ld penalty to all enemy units within 6"

Djin Blade
AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves

Helm of Spite
Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double.

Parasite's Kiss
Pistol, Poison 2+, Mastercrafted, after inflicting an unsaved wound, the bearer restores a single wound.

Wych weapons
(all 5 points):
Hydras confer Shred
Razors reroll To Hit
Shardnet/Impaler reroll 1s on To Hit and To Wound

Vehicles, equipments/weapons
Splinter racks now work on all Splinter weapons

Shock Prow now gives AV14 when ramming

Chain Snares now let a vehicle Tank Shock but not Ram

Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF

Night Shield confers Stealth can’t be taken by venoms

flickerfields only for venoms

sails let a vehicle flat out 24"

Monoscythe, Shatterfield and Necrotoxin missles haven't changed

Implosion Msls are s6 ap2 blast

there are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Bomber)

Stinger Pod hasn’t changed

TGL, Night Shields, Splinter Racks, Trophies are all more expensive. TGL in particular has tripled in cost.

Envenomed Blades and Retrofire Jets are gone.

bomber is 10 av on all sides

Talos are 1-3 in a unit.

Cronos the same but can’t mix with Talos.

Kabalites are the same although PGL is as rumored soul blight (no way of getting defensive grenades).  may take a raider even though a unit is 10+.

 Razorwing, may only take nightshields (which gives stealth) and is a fast choice (not heavy). It’s not a vector dancer 🙁 Dark Lances cost 5 more points each than disintegrators.

 can a unit champion for jet bikes get or take a power axe? any Power weapon?

Only power swords and Agonisers which is AP 3, poison (4+)

 Do Kaivex (Exarch) Powers still exist?

No

Did Ravagers lose Aerial Assault? Still AV11?

Yes and still AV11

Is the Homunculus (the small/cheap one 1  3 choice) gone and fully replaced by the ancient?

He is gone. Ancient is in.

Are there any formations (like the Tyranid Dataslates or the Apoc book formations) in the book?

1 formation

Did the Lhamean keep her "give 2+ poison to archon" special rule?

no

Did Talos get any new movement rules?

No

 Grotesques are the new hit, I think. Same stats but.... they do not blow up and they got Flesh gauntlets + ccw and Rampage. Nice!! Flesh Gauntlets: S as user, AP, Lethal Dose, poison (4+)

Lethal Dose: 6 to wound gives ID.

 Are scourge rumors true, squads of 5 can take 4 heavy weapons?

Yes.

 6 fast attack slots?

In the "Real space Raiders Detachment" can you get 6 fast choices, yes. Giving 5+ cover save to troops and 6+ cover save too all others units in the detachment into the first turn AND any turn with night fighting.

 can other units enter via web way portal once deepstriked in?

 does web way portal use same small blast template as before(really hope my web way portals get used!)

any unit the Archon/succubus/headman that has it has joint and their transport. That’s DS without scattering.

 No blast.

 Transport capacity of vehicles the same?

Yes.

 Can any if the HQs take a bike or sky board?

No and no.

 are there still trueborn in there and can they still take the same weapons they did in the old dex

Yes and Yes.

are mandrakes better?

Much better, stealth, shrouded and baleblast from start. Baleblast: assault 2, St 4. AP4, soulblaze

what got nerfed in terms of units

Wyches are dead no buffs, no haywire, Dodge only in Fight sub phase. Incubi can’t get grenades.

can venoms still take double splinter cannons?

Yes but can only get Grisly trophies and chain snares.... no shields. SUCKS!!

what defenses did our vehicles get ?, with the removal of Flickerfields to everything other than venoms.

Night shields give stealth and the new detachment gives cover in the first turn.

how much is a shadowfield now?/ who can take them

Clonefield is 4+ inv. Shadowfield is almost the same. It works until the end of the phase in which you fail the 2+ inv., 40 points, only archon

What do WWP's do now? and how many points?

gives DS without scatter, 35 points, archon/succubus/ headman can take it.

 Do wyches have any chance to survive overwatch and raider explosion? or nothing has changed?

No change

Which units have access to Haywire weapons?

only wych champion, succubus, archon

 Is there any change on the kabalite warrior profile and equipment?

Only in fluff, no entry.

 Can an Archon have any AP2 weapon at all?

Not in melee

 Which models can have a Venomblade?

Acothyst

 Are combat drugs an item that HQ's can buy from a list (like a Space marine captain can buy an Auspex), or is it directly bought within the entry? Can an Archon still buy it?

No drugs for archon

 Are Venoms and Raiders Fast Attacks as well as Dedicated Transports?

Yes

 At the end of shooting phase, a unit that has been hit by a weapon with that rule must make a Ld test. a unit takes wound with no armour or cover saves for each point the test is failed by. Doesn't Work on Fearless and ATSKNF.

 Both PGL and TGL have that.

 PGL: range 18", S 1, AP, assault 1, blast, soul fright

TGL: range 24", S 1, AP, assault 1, blast, soul fright

 Does Urien still offer a S6 upgrade to Grots?

No

 Stats on the wracks and grotesques? Also, Do they get FnP stock or earlier than other units?

The same... they start with FNP and...

 Talos and Chronos start with FNP as well. And Chronos Spirit Probe gives DE unit within 6" +1 to FNP to a maximum of 4+

 Any shooting weapon options for Archon, like Blasters, Shardcarbines etc...

Yes

Can Succubus take relics?

Yes

Is Archon armor save 5+ or 3+

5+

Do Warrior squads come with Sybarites free?

No

 heard from somewhere that each of them now have flesh gauntlets, and can be equipped with liquefiers each. Any confirmation?

 Urein 140 points, Gnarlskin, CCW, Ichor Injector, Clone Field, FNP(4+), It will not Die, Night Vision, Master of Pain, PfP, Father of pain, Casket of Flensing

Mandrakes cause fear as well. So they have: Fear, Fleet, Infiltrate, Move through cover, Night vision, PfP, Shrouded, stealth, Baleblast, CCW.  12 points.

 combat drugs work very much the same as before with no feel no pain option. They are still random but give a +1 to the stats that really do help, +1attack, strength, inititiative, toughness, weapon skill, or leadership.

 warlord traits seem a little hit or miss.

de within 12" has fear

can reroll the dice for seize the initiative, for night fight, and reserves

warlord gets rage

warlord gets hatred

warlord gets +1 weapon skill

de within 12" has fearless

 Wyches invulnerable saves says it works against all wounds in the Fight Sub Phase.

Combat Drugs work very much the same as before with no FNP option. They are still random and give a +1 to attacks, strength, initiative, toughness, weapon skill, or leadership.

 Warlord Traits

Dark Eldar within 12" have Fear

Can reroll the dice for seize the initiative, for night fight, and reserves

Warlord gets Rage

Warlord gets Hatred

Warlord gets +1WS

Dark Eldar within 12" have Fearless

Court of the Archon is now 112 models chosen in any combination from the four types (So can have 12 Sslyths if you want etc, this same exact method is applied to the Beastmasters where you now don’t even need to take Beastmasters if you wanted to), Lhamean 10pts, Urghul 15pts, Medusae 25pts and Sslyth 25pts, can take a Venom or Raider. Stats wise they look the same as before, some equipment changed though. The Lhamean now has a Shaimeshi blade, 2+ Poison with a to wound roll of 6 causing instant death (there's quite a few weapons with this rule). The Medusae's Eyeburst changed to a S4 AP3 Template.

 Hellions are fast attack, no way to change, same for Wracks (Elites) the only two squads that change their role are the Kabalite Warriors when they upgrade (3pts per model) to Trueborn and the Wyches upgrading to Blood brides (3pts per model), they both are then considered Elites.

 The Succubus has a new weapon exclusive to her, the Archite Glaive which can be used one or two handed, One handed is S: User AP3 melee while the other is +1S, AP2 and two handed.

 Dark Scythes are 24" S8 AP2 Heavy 1, Blast, Lance

 Raiders and Venoms are both 55 points base.

 Archons, Succubi, and Haemonculii can all take a Webway Portal for 35pts.

 Raiders, Venoms and Ravagers now have Deep Strike

 Wyches can take three special melee weapons if the unit is at least 10 models.

 Lelith and Drazhar have Rampage.

 No Lord of War, no Vect

 Real Space Raider Detachment: 1 HQ 2 Troops 1 Fast Attack is compulsory, but you can take up to 6 Fast Attack in one detachment.

 Gives a cover save of a 5+ to Troops in the first round and any round with Nightfight. Nontroops get a 6+

 Razorwing Jetfighter is now Fast Attack

 New Voidraven bomb is S9 AP2 Lance Large blast

 Webway Portal is an item that gives the carrier and unit Deep Strike without scatter.

 Talos/Cronos in units of 13, T7 3W points near a Wraithlord. Both have FNP. Talos has a new weapon option, 24" S5 AP2 Small blast.

 Cronos is cheaper, has AP3 and buffs for friendly units

 Beast packs have changed  minimum 12 models (of whatever type); Chimeras have the Daemon special rule. Razorwing Flocks only have 3A. Clawed Fiend is cheaper.

 Splinter Cannon is, 4/6 Salvo. Shredder does not have Monofilament, but does have Shred.

 As for the Mandrakes, they lost the 5++, but got Shrouded and Stealth. They also start automatically with Baleblast and the only change to it is instead of pinning it has got Soul Blaze.

 Clonefield is a 4++ save. Shadow field the same as before.

 Power from Pain gives a set bonus depending upon what round it is, with no other requirements. The bonuses stack, so by the end of the game, your units really have a lot of bonuses.

  1. None,
  2. FNP 6+
  3. FNP 5+
  4. Furious Charge
  5. Fearless
  6. Rage

 Someone has a Power Lance (I can see its profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite

Cronos weapons stayed the same, they lost their additional support effects though, because Cronos now has a passive aura around itself (described in my prev. post). This is my conjecture but I think Talos and Cronos can be mixed in the same unit for a nice effect of 2 Taloi and a Cronos, with 4+ FnP on all of them

 Baleblast now indeed has Soul Blaze instead of Pinning. Mandrakes also lost their 5++, which means the leak about them having Stealth and Shrouded instead is almost certainly true

 I correct myself  Archon only boosts Power from Pain turn number when fielded in the new Dark Eldar detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn

 Shock Prow now gives AV14 when ramming

 Chain Snares now let a vehicle Tank Shock but not Ram

 Splinter Cannons are Salvo 4/6 and got more expensive

 Someone in the codex has a Crucible of Malediction (most likely Haemonculi)  once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed

 Artifacts:

 Animus Vitae  already described this in my other post

 Archangel of Pain  once per game, all units within 9" test LD with a 2 penalty, then take a wound with no cover/armor saves for each point they failed. Doesn't work against units with ATSKNF

 Armor of Misery  a Ghostplate with Fear and 2 LD penalty to all enemy units within 6"

 Djin Blade  AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves

 Helm of Spite  Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double.

 Parasite's Kiss  Pistol, Poison 2+, Mastercrafted, after inflicting an unsaved wound, the bearer restores a single wound.

 I am now almost sure that Venom Blade can be taken on the Acothyst only. There are two different weapons table for Coven and nonCoven units. Coven units get VB, ECW, Scissorhand, Flesh Gauntlet, Mindphase, and Agoniser. Out of these, VB and ECW can only be taken on the Acothyst. NonCoven units get Power Sword (no option for other types) and Agoniser, that's it. So I Imagine the old VBs of all the kits will now be Power Swords. Also, Haemonculi can no longer take Power Weapons (unless it's specified directly in his profile, I haven't seen it)

 Agoniser is now Poison 4+, still AP3, same cost

 Scissorhand is Poison 4+, Rending

 ECW is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons

 Flesh Gauntlet is Poison 4+, ID on a to hit roll of 6

 PGL does NOT confer grenades anymore  I have not seen the Incubi profile page, so cannot say if they've gained grenades or not

 Both PGL and TGL do not work against ATSKNF

 Monoscythe, Shatterfield and Necrotoxin missiles haven't changed

 There are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Voidraven Bomber), that info about AP2 blast for Talos also seems incorrect, I think someone confused Stinger Pod for it (which hasn't changed)

 Reaver save is still 5+, all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive

 Significant stat changes for Beasts: Khymeras are now S4 and T4 (majority T4 for a Khymera pack!), Rzorwing Flocks are now WS2, A4, W3, Clawed Fiend is now WS3, W3

 Huskblades are ap3, cheaper, not a relic

Racks now work on all Splinter weapons

Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound

Stun Claw is +1S, ap6, confers ID in challenge

Shadow Field is more expensive

Incubi are still ap2

Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF

Night Shield confers Stealth

Hex Rifle inflicts ID on Precision Hits

Soul Trap gives +1s for each usnaved wound inflicted in a challenge

Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive

Spirit Probe now improves FnP of all Deldar in 6" by 1 to a max od 4+

Phantasm works like TGL, shorter range

Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap, ignores cover

Liquifier is now s3

Implosion Msls are s6 ap2 blast

Chain Flails now only give Shred

Talos has 3 attacks, same as Cronos

Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks

Warlord traits are ultra****ty, one gives the warlord +1 ws...

Artifacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12" and perils on any double, a terrible pistol, an ghostplate that gives 2 Ld in 6" and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8" that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game

it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not

bomber is 10 av on all sides

it looks like Venom Blade can only be taken by the Acothyst now

no flickerfields for anything other than venoms

sails let a vehicle flat out 24"

lances on infantry are a bit cheaper

 Ossefactor 24" s1 ap2 assault 1, fleshbane with calcify spears; if a model is removed as a casualty, the unit suffers d6 extra random hits at strength equal to toughness of the victim with ap

 Hexrifle 36" sX ap4 assault 1, sniper, arcane payload. any precision shot has the instant death rule

 Huskblades are now ap3

 Plasma Grenade Launcher18"  s1 ap assault 1, blast, soul fright

 Archite Glaive

one handed user strength ap3

double handed +1 strength ap2

 Power axes not listed as an option making klaives, archite glaives, and demiklaives the only ap2 melee weapons.

 artifacts

animus vitae is an 8" s4 ap2 assault 1, one use only item that causes all dark eldar to treat the current round one higher for power from pain. Can stack with other effects

 archangel of pain

enemy units within 9" must make a leadership at 2 or suffer wounds by each point failed leadership by. no armor saves or cover allowed. marines and fearless units are immune.

 armour

4+ save, 6+ invul, and gains fear. all enemy within 6" 2 leadership

 Djinn blade

gives +2 attacks ap3 and if you roll a 1 on a d6 suffer a wound with no saves allowed.

 helm

friendly de within 12" get adamantium will, enemy psykers within 12" suffer perils on any doubles

 Parasite pistol

12" s1 ap5 poisoned 2+ each time a wound is inflicted, gain one wound back

What is the cost for a warrior squad, and how much is it to upgrade to trueborn? Are trueborn / bloodbrides minimum squad size 5 now? bloodbrides Do have haywire grenades? Are razorwing jet fighters in Fast Attack? Any new Army Wide Special rules?

40 P.ts for 5 models. +3 P.ts for trueborn. 2) All models must be upgraded to trueborn / Bloodbrides and they become Elite. They have the minimum size of Warriors / Wyches: 5 models. 3) Yes. 4) Combat Drugs. D6 for every unit. 1. 1A + 2. + 1S 3. 1I + 4. + 1T 5. + 1WS 6. + 1LD Strength from Pain. The effects are based on game turn. 1. Nothing. 2. Feel No Pain (6 +) 3. Feel No Pain 4. Feel No Pain, Furious Charge 5. Feel No Pain, Furious Charge, Fearless 6. Feel No Pain, Furious Charge, Fearless, Rag

 Sorry, I forgot haywire grenades XD

Yes that Razorwings Jets are in Fast Attack.

Only an Hekatrix or in Syren can have haywire grenades.

 Do the Wychs / Bloodbrides / Succubi / Lelith get Their invuls vs Overwatch? Do characters have an option to take or Bikes Boards? Succubi What equipment can take?

1 Wyches / Bloodbrides / Succubi: 4 + invul VS every inflicted wounds in Combat subphase.

Lelith: standard 4 + invul. 3 + invul VS every inflicted wounds in Combat subphase. 2. No. 3. Replace close combat weapon witch Archite Blade 20 P.ts Replace splinter pistol with blast pistol 15 P.ts. Take Haywire Greandes 5 P.ts. Take a Webway Portal 35 P.ts Take objects from Close Combat Weapons, Weapons and Wych Cult / Cruelty or Artifacts.

 How many pts per model are scourges? How many special / heavy weapons can they take? Can anyone in the codex (Specifically scourges) take skyfire?

"16 P.ts" and "up to 4 models". 2. No, you can only have skyfire with a Flyer.

 Reavners They're 110 base, 5 points for Lance, I know 125 for it to have 3 lances.

 

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Rumor Has It is rated: mongering for spreading pseudo truthieness through leaks and rumors about Warhammer 40k