Imperial Knights 9th Edition
Codex Imperial Knights 9th edition was released on TBD
Unit points throughout Time
Name | Battlefield Role | Chapter Approved 2020 | Forgeworld 2020 | Imperial Armour Compendium 2020 | Munitorum Field Manual 2021 MK1 | Chapter Approved 2021 | Munitorum Field Manual 2022 MK1 |
---|---|---|---|---|---|---|---|
Armiger Helverin | Lords of War | 170 | - | - | 155 | - | - |
Armiger Warglaive | Lords of War | 150 | - | - | 135 | - | - |
Knight Castellan | Lords of War | 545 | - | - | 605 | - | - |
Knight Crusader | Lords of War | 395 | - | - | 475 | - | - |
Knight Errant | Lords of War | 310 | - | - | 420 | - | - |
Knight Gallant | Lords of War | 330 | - | - | 400 | - | - |
Knight Paladin | Lords of War | 310 | - | - | 450 | - | - |
Knight Preceptor | Lords of War | 370 | - | - | 405 | - | - |
Knight Valiant | Lords of War | 535 | - | - | 595 | - | - |
Knight Warden | Lords of War | 395 | - | - | 430 | - | - |
Sacristan Forgeshrine | Lords of War | 85 | - | - | - | - | - |
Canis Rex | Lords of War | 430 | - | - | - | - | - |
Acastus Knight Asterius | Lords of War | - | 850 | 750 | - | - | - |
Acastus Knight Porphyrion | Lords of War | - | 820 | 780 | - | - | - |
Knight Moirax | Lords of War | - | 155 | - | - | - | - |
Cerastus Knight-Acheron | Lords of War | - | 520 | 480 | - | - | - |
Cerastus Knight-Atrapos | Lords of War | - | 580 | 520 | - | - | - |
Cerastus Knight-Castigator | Lords of War | - | 460 | - | - | - | - |
Cerastus Knight-Lancer | Lords of War | - | 460 | 440 | - | - | - |
Questoris Knight-Magaera | Lords of War | - | 490 | 480 | - | 500 | - |
Questoris Knight-Styrix | Lords of War | - | 475 | - | - | - | - |
Name | Battlefield Role | Chapter Approved 2020 | Forgeworld 2020 | Imperial Armour Compendium 2020 | Munitorum Field Manual 2021 MK1 | Chapter Approved 2021 | Munitorum Field Manual 2022 MK1 |
Imperial Knights Special Rules
THE <NOBLE HOUSEHOLD> KEYWORD
Every datasheet in this section has the <NOBLE HOUSEHOLD> keyword. This is a keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below.
All IMPERIAL KNIGHTS units (excluding FREEBLADE units) are drawn from one of the noble households. When you include a unit with the <NOBLE HOUSEHOLD> keyword in your army, you must then do one of the following:
- Declare this unit belongs to a noble household, in which case you must nominate which noble household it is from. You then replace <NOBLE HOUSEHOLD> in every instance on its datasheet with the name of your chosen noble household. This could be one of the noble households detailed in a Warhammer 40,000 publication, or one of your own design.
- Declare this unit belongs to no noble household, in which case it is a FREEBLADE. You then replace <NOBLE HOUSEHOLD> in every instance on its datasheet with FREEBLADE.
If your army is Battle-forged, you cannot include units drawn from two different noble household in the same Detachment, but it can include any number of FREEBLADES in the same Detachment.
THE <QUESTOR ALLEGIANCE> KEYWORD
Many datasheets in this section have the <QUESTOR ALLEGIANCE> keyword. This is another keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below.
All IMPERIAL KNIGHTS units owe allegiance to the Imperium or the Adeptus Mechanicus. When you include a unit with the <QUESTOR ALLEGIANCE> keyword in your army, after you have chosen its <NOBLE HOUSEHOLD> keyword, you must then do one of the following:
- If your unit is from HOUSE TERRYN, HOUSE HAWKSHROUD, HOUSE GRIFFITH, HOUSE CADMUS or HOUSE MORTAN, it owes its allegiance to the Imperium, and you must replace the <QUESTOR ALLEGIANCE> keyword in every instance on its datasheet with QUESTOR IMPERIALIS.
- If your unit is from HOUSE RAVEN, HOUSE TARANIS, HOUSE KRAST or HOUSE VULKER, it owes its allegiance to the Adeptus Mechanicus, and you must replace the <QUESTOR ALLEGIANCE> keyword in every instance on its datasheet with QUESTOR MECHANICUS.
- If your unit is from any other noble house, or if it has the FREEBLADE keyword, you must nominate whether it owes allegiance to the Imperium or the Adeptus Mechanicus. You must replace the <QUESTOR ALLEGIANCE> keyword in every instance on its datasheet with either QUESTOR IMPERIALIS or QUESTOR MECHANICUS respectively.
ABILITIES
ION SHIELDS
Models in this unit have a 5+ invulnerable save against ranged attacks.
SUPER-HEAVY WALKER
This model is eligible to declare a charge in a turn in which it Fell Back. Each time this model makes a Normal Move, Advances or Falls Back, it can be moved across other models (excluding MONSTER and VEHICLE models) as if they were not there.
BONDSMAN ABILITIES
Some IMPERIAL KNIGHTS have a Bondsman ability, which they can use to affect friendly models. A model can only be affected by 1 Bondsman ability at a time though. If an IMPERIAL KNIGHTS model is being affected by a Bondsman ability when it is selected to be affected by another Bondsman ability, the new ability replaces the old one immediately. While an ARMIGER-CLASS model is being affected by a Bondsman ability, if your army is either Honoured or Virtuous, in addition to any other effects, each time an attack is allocated against that model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1).
- Can only be affected by 1 Bondsman ability at the same time.
- While your army is Honoured or Virtuous, subtract 1 from Damage characteristic of attacks made against an ARMIGER-CLASS model while it is under the effects of a Bondsman ability.
DETACHMENT RULES
An IMPERIAL KNIGHTS Detachment is one that only includes models with the IMPERIAL KNIGHTS keyword (excluding models with the AGENT OF THE IMPERIUM or UNALIGNED keyword).
- IMPERIAL KNIGHTS Detachments gain the Knight Lances and Wandering Hero abilities.
- IMPERIAL KNIGHTS units in IMPERIAL KNIGHTS Detachments gain the Unyielding Knight, Household Traditions and Questor Allegiance Oaths abilities.
- ARMIGER-CLASS units in IMPERIAL KNIGHTS Detachments gain the Objective Secured ability.
Note that IMPERIAL KNIGHTS Super-heavy Auxiliary Detachments still get these Detachment abilities, even though Super-heavy Auxiliary Detachments do not normally gain any Detachment abilities.
KNIGHT LANCES
- If this Detachment is an Arks of Omen Detachment, Super-heavy Detachment, or if you are playing a Combat Patrol battle and this Detachment is a Super-heavy Auxiliary Detachment, select one ARMIGER-CLASS, QUESTORIS-CLASS or DOMINUS-CLASS model in this Detachment. That model gains the CHARACTER keyword.
- If this Detachment (excluding Arks of Omen Detachments) contains between 1 and 2 QUESTORIS-CLASS models, or if it contains between 3-5 ARMIGER-CLASS models, this Detachment’s Command Benefits are changed to: ‘+3 Command points if your WARLORD is part of this Detachment.’
- If this Detachment (excluding Arks of Omen Detachments) contains 3 or more QUESTORIS-CLASS models, or if it contains 6 or more ARMIGER-CLASS models and 1 or more TITANIC units, this Detachment’s Command Benefits are changed to: ‘+6 Command points if your WARLORD is part of this Detachment.’
WANDERING HERO
If this Detachment is a Super-heavy Auxiliary Detachment that contains one FREEBLADE unit, until the end of the battle, that unit gains the AGENT OF THE IMPERIUM keyword. Only one FREEBLADE unit in your army can have this keyword.
UNYIELDING KNIGHT
This model counts as 5 models for the purposes of determining control of an objective marker (if this model is TITANIC, it instead counts as 10 models when determining control of an objective marker).
HOUSEHOLD TRADITIONS
Noble houses are ancient institutions with martial traditions that stretch back for millennia. Each fights in its own distinctive way.
All IMPERIAL KNIGHTS units with this ability, and all the models in them, gain a Household Tradition so long as their Detachment contains at least 3 models (excluding FREEBLADES units) when you muster your army, and every IMPERIAL KNIGHTS unit from your army (excluding FREEBLADES units) is from the same noble household. The Household Tradition gained depends upon which noble household they are from, as shown below in this section.
If your noble household does not have an associated Household Tradition, you must instead select a Martial Tradition for them; this allows you to customise the rules for your noble household.
If a Detachment includes any FREEBLADES units, you must instead select a Martial Tradition for each of them. Each FREEBLADE unit must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE unit if any other model in your army has the same Martial Tradition. If your army includes CANIS REX, then you must select the Mythic Hero Martial Tradition for him. Note that FREEBLADES units always receive a Martial Tradition, regardless of how many models are in their Detachment.
QUESTOR ALLEGIANCE OATHS
When the Knight worlds were rediscovered after the isolation and terror of the Age of Strife, there was a race for their allegiance between the Imperial Administratum and the Cult Mechanicus. Fealty and integrity are so intrinsic to the Knightly households that these oaths remain a linchpin of their existence millennia later.
All IMPERIAL KNIGHTS units with this ability (excluding FREEBLADES), and all the models in them, gain a Questor Allegiance Oath so long as every unit in their Detachment has the same Questor Allegiance i.e. every model in their Detachment has the QUESTOR MECHANICUS keyword or every model in their Detachment has the QUESTOR IMPERIALIS keyword. The Questor Allegiance Oath gained depends upon which allegiance they have, as shown below, and you must write down all of your Detachments’ Questor Allegiance Oaths on your army roster.
Those noble households that swear allegiance to the Adeptus Mechanicus preserve the mutual pledge that saw their Knight worlds raised out of technological oblivion. Their failing Knight suits were restored and the arcane knowledge granted to the formative Sacristan orders raised them to a holy perfection of function.
- Add 1 to the Wounds characteristic of a model with this Questor Allegiance Oath (if this model is TITANIC, add 2 to its Wounds characteristic instead).
- At the start of each of your Command phases, a model with this Questor Allegiance Oath regains 1 lost wound.
QUESTOR IMPERIALIS: VOW OF HONOUR
These noble households pledged their undying allegiance to the Emperor, and swore to defend the Imperium with neither question nor hesitation. In the millennia since, their Knights have endured hardships and fought monstrous foes in fulfilment of those ancient oaths.
- Add 1 to Advance and charge rolls made for a model with this Questor Allegiance Oath.
- Each time an Advance or charge roll is made for a model with this Questor Allegiance Oath, you can ignore any or all modifiers to that roll.
- Each time this model makes a pile-in move or consolidation move, it can move an additional 1″.
Code Chivalric
If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords) and all of those units (excluding FREEBLADES) are from the same noble household, then when you write your army list you must also swear 2 Oaths from those in the following tables, and make a note of them on your army list.
You will start the battle with 1 Honour point. You can gain Honour points during the battle, typically by completing the Pledge of your selected Oaths. You can also lose Honour points during the battle, typically when the Troth of your selected Oaths applies. You can never have less than 0 Honour points, or more than 6. At the start of each battle round, consult the table below to determine your army’s current level of Honour.
Models with this ability will then gain a number of Chivalric abilities depending on which are active for your army, as follows:
- Whilst your army is Dishonoured, the Honoured and Virtuous Chivalric abilities from your selected Oaths are not active.
- Whilst your army is Honoured, the Honoured Chivalric ability from your selected Oaths are active for all IMPERIAL KNIGHTS units in your army, but the Virtuous Chivalric abilities from your selected Oaths are not active.
- Whilst your army is Virtuous, the Honoured and Virtuous Chivalric abilities from your selected Oaths are active for all IMPERIAL KNIGHTS units in your army.
ARMY HONOUR | |
NUMBER OF HONOUR POINTS | ARMY’S LEVEL OF HONOUR |
0 | Dishonoured |
1-4 | Honoured |
5-6 | Virtuous |
OATHS
Protect Those in Need
If one or both of the following happened during a battle round, then at the end of that battle round, you gain 1 Honour point:
- An IMPERIAL KNIGHTS model from your army performed a Heroic Intervention.
- An IMPERIAL KNIGHTS model from your army made a charge move against an enemy unit that started the Charge phase within engagement range of another friendly unit.
If one or both of the following happened during a battle round, at the end of the battle round, you lose 1 Honour point:
- An IMPERIAL KNIGHTS model from your army was eligible to declare a Heroic Intervention during your opponent’s charge phase, but failed to do so.
- In your charge phase, if one or more IMPERIAL KNIGHTS models from your army were eligible to declare a charge against an enemy unit that started the phase within engagement range with another unit from your army, but none of them made a charge move against such an enemy unit during that phase.
Selfless Heroes: This model is eligible to perform Heroic Interventions as if it was a CHARACTER. If this model is a CHARACTER, then it is eligible to perform a Heroic Intervention if it is within 6″ horizontally and 5″ vertically of any enemy unit, instead of 3″ horizontally and 5″ vertically, and each time this model makes a Heroic Intervention move, it can move up to 6″. All other rules for Heroic Interventions still apply.
Inspiring Heroes: If this model has a Bondsman ability, it can use it one additional time in each of your Command phases.
Defend the Realm
If, at the end of your turn, you control more objective markers than your opponent does, then at the end of that battle round, you gain 1 Honour point.
If, at the end of your turn, you control less objective markers than you did at the start of your turn, then at the end of the battle round, you lose 1 Honour point.
Duty and Wisdom: At the start of your Command phase, the Battle-forged CP bonus grants you 1 additional Command point (this will typically mean you gain 2 CPs, instead of 1).
Duty and Honour: This model has the Objective Secured ability. If a model already has this ability, that model instead counts as 3 additional models when determining control of an objective marker
Refuse No Challenge
At the end of each battle round, if 2 or more enemy units have been destroyed by melee attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you gain 1 Honour point.
If any IMPERIAL KNIGHTS units from your army fall back during a battle round, then at the end of that battle round, you lose 1 Honour point.
Noble Display: Each time this model makes a melee attack, if it made a charge move, was charged, or performed a Heroic Intervention this turn, add 1 to that attack’s hit roll.
Mighty Display: You can re-roll Advance and charge rolls made for this model.
Lay Low The Tyrants
If an IMPERIAL KNIGHTS model from your army destroyed 1 or more WARLORD, CHARACTER, MONSTER or VEHICLE units during a battle round with a melee attack, then at the end of that battle round you gain 1 Honour point.
If less than 2 enemy units have been destroyed by attacks made by IMPERIAL KNIGHTS units from your army during that battle round, then you lose 1 Honour point.
Martial Pride: Each time this model is selected to shoot or fight, you can re-roll one hit roll or one wound roll.
Martial Legacy: Once per battle round, when you make an Advance roll, hit roll, wound roll, or saving throw for one IMPERIAL KNIGHTS model from your army, you can change the result of that roll to a 6.
Exalted Court
If your army is Battle-forged and includes any IMPERIAL KNIGHTS Detachments, then when you muster your army, with the exception of FREEBLADES, you can upgrade any QUESTORIS-CLASS CHARACTER or DOMINUS-CLASS CHARACTER model in your army to be a member of the Exalted Court. Note that the Knight Lances Detachment ability can grant IMPERIAL KNIGHTS models the CHARACTER keyword, as can the Knight Baron Stratagem.
Each time you upgrade a model, its Power Rating is increased by the amount shown for that upgrade, as shown in the table below. If you are playing a matched play game, or a game that uses a points limit, then the points value of that model is also increased by the amount shown in the same table. Make a note on your army roster each time you upgrade a model using these rules. These models are still considered to be the same datasheet for the purposes of any mission rules that limit the number of times any particular datasheet can be included in your army. A model cannot have more than one Exalted Court upgrade.
Each time you upgrade a model to become a member of the Exalted Court, it gains the EXALTED COURT keyword, the Exalted Court ability (see below) and other additional abilities, as shown in the appropriate section below. Each upgrade also includes a Noble Exemplar ability and a Crusade Duty (see below). An upgraded model can only use its Noble Exemplar ability while your army is Honoured or Virtuous. If your army is Dishonoured, or if the upgraded model has no Bondsman abilities, its Noble Exemplar ability cannot be used.
Exalted Court: If the bearer has a Bondsman ability, it can use that Bondsman ability one additional time in each of your Command phases.
MASTER OF JUSTICE
QUESTOR IMPERIALIS CHARACTER only.
- When you select this upgrade, select one Questor Imperialis Martial Tradition that no model in your army has (you cannot select Glorified History) – this model gains that Martial Tradition in addition to any others it has.
- Noble Exemplar ability: Once per battle, when you use an Imperial Knights Strategic Ploy Stratagem, if the model you select to use that Strategic Ploy is under the effects of this models Bondsman ability, then that Stratagem costs 0 Command points.
HIGH MONARCH
QUESTOR IMPERIALIS CHARACTER only.
- If this model is included in your army, it must be your WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD.
- Each time your army gains an Honour point, roll one D6: on a 5+, you gain 1 additional Honour point.
- Noble Exemplar ability: Each time this model uses its Bondsman ability, it also applies to every friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 6″ of this model.
MONARCHSWARD
QUESTOR IMPERIALIS CHARACTER only.
- While another friendly <NOBLE HOUSEHOLD> CHARACTER model is within 3″ of this unit, enemy models cannot target that CHARACTER model with ranged attacks unless it is the closest eligible target to the attacking model.
- Noble Exemplar ability: While an ARMIGER-CLASS model is under the effects of this model’s Bondsman ability, at the start of the Fight phase, if that ARMIGER-CLASS model is within Engagement Range of any enemy units, it can fight first that phase.
GATEKEEPER
QUESTOR IMPERIALIS CHARACTER only.
- While this model is wholly within your deployment zone, each time an attack is made against this model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
- Noble Exemplar ability: While an ARMIGER-CLASS model is under the effects of this model’s Bondsman ability, while that ARMIGER-CLASS model is in range of an objective marker, add 1 to that model’s Toughness characteristic.
HERALD
QUESTOR IMPERIALIS CHARACTER only.
- Each time a friendly <NOBLE HOUSEHOLD> model uses a Bondsman ability, if they are within 9″ of this Herald, they can select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model that is within 9″ of this Herald for that Bondsman ability to apply to.
- Noble Exemplar ability: While an ARMIGER-CLASS model is under the effects of this model’s Bondsman ability, that ARMIGER-CLASS model has a 4+ invulnerable save.
PRINCEPS
QUESTOR MECHANICUS CHARACTER model only.
- If this model is included in your army, it must be your WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army’s WARLORD.
- Each time your army would lose an Honour point, roll one D6: on a 5+, that Honour point is not lost.
- Noble Exemplar ability: Once per Command phase, when this model uses its Bondsman ability, it can select a <NOBLE HOUSEHOLD> QUESTORIS-CLASS model (excluding itself) for that ability to apply to instead of an ARMIGER-CLASS model.
FORGE MASTER
QUESTOR MECHANICUS CHARACTER model only.
- While this model is wholly within your deployment zone, each time a wound is allocated to it, reduce the Damage characteristic of that attack by 1 (to a minimum of 1). This is not cumulative with any other rules that reduce the Damage characteristic of an attack.
- Noble Exemplar ability: While an ARMIGER-CLASS model is under the effects of this model’s Bondsman ability, each time that ARMIGER-CLASS model makes an attack against a unit that is within your deployment zone, add 1 to that attack’s hit roll and add 1 to that attack’s wound roll.
MASTER TACTICIAN
QUESTOR MECHANICUS CHARACTER model only.
- When you select this upgrade, select one Questor Mechanicus Martial Tradition that no model in your army has (you cannot select Fealty to the Cog) – this model gains that Martial Tradition in addition to any others it has.
- Noble Exemplar ability: Once per battle, when you use an Imperial Knights Battle Tactic Stratagem, if the model you select to use that Battle Tactic Stratagem is under the effects of a Bondsman ability, then that Stratagem costs 0 Command points.
MASTER OF LORE
QUESTOR MECHANICUS CHARACTER model only.
- If this model is a KNIGHT PRECEPTOR, in your Command phase, it can recount one additional teaching it knows that has not already been recounted by a friendly model that turn.
- If this model is not a KNIGHT PRECEPTOR, it gains the MENTOR keyword and it knows one teaching from the Knightly Teachings and, in your Command phase, if this model is on the battlefield, it can recount one teaching it knows that has not already been recounted by a friendly model this turn. Roll one D6: on a 3+, the recounted teaching is inspiring and takes effect until the start of your next Command phase.
- Noble Exemplar ability: Each time this model uses its Bondsman ability on a model that is already under the effects of a Bondsman ability, the new ability applies to it in addition to the existing one, instead of replacing it.
MASTER OF VOX
QUESTOR MECHANICUS CHARACTER model only.
- While this model is on the battlefield, each time you spend a Command point to use a Stratagem you can roll one D6: on a 5+, that Command point is refunded.
- Noble Exemplar ability: Each time this model uses its Bondsman ability, it can select any <NOBLE HOUSEHOLD> ARMIGER-CLASS model on the battlefield for that ability.
Knightly Teachings
Before the battle, generate the teachings for MENTOR models from your army that know teachings from the Knightly Teachings using the table below. You can select which teachings the model knows. When a MENTOR model from your army recounts a teaching, replace all instances of the <NOBLE HOUSEHOLD> keyword on that teaching (if any) with the name of the noble household that your MENTOR is drawn from (if your model is a FREEBLADE, this is instead replaced with FREEBLADE, unless that FREEBLADE is CANIS REX, in which case this is instead replaced with IMPERIAL KNIGHTS).
THE VIRTUE OF COURAGE (AURA)
If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6″ of this MENTOR, each time that model makes an attack, on an unmodified hit roll of 6, one additional hit is scored.
THE OATH OF JUSTICE (AURA)
If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6″ of this MENTOR, if that model is being affected by any Chivalric abilities, you count as having 2 more Honour points than you currently do when determining what those Chivalric abilities are. This may mean that different Chivalric abilities are active for different IMPERIAL KNIGHTS models from your army.
THE FOLLY OF MERCY
If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12″ of this MENTOR. That model can perform an action and make a normal move and shoot without that action failing.
THE KNIGHT’S FAITH (AURA)
If this teaching is inspiring, while a <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6″ of this MENTOR, each time that ARMIGER-CLASS model would lose a wound, roll one D6: on a 6, that wound is not lost. If that ARMIGER-CLASS model is under the effects of a Bondsman ability, that wound is not lost on the roll of a 5+ instead.
THE WARRIOR’S HOPE
If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12″ of this MENTOR. Select one Oath from the Code Chivalric that is not active for your army. That Oath is active for that ARMIGER-CLASS model and it gains all of the relevant Chivalric abilities for your army’s level of honour (but it does not gain that Oath’s Pledge or Troth). Note that this Oath is active, even if every unit from your army does not have the IMPERIAL KNIGHTS keyword.
THE WISDOM OF NOBILITY
If this teaching is inspiring, select one <NOBLE HOUSEHOLD> ARMIGER-CLASS model with 12″ of this MENTOR. Each time that ARMIGER-CLASS model is selected for a Bondsman ability, you can select one other <NOBLE HOUSEHOLD> ARMIGER-CLASS model that is within 6″ of that model. Both of these ARMIGER-CLASS models are affected by that Bondsman ability.
Questor Imperialis Martial Traditions
If your chosen noble household does not have an associated Household Tradition (see The Noble Households), you must instead select a Martial Tradition for it from the lists here. In addition, FREEBLADE units from your army must also have a Martial Tradition from the lists here. If your army includes CANIS REX, he must have the Mythic Hero Martial Tradition. Remember that each FREEBLADE unit must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE if any other model in your army has the same Martial Tradition.
Unless otherwise stated, QUESTOR IMPERIALIS units have one Martial Tradition from the Questor Imperialis Martial Traditions list, and QUESTOR MECHANICUS units have one Martial Tradition from the Questor Mechanicus Martial Traditions list. FREEBLADE units can have one Martial Tradition from the Freeblade Martial Traditions list instead of the other lists, if you so choose. You cannot select the Glorified History or Fealty to the Cog Martial Traditions for a FREEBLADE unit.
FRONT-LINE FIGHTERS
Each time a model with this Martial Tradition makes a ranged attack, if the target of that attack is within 18″ of this model, add 1 to the Strength characteristic of that attack.
GLORIFIED HISTORY
Select one of the following noble households: HOUSE TERRYN, HOUSE GRIFFITH, HOUSE CADMUS, HOUSE MORTAN or HOUSE HAWKSHROUD.
- Use the Household Tradition of the noble household you selected.
- If a CHARACTER model with this Martial Tradition gains a Warlord Trait, they can have a Noble Household Warlord Trait associated with the noble household you selected, instead of an Imperial Knights Warlord Trait. If a CHARACTER has such a Warlord Trait, replace all instances of the <NOBLE HOUSEHOLD> keyword on that Warlord Trait (e.g. HOUSE TERRYN), if any, with the name of the noble household that this CHARACTER is from.
- You will gain access to the Noble Household Stratagems associated with the noble household you selected. When using such a Stratagem, replace all instances of the <NOBLE HOUSEHOLD> keyword on that Stratagem (e.g. HOUSE TERRYN) with the <NOBLE HOUSEHOLD> keyword that the units with this Martial Tradition have.
HUNTERS OF BEASTS
- Each time a model with this Martial Tradition makes an attack against a MONSTER or VEHICLE unit, add 1 to that attack’s hit roll.
- Each time an attack made by a model with this martial Tradition is allocated to a TITANIC model, add 1 to that attack’s Damage characteristic.
- If you have sworn the Lay Low the Tyrants Oath, and one or models with this Martial Tradition destroy a MONSTER or VEHICLE model during a battle round, then at the end of that battle round, you gain 2 Honour points from that Oaths Pledge, instead of 1.
NOBLE COMBATANTS
Each time a model with this Martial Tradition fights, if all of its attacks target one enemy unit and none of those attacks are made using the Sweep profile of a melee weapon, after resolving all of those attacks, it can make a number of additional attacks against that enemy unit equal to the number of attacks that did not reach the Inflict Damage step of the attack sequence during that fight (these additional attacks cannot be made using the Sweep profile of a melee weapon).
PARAGONS OF HONOUR
If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), then after you have sworn 2 Oaths for your army, you must, if any models in your army have this Martial Tradition, swear one additional Oath. This Oath applies to all models in your army with this Martial Tradition (i.e. that Oath’s Pledge, Troth and Chivalric abilities only apply to models in your army that have this Martial Tradition).
STRIKE AND SHIELD
- Each time a melee attack is made against a model with this Martial Tradition, an unmodified hit roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making the attack may have.
- Each time a melee attack with an Armour Penetration characteristic of -1 is allocated to a model with this Martial Tradition, that attack has an Armour penetration characteristic of 0 instead.
Questor Mechanicus Martial Traditions
If your chosen noble household does not have an associated Household Tradition (see The Noble Households), you must instead select a Martial Tradition for it from the lists here. In addition, FREEBLADE units from your army must also have a Martial Tradition from the lists here. If your army includes CANIS REX, he must have the Mythic Hero Martial Tradition. Remember that each FREEBLADE unit must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE if any other model in your army has the same Martial Tradition.
Unless otherwise stated, QUESTOR IMPERIALIS units have one Martial Tradition from the Questor Imperialis Martial Traditions list, and QUESTOR MECHANICUS units have one Martial Tradition from the Questor Mechanicus Martial Traditions list. FREEBLADE units can have one Martial Tradition from the Freeblade Martial Traditions list instead of the other lists, if you so choose. You cannot select the Glorified History or Fealty to the Cog Martial Traditions for a FREEBLADE unit.
BLESSED ARMS
- Add 6″ to the Range characteristic of ranged weapons models with this Martial Tradition are equipped with.
- If a model has this Martial Tradition, the Type of every cognis heavy stubber it is equipped with is changed to Assault 6.
- If a model has this Martial Tradition, the Armour Penetration characteristic of every cognis heavy stubber it is equipped with is improved by 1.
FEALTY TO THE COG
Select one of the following noble households: HOUSE RAVEN, HOUSE KRAST, HOUSE TARANIS or HOUSE VULKER.
- Use the Household Tradition of the noble household you selected.
- If a CHARACTER model with this Martial Tradition gains a Warlord Trait, they can have a Noble Household Warlord Trait associated with the noble household you selected, instead of an Imperial Knights Warlord Trait. If a CHARACTER has such a Warlord Trait, replace all instances of the <NOBLE HOUSEHOLD> keyword on that Warlord Trait (e.g. HOUSE RAVEN), if any, with the name noble household that this CHARACTER is from.
- You will gain access to the Noble Household Stratagems associated with the noble household you selected. When using such a Stratagem, replace all instances of the <NOBLE HOUSEHOLD> keyword on that Stratagem (e.g. HOUSE RAVEN) with the <NOBLE HOUSEHOLD> keyword that the units with this Martial Tradition have.
HONOURED SACRISTANS
Each time an attack with a Damage characteristic of 1 is allocated to a model with this Martial Tradition, add 1 to any armour saving throws taken against that attack.
MACHINE FOCUS
Each time a model with this Martial Tradition is selected to shoot, you can re-roll either one wound roll or one Damage roll.
STEEL-SINEWED AIM
Each time a ranged attack is made by a model with this Martial Tradition against an enemy unit that is within Engagement Range of their unit, add 1 to that attack’s hit roll.
UNREMITTING
Each time a model with this Martial Tradition is selected to shoot, for the purposes of determining how many attacks are made by weapons with the Blast ability, double the number of models in the target unit. For example, if a model with this Martial Tradition targets an enemy unit that contains 6 models, then for the purposes of the Blast ability, this is doubled to 12, meaning that weapon makes the maximum number of attacks against that target.
Freeblade Martial Traditions
If your chosen noble household does not have an associated Household Tradition (see The Noble Households), you must instead select a Martial Tradition for it from the lists here. In addition, FREEBLADE units from your army must also have a Martial Tradition from the lists here. If your army includes CANIS REX, he must have the Mythic Hero Martial Tradition. Remember that each FREEBLADE unit must have a unique Martial Tradition and so you cannot select a Martial Tradition for a FREEBLADE if any other model in your army has the same Martial Tradition.
Unless otherwise stated, QUESTOR IMPERIALIS units have one Martial Tradition from the Questor Imperialis Martial Traditions list, and QUESTOR MECHANICUS units have one Martial Tradition from the Questor Mechanicus Martial Traditions list. FREEBLADE units can have one Martial Tradition from the Freeblade Martial Traditions list instead of the other lists, if you so choose. You cannot select the Glorified History or Fealty to the Cog Martial Traditions for a FREEBLADE unit.
LAST OF THEIR LINE
- Each time a model with this Martial Tradition makes an attack that targets a unit containing 11 or more models, you can re-roll the hit roll.
- Each time an ARMIGER-CLASS model with this Martial Tradition makes an attack that targets a unit containing 6 or more models, you can re-roll the hit roll.
MYSTERIOUS GUARDIAN
If a model with this Martial Tradition is placed into Strategic Reserves, it can arrive from Strategic Reserves in the Reinforcements step of any of your Movement phases as if the battle round was one higher than it currently is, regardless of any mission rules.
PEERLESS WARRIOR
Once per battle, when you use an Imperial Knights Epic Deed Stratagem, if you select a model with this Martial Tradition to use that Stratagem, it costs 0 Command points.
MYTHIC HERO
When you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, models with this Martial Tradition count the number of Honour Points your army currently has as being 2 higher than it actually is. This may mean that different Chivalric abilities are active for models with this tradition than are active for other IMPERIAL KNIGHTS models in your army.
Household Traditions
All <NOBLE HOUSEHOLD> units (excluding FREEBLADES) in a Noble Household Detachment will gain a Household Tradition. Below in this section you will find the Household Traditions associated with each noble household, as well as the list of Martial Traditions that you must use if your noble household does not have an associated Household Tradition or if your Detachment includes any FREEBLADES.
HOUSE TERRYN
HOUSEHOLD TRADITION: GALLANT WARRIORS
Each time an Advance roll or a charge roll is made for a model with this tradition, roll one additional D6 and discard one of the dice results.
HOUSE GRIFFITH
HOUSEHOLD TRADITION: GLORY OF THE CHARGE
Each time a model with this tradition fights, if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of this model.
HOUSE CADMUS
HOUSEHOLD TRADITION: HUNTERS OF THE FOE
Each time a model with this tradition makes a melee attack:
- Unless the target of that attack contains any VEHICLE or MONSTER models, re-roll a wound roll of 1.
- If the target of that attack contained 6 or models when this model was selected to fight, you can re-roll the wound roll.
HOUSE HAWKSHROUD
HOUSEHOLD TRADITION: OATHKEEPERS
- Models with this tradition whose characteristics can change as they suffer damage are considered to have double the number of wounds remaining for the purposes of determining what those characteristics are.
- When you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, provided your army is not Dishonoured, models with this tradition count the number of Honour points your army currently has as being 1 higher than it actually is. This may mean that different Chivalric abilities are active for models with this tradition than are active for other IMPERIAL KNIGHTS models in your army.
HOUSE MORTAN
HOUSEHOLD TRADITION: CLOSE-QUARTERS KILLERS
Each time a model with this tradition makes a melee attack, re-roll a hit roll of 1
HOUSE RAVEN
HOUSEHOLD TRADITION: RELENTLESS ADVANCE
Each time a model with this tradition makes a Normal Move or Advances in your Movement phase, until the end of your Shooting phase, it can ignore any or all modifiers to its Move characteristic and Advance rolls, and each time it is selected to shoot it counts as having Remained Stationary.
HOUSE TARANIS
HOUSEHOLD TRADITION: OMNISSIAH’S GRACE
Each time a model with this tradition loses a wound, unless that wound was lost as the result of a mortal wound, roll one D6: on a 6, that wound is not lost.
HOUSE KRAST
HOUSEHOLD TRADITION: COLD FURY
Each time a model with this tradition makes a melee attack, an unmodified hit roll of 6 automatically wounds the target (if the target of that attack is TITANIC, then an unmodified hit roll of 5+ automatically wounds the target instead).
HOUSE VULKER
HOUSEHOLD TRADITION: FIRESTORM PROTOCOLS
Each time a model with this tradition makes a ranged attack, if the target of that attack is the closest enemy unit to this model, re-roll a hit roll of 1.
Armies of Renown
An Army of Renown must first adhere to all restrictions laid out for that Army of Renown, it must be Battle-forged and it must not include any Specialist Detachments. A Freeblade Lance is an Army of Renown.
Freeblade Lance
Restrictions:
- All units in your army must be FREEBLADES.
- When determining which Qualities and Burdens each FREEBLADE LANCE model in your army has, they cannot have a Quality or Burden that another FREEBLADE LANCE model in your army unit all other Qualities or Burdens have been selected.
Benefits:
- All units in your army gain the FREEBLADE LANCE keyword.
- You have access to the FREEBLADE LANCE Warlord Trait, Relic and Stratagems.
- Every FREEBLADE LANCE model in your can have Qualities and Burdens rather than just one FREEBLADE per Detachment.
- FREEBLADE LANCE CHARACTER models in your army gain the Legendary Knight ability.
Legendary Knight
- Add 1 to the Leadership of this model.
- When giving Qualities and Burdens to this model, you can use the following method instead of the method presented in Codex: Imperial Knights: Select two from the Quality table. Select one from the Burden table.
Imperial Knights Stratagems
As of 01-15-2023 Imperial Knights Stratagems groups are…
- Core Stratagems
- Imperial Knights Stratagems
- Household Stratagems
- Army of Renown Stratagems
(See tabs for details)
To use a Stratagem you must pay the CPs specified. The same Stratagem cannot be used more than once during the same phase. Stratagems not used during a battle round are exempted from the limit.
Command Re-Roll: 1 CP
Use this Stratagem after you made a hit roll, a wound roll, a damage roll, a saving throw, an Advance roll, a charge roll, a Psychic test, a Deny the Witch test or you have rolled the dice to determine the number of attacks made by a weapon. Re-roll that roll, test or saving throw.
Cut them Down: 1 CP
Use this Stratagem when an enemy unit Falls Back, before any models in that unit are moved. Roll one D6 for each model from your army that is within Engagement Range of that enemy unit; for each result of 6 that enemy unit suffers 1 mortal wound.
Desperate Breakout: 2 CP
Use this Stratagem in your Movement phase. Select one unit from your army that has not been selected to move this phase and which is in Engagement Range with at least one enemy unit. Roll one D6 for each model in that unit; for each result of 1, one model in that unit your choice is destroyed. Assuming that unit was no destroyed, it can now attempt to Fall Back, and when doing so its models can be moved across enemy models as if they were not there. Any models in that unit ends its Fall Back move within Engagement Range of any enemy model is destroyed. Assuming the unit is not destroyed, it cannot do anything else his turn, even if it has a rule that would allow it to do so after Falling Back.
Emergency Disembarkation: 1 CP
Use this Stratagem when a TRANSPORT model from your army is destroyed. All units that are embarked within that model can be set up wholly within 6? of the destroyed model when they disembark instead of the normal 3? before the model itself is removed from the battlefield. These units are not affected by the destroyed model’s Explodes ability – instead you must roll one D6 for each model you just set up on the battlefield. Instead of one model that disembarked being destroyed for each roll of 1, one model that disembarked (your choice) is destroyed for each roll of 1 or 2. Units cannot declare a charge or perform Heroic Intervention in the same turn that they disembarked from a destroyed Transport model.
Fire Overwatch: 1 CP
Use this Stratagem after an enemy unit has declared a charge against one or more units from your army. One of the units that was chose as the target of that charge can fire Overwatch before the charge roll is made.
Counter-Offensive: 2 CP
Use this Stratagem after an enemy unit has fought in this turn. Select one of your own eligible units and fight with it next.
Insane Bravery: 1 CP
Use this Stratagem before you take a Morale test for a unit in your army. That test is automatically passed (do not roll any dice). You can only use this Stratagem once per battle.
If your army includes any IMPERIAL KNIGHTS Detachments, you have access to these Stratagems, and can spend CPs to use them. When one of these Stratagems instructs you to select a unit from your army, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with the name of the noble household that your selected unit is drawn from (if the selected unit is a FREEBLADE, replace all instances of <NOBLE HOUSEHOLD> on that Stratagem (if any) with FREEBLADE instead).
Use this Stratagem in your Movement phase, when an IMPERIAL KNIGHTS VEHICLE model from your army Advances. Do not make an Advance roll. Instead, until the end of the phase, add 6″ to the Move characteristic of this model (if this model is an ARMIGER-CLASS model, add 9″ instead).
Use this Stratagem in the Fight phase when an IMPERIAL KNIGHTS TITANIC model from your army is selected to fight. Until the end of the phase, each time that model makes a melee attack with its titanic feet:
- Subtract 1 from that attack’s hit roll.
- If that attack successfully hits the target, unless the target of that attack is a VEHICLE, MONSTER or a CHARACTER unit, the target suffers 2 mortal wounds and the attack sequence ends.
Use the Stratagem in your Fight phase, when a QUESTOR IMPERIALIS VEHICLE model from your army makes a consolidation move. Until the end of the phase, when making that consolidation move, that model:
- Can move up to 6″ instead of up to 3″ (this is cumulative with the Vow of Honour Questor Allegiance Oath, meaning that such a model would move up to 7″ when it consolidates this phase).
- Can move in any direction, provided it ends that consolidation move either within Engagement Range of an enemy model, or it ends that move at least 3″ closer to your opponent’s battlefield edge.
Use this Stratagem at the start of the Fight phase. Select one enemy unit that is within Engagement Range of 2 or more ARMIGER-CLASS models from your army. Until the end of the phase, add 1 to the Attacks characteristic of each ARMIGER-CLASS model from your army that started the phase in Engagement Range with that enemy unit.
Use this Stratagem in the Fight phase, when an IMPERIAL KNIGHTS model from your army is selected to fight. Until the end of the phase, each time that model makes an attack against a CHAOS model, re-roll a wound roll of 1.
Use this Stratagem at the start of the Shooting phase. Select up to 3 ARMIGER-CLASS models from your army. Until the end of the phase, each time a selected model makes a ranged attack, an unmodified hit roll of 6 automatically wounds the target.
Use this Stratagem in the Fight phase when an IMPERIAL KNIGHTS model from your army destroys an enemy TITANIC unit with a melee attack.
- Until the end of the battle, add 1 to this model’s Attacks characteristic.
- If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), you gain 1 Honour point.
- Until the end of the battle, when you are determining which Chivalric abilities are active for IMPERIAL KNIGHTS models in your army, this model always counts as if your army was Virtuous. This may mean that different Chivalric abilities are active for different models in your army
Use this Stratagem in any phase, when a QUESTOR MECHANICUS model from your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
Use this Stratagem in the Fight phase when an attack made with Freedom’s Hand or a thunderstrike gauntlet (or a Relic that replaces such a weapon) by an IMPERIAL KNIGHTS model from your army is allocated to an enemy model. Before any saving throw is taken against that attack, both players roll off (if the Strength characteristic of this IMPERIAL KNIGHTS is greater than that of the model the attack has been allocated to, add 1 to your result). If you win the roll off, invulnerable saving throws cannot be taken against that attack; otherwise the Damage characteristic of that attack is 0.
Use this Stratagem in your Command phase. Select one QUESTOR MECHANICUS model from your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristics on its profile to use. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
Use this Stratagem in the Fight phase, when a QUESTOR IMPERIALIS model from your army that has not already been selected to fight this phase is destroyed (but did not explode). Do not remove that model from play – it can fight after the attacking model’s unit has finished making attacks. When resolving these attacks, assume the model has 1 wound remaining when determining which characteristics to use. After resolving the destroyed model’s attacks, it is then removed. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
Use this Stratagem when an IMPERIAL KNIGHTS VEHICLE model from your army is destroyed. Do not roll to see if that model explodes: it does so automatically (if that model is a DOMINUS-CLASS model, roll one D6: on a 4+, the range of the explosion is 3D6″). If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; if that model is a QUESTORIS-CLASS model, this Stratagem costs 2CP; otherwise, it costs 3CP. You can only use this Stratagem once.
Use this Stratagem at the start of any of your phases other than your Command phase. Select one MENTOR unit from your army that has not recounted a teaching this turn. That model can recount one teaching that has not already been recounted by a friendly model this turn. That teaching is automatically inspiring (do not roll) and takes effect until the start of your next Command phase.
Use this Stratagem in any phase, when an ARMIGER-CLASS model from your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that model, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the IMPERIAL KNIGHTS keyword. Select one IMPERIAL KNIGHTS model from your army. That model can have one Heirloom Relic, even if they are not a CHARACTER model (this must be a Relic they could have). Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the IMPERIAL KNIGHTS keyword. Select one IMPERIAL KNIGHTS model from your army (excluding named characters). That model gains the CHARACTER keyword and you must determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
Use this Stratagem after nominating an IMPERIAL KNIGHTS CHARACTER model to be your WARLORD. You can generate one additional Warlord Trait for them. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once and you cannot use this Stratagem if your WARLORD is a named character.
Use this Stratagem in your Charge phase, when an IMPERIAL KNIGHTS VEHICLE model from your army finishes a charge move. Select one enemy unit within Engagement Range of your model and roll four D6s (if this model is TITANIC, roll six D6s instead). For each dice result that equals or exceeds that enemy unit’s Toughness characteristic, it suffers 1 mortal wound; for each unmodified roll of a 6, that enemy unit instead suffers 2 mortal wounds. If this model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
Use this Stratagem in your Movement phase when an ARMIGER CLASS model from your army Falls Back. That model is still eligible to shoot and charge this turn even though it Fell Back.
Use this Stratagem at the start of your Movement phase. Select up to two ARMIGER-CLASS models from your army that are more than 6″ from any enemy models and within 6″ of any battlefield edge. If the mission you are playing is using the Strategic Reserves rule, place that unit into Strategic Reserves – that model cannot arrive from Strategic Reserves in the same turn it is placed into Strategic Reserves.
Use this Stratagem in your Movement phase, when you select one QUESTOR IMPERIALIS TITANIC model from your army to make a Normal Move or Advance. After this model has moved, select one enemy unit it moved across (excluding AIRCRAFT units) and roll one D6. Add 1 to the result if that enemy unit contains between 6-10 models, and add 2 to the result if that enemy unit contains 11 or more models: on a 3-6, that enemy unit suffers D3 mortal wounds; on a 7+, that unit suffers D6 mortal wounds
Use this Stratagem in any phase, when an IMPERIAL KNIGHTS <NOBLE HOUSEHOLD> CHARACTER unit from your army is destroyed by an enemy unit. Select one friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model from your army.
- At the end of the phase, that ARMIGER-CLASS model can shoot as if it were your Shooting phase, but it can only target that enemy unit (and only if that enemy unit is an eligible target for that attack).
- Until the end of the battle, each time that ARMIGER-CLASS model makes an attack that targets that enemy unit, you can re-roll the hit roll.
Use this Stratagem in your Shooting phase, when an IMPERIAL KNIGHTS model from your army is selected to shoot. Until the end of the phase:
- That model can make attacks with Blast weapons against units within Engagement Range of it.
- Each time this model makes an attack with a Blast weapon against a unit within Engagement Range of it, on an unmodified hit roll of 1, this model suffers 1 mortal wound after all of its attacks have been resolved
Use this Stratagem in the Fight phase when an IMPERIAL KNIGHTS model from your army that is equipped with a reaper chainsword or reaper chain-cleaver (or a Relic that replaces such a weapon) is selected to fight. Until the end of the phase, each time that model makes an attack, you can never re-roll that attacks hit roll, but if that attack is made using the Sweep profile of a reaper chainsword or reaper chain-cleaver (or a Relic that replaces such a weapon), make 1 additional hit roll.
Use this Stratagem in your opponent’s Shooting phase, when an IMPERIAL KNIGHTS VEHICLE model from your army is selected as the target of a ranged attack. Until the end of the phase, that model has a 4+ invulnerable save against ranged attacks. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CR
Use this Stratagem in your opponent’s Command phase. Select one DOMINUS-CLASS model from your army. Until the end of the turn, that model has the following ability:
Ion Aegis (Aura): While a friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model is within 6″ of this model, that ARMIGER-CLASS model has a 4+ invulnerable save against ranged weapons.
Use this Stratagem at the end of the Fight phase. Select one IMPERIAL KNIGHTS model from your army equipped with Freedom’s Hand or a thunderstrike gauntlet (or a Relic that replaces such a weapon). If a VEHICLE or MONSTER model was destroyed within Engagement Range of the selected IMPERIAL KNIGHTS model during that phase, you can now select one enemy unit within 9″ of and visible to that IMPERIAL KNIGHTS model that is not within engagement range of any friendly units. Roll one D6, subtracting 1 from the result if the enemy unit you selected is a CHARACTER with a Wounds characteristic of 9 or less: on a 3-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.
Each noble household has an associated Noble Household Stratagem. If your army includes a Noble Household Detachment, then you will gain access to the relevant Noble Household Stratagem, and can spend CP to use them.
House Mortan Slayers of Shadows: 1 CP
Use this Stratagem in your Shooting phase, when a HOUSE MORTAN model from your army is selected to shoot, or in the Fight phase, when a HOUSE MORTAN model from your army is selected to fight. Until the end of the phase, each time that model makes an attack, you can ignore any or all hit roll, Ballistic Skill and Weapon Skill modifiers.
House Terryn Glory in Honour: 1 CP
Use this Stratagem in the fight phase when a HOUSE TERRYN model from your army is selected to fight. Until the end of the phase:
- Add 1 to that model’s Attacks characteristic.
- Each time that model makes a melee attack, re-roll a hit roll of 1.
House Taranis Our Darkest Hour: 1/2 CP
Use this Stratagem in any phase, when a HOUSE TARANIS CHARACTER model from your army is destroyed, but does not explode. Place a marker on the battlefield in the centre of where the destroyed model’s base was. You can choose to roll one D6 at the end of the phase instead of using any rules (other than Explodes, which must be rolled for first) that are triggered when that model is destroyed. If you do, then on a 4+, set that model back up on the battlefield as close as possible to the marker you placed and within 6″ of that marker, and not within Engagement Range of any enemy models, with 3 wounds remaining. If it is not possible to set up the model, it is destroyed. This Stratagem can only be used once per battle. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
House Vulker Saturation Bombardment: 1/2 CP
Use this Stratagem in your Shooting phase, when a HOUSE VULKER model from your army is selected to shoot. Until the end of the phase, each time that model makes a ranged attack, on an unmodified hit roll of 6, one additional hit is scored. If that unit is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, this Stratagem costs 2CP.
House Griffith Dragonslayer: 2 CP
Use this Stratagem in your Shooting phase, when a HOUSE GRIFFITH model from your army is selected to shoot, or in the Fight phase, when a HOUSE GRIFFITH model from your army is selected to fight. Until the end of the phase, each time that model makes an attack, if the target of that attack contains any VEHICLE or MONSTER models, add 1 to that attack’s wound roll.
House Krast Controlled Aggression: 1 CP
Use this Stratagem at the start of the Fight phase. Select up to 2 HOUSE KRAST ARMIGER-CLASS models from your army, or one other HOUSE KRAST unit from your army. Until the end of the phase:
- Add 1 to the Attacks characteristic of the selected models.
- Each time the selected models make a melee attack, improve the Armour penetration characteristic of that attack by 1.
House Cadmus Bio-Scryer Cogitator Array: 1/2 CP
Use this Stratagem at the end of the Reinforcements step of your opponent’s Movement phase. Select one HOUSE CADMUS model from your army that is not within Engagement Range of any enemy units. That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12″ of them when doing so. If that model is an ARMIGER-CLASS model, this Stratagem costs 1CP; otherwise, it costs 2CP.
House Harkshroud Staunch Allies: 2 CP
Use this Stratagem immediately after an enemy unit declares a charge against an IMPERIUM unit from your army. Choose a friendly HOUSE HAWKSHROUD model that is more than 1″ from any enemy units and within 12″ of the unit that is the target of the charge. That model fires Overwatch at the charging unit as if it were itself targeted by the charge. Furthermore, if the resulting charge is successful, that model can perform a Heroic Intervention against the unit that charged at the end of the phase as if it were a CHARACTER; if it does so it can move up to 2D6″, but must end this move closer to the unit that charged and cannot move within 1″ of any other enemy unit.
House Raven Order of Companions: 1 CP
Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the HOUSE RAVEN keyword. Select one HOUSE RAVEN QUESTORIS-CLASS model from your army. That model gains the following ability:
Order of Companions: Each time this model is selected to shoot or fight, you can re-roll one hit roll, one wound roll or one damage roll when resolving that model’s attacks.
You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
House Raven Hammer Blow: 1/3 CP
Use this in your Shooting phase, when a HOUSE RAVEN model from your army that Remained Stationary this turn is selected to shoot. Until the end of the turn: That model cannot make a charge move. Each time that model makes a ranged attack with a weapon that has the Blast ability, re-roll a hit roll of 1. If the target unit contains 6 or more models when this unit has selected to shoot, you can re-roll the attack’s hit roll instead.
House Raven Honour Inviolate: 2/3 CP
Use this in your Shooting phase, when a HOUSE RAVEN model from your army is selected to shoot. Until the end of the phase, if that model did not Advance, add 1 to the Strength of ranged weapons that model is equipped with. If that model is an ACATUS CLASS or DOMINUS CLASS model, this Stratagem costs 3CP; otherwise, it costs 2CP.
House Raven Shadow’s Reach: 2 CP
Use this at the start of your opponent’s Movement phase. Select one HOUSE RAVEN model from your army, excluding an ARMIGER CLASS models. Until the end of the phase, enemy models are considered to be within Engagement Range of that model while they are within 3″ horizontally and 5″ vertically.
House Raven Kolossi Eternal: 3 CP
Use this at the start of your opponent’s Shooting phase. Select one House Raven model from your army, excluding an ARMIGER CLASS models. Then select two other HOUSE RAVEN models within 3″ of that model. Until the end of the phase, while those two other models are within 3″ of the first model you selected, all three of those models gain a 4+ invulnerable save against ranged attacks. You can only use this Stratagem once.
House Raven Horrors at Bay: 1 CP
Use this in the Fight phase, when an enemy unit within Engagement Range of a HOUSE RAVEN model from your army is selected to fight. Until the end of the phase, only the models in that unit that are within Engagement Range of your HOUSE RAVEN model can make close combat attacks against it.
House Raven Rolling Thunder: 1 CP
Use this in the in your Charge phase, after a HOUSE RAVEN model from your army, excluding an ARMIGER CLASS models. ends a charge move. Until the end of the turn, while an enemy model is within 3″ of this HOUSE RAVEN model, each time that enemy model makes an attack, subtract 1 from that attack’s hit roll.
If your army is an Army of Renown, you have access to these Stratagems, you can spend CPs to use them.
Freeblade Lance
Use this at the start of your turn. Select one FREEBLADE LANCE CHARACTER model from your army. All friendly FREEBLADE LANCE models within 6″ of that model do not have to test for any Burdens they have this turn.
Use this in your Shooting phase, when a FREEBLADE LANCE model from your army is selected to shoot, or in the Fight phase, when a FREEBLADE LANCE model from your army is selected to fight. Until the end of the phase, while that model is more than 12″ away from any friendly models, each time it makes an attack, re-roll a hit roll of 1 and re-roll a wound roll of 1. If that model is an ACASTUS CLASS or DOMINUS CLASS Model this costs 2CP; other it costs 1 CP
Use this in any phase, when a FREEBLADE LANCE model from your army destroys an enemy VEHICLE, MONSTER or CHARACTER unit. That model gains one Quality of your choice for the rest of the battle. This must be a Quality that the model does not already have, and cannot be a Quality that another FREEBLADE LANCE model in your army has unless all other Qualities have been selected. If you select the Indomitable Quality and that model has lost any wounds, it regains 1 lost wound. You can only use this Stratagem once.
Use this before the battle, when you are mustering your army. Select one FREEBLADE LANCE CHARACTER model from your army that has one Heirloom of the Noble Houses Relic. That model can have a second Heirloom of the Noble Houses Relic. Each Relic in your army must be unique. You can only use this Stratagem once.
Imperial Knights Unique Items
As of 01-15-2023 Imperial Knights Unique Item groups are…
- Heirlooms Relics
- Household Heirlooms
- Freeblade Qualities and Burdens
- Army of Renown Relics
(See tabs for details)
If your army is led by a IMPERIAL KNIGHTS WARLORD, you can, when mustering your army, give one of the following Heirloom Relics to a IMPERIAL KNIGHTS CHARACTER model from your army. Recall that IMPERIAL KNIGHTS Detachments gain the Knight Lances ability that will enable you to select one model in that Detachment to be a CHARACTER. Named characters cannot be given any of the following Relics.
ARMOUR OF THE SAINTED ION
QUESTORIS-CLASS or ARMIGER-CLASS model only. The bearer has a Save characteristic of 2+.
BANNER OF MACHARIUS TRIUMPHANT
QUESTOR IMPERIALIS QUESTORIS-CLASS model only.
- The bearer has the Objective Secured ability.
- If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), then you start the battle with 1 additional Honour point, but if the bearer is destroyed, you lose 1 Honour point.
CAWL’S WRATH
QUESTOR MECHANICUS KNIGHT CASTELLAN only. Cawls Wrath replaces the bearer’s plasma decimator and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Cawl’s Wrath | 48″ | Heavy 2D6 | 8 | -4 | 3 |
Abilities: Blast |
ENDLESS FURY
Model with an avenger gatling cannon only. Endless Fury replaces the bearers avenger gatling cannon and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Endless Fury | 36″ | Assault D6+12 | 6 | -3 | 2 |
HELM OF THE NAMELESS WARRIOR
QUESTOR IMPERIALIS QUESTORIS-CLASS or QUESTOR IMPERIALS ARMIGER-CLASS models only. Each time the bearer makes a melee attack, on an unmodified wound roll of 6, that attack inflicts a number of mortal wounds equal to the Damage characteristic of that attack and the attack sequence ends.
JUDGEMENT
Model with a stormspear rocket pod only. Judgement replaces the bearer’s stormspear rocket pod and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Judgement | 48″ | Heavy 3 | 8 | -2 | D3+3 |
Abilities: Indirect Fire. This weapon can target units that are not visible to the bearer. |
MARK OF THE OMNISSIAH
QUESTOR MECHANICUS QUESTORIS-CLASS or QUESTOR MECHANICUS ARMIGER-CLASS model only. At the start of each of your Command phases, this model is repaired and regains up to D3 lost wounds. Each model can only be repaired once per turn. Note that if this model has the Sacristan Pledge Questor Allegiance Oath, it means at the start of each of your Command phases it will regain D3+1 wounds.
MENTOR’S SEAL
KNIGHT PRECEPTOR only.
- The bearer knows one additional teaching from the Knightly Teachings.
- Each time the bearer recounts a teaching, add 1 to the roll to see if that teaching is inspiring.
RAVAGER
Model with a reaper chainsword only. Ravager replaces the bearers reaper chainsword and has the following profile:
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. Each time an attack is made with this weapon profile, on an unmodified hit roll of 6, one additional hit is scored.
WEAPON | RANGE | TYPE | S | AP | D |
Strike | Melee | Melee | +7 | -4 | 6 |
Sweep | Melee | Melee | +1 | -3 | 2 |
Abilities: Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. |
SANCTUARY
QUESTORIS-CLASS or ARMIGER-CLASS model only. The bearer has a 4+ invulnerable save against melee attacks.
THE BASTARD’S HELM
ARMIGER-CLASS model only.
- Each time the bearer makes an attack, add 1 to that attack’s wound roll.
- The bearer cannot be affected by any Bondsman abilities or any Knightly Teachings.
- The bearer gains the following ability: The Bastard’s Helm (Bondsman): In your Command phase, you can select one other friendly <NOBLE HOUSEHOLD> ARMIGER-CLASS model within 12″ of this model. Until the start of your next Command phase, each time that ARMIGER-CLASS model makes an attack, add 1 to that attack’s wound roll
THE HEART OF ION
QUESTOR MECHANICUS QUESTORIS-CLASS or QUESTOR MECHANICUS ARMIGER-CLASS model only. Once per turn, at the end of your Command phase, the bearer can use this Relic. When it does, the bearer suffers 1 mortal wound, you must select one weapon that the bearer is equipped with, and until the start of your next Command phase:
- Add 1″ to the bearers Move characteristic.
- Add 1 to Advance and charge rolls made for the bearer.
- Each time the bearer makes an attack with the selected weapon, add 1 to that attack’s wound roll.
THE HELM DOMINATUS
QUESTORIS-CLASS model with a Bondsman ability only. At the end of each of your Command phases, you can select one ARMIGER-CLASS model that is being affected by the bearer’s Bondsman ability. While the bearer is on the battlefield, that ability will affect that ARMIGER-CLASS model until the end of the battle (instead of until the start of your next Command phase), or until that ARMIGER-CLASS model is affected by another Bondsman ability – whichever happens first.
TRAITOR’S PYRE
QUESTOR IMPERIALIS KNIGHT VALIANT model only. Traitor’s Pyre replaces the bearer’s conflagration cannon and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Traitor’s Pyre | 18″ | Heavy 3D6 | 8 | -2 | 2 |
Abilities: Each time an attack is made with this weapon, that attack automatically hits the target and, on an unmodified wound roll of 6, invulnerable saves cannot be taken against that attack. |
THE PARAGON GAUNTLET
Model with a thunderstrike gauntlet only. The Paragon Gauntlet replaces the bearers thunderstrike gauntlet and has the following profile:
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
WEAPON | RANGE | TYPE | S | AP | D |
Strike | Melee | Melee | x2 | -4 | 9 |
Abilities: Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. | |||||
Sweep | Melee | Melee | +2 | -2 | 4 |
Abilities: Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1 and, on an unmodified wound roll of 6, invulnerable saving throws cannot be taken against that attack. |
Each noble household has an associated Noble Household Heirloom Relic. If your army is led by an IMPERIAL KNIGHTS <NOBLE HOUSEHOLD> WARLORD (excluding a FREEBLADE), you can give the relevant Noble Household Heirloom Relic to an IMPERIAL KNIGHTS <NOBLE HOUSEHOLD> CHARACTER model from your army instead of giving them a Heirloom Relic. FREEBLADES can never be given a Noble Household Heirloom Relic.
House Terryn Thunder of Voltorus
HOUSE TERRYN model with rapid-fire battle cannon only. This Relic replaces a rapid-fire battle cannon and has the following profile:
WEAPON | RANGE | TYPE | S | AP | D |
Thunder of Voltoris | 72″ | Heavy D6+6 | 9 | -2 | 3 |
Abilities: Blast |
House Griffith Mark of the Lance
HOUSE GRIFFITH QUESTORIS-CLASS model only. Each time the bearer finishes a Charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2-3, that enemy unit suffer D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffer D3+3 mortal wounds.
House Hawkshroud Angel’s Grace
- Each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
- The bearer has the following ability:
Angel’s Grace (Aura): While a friendly HOUSE HAWKSHROUD ARMIGER-CLASS model is within 6″ of the bearer, each time that ARMIGER-CLASS model would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
House Cadmus The Hunter’s Eye
HOUSE CADMUS ARMIGER-CLASS or HOUSE CADMUS QUESTORIS-CLASS model only. Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack.
House Mortan Honour’s Bite
HOUSE MORTAN model with reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile:
Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
WEAPON | RANGE | TYPE | S | AP | D |
Strike | Melee | Melee | +6 | -5 | 6 |
Abilities: Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 3 mortal wounds in addition to the normal damage. | |||||
Sweep | Melee | Melee | User | -4 | 2 |
Abilities: Each time an attack is made with this weapon profile, make 3 hit rolls instead of 1. Each time an attack is made with this weapon profile, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to the normal damage. |
House Taranis Fury of Mars
HOUSE TARANIS model only. Select one meltagun, twin meltagun, thermal spear or thermal cannon that model is equipped with.
- That weapon is now a Relic for all rules purposes.
- Add 1 to that weapon’s Strength characteristic.
- Delete that weapon’s abilities.
- Add 2 to that weapon’s Damage characteristic.
House Krast The Headsman’s Mark
HOUSE KRAST model only.
- Each time an attack made by the bearer is allocated to a MONSTER or VEHICLE model, the Damage characteristic of that attack is increased by 1.
- Each time the bearer makes an attack against a TITANIC unit, add 1 to that attack’s wound roll.
House Vulker The Auric Mask
HOUSE VULKER model only. The bearer has the following ability:
Auric Mask (Aura): While an enemy unit is within 12″ of the bearer, subtract 1 from the Leadership characteristic of models in that unit. While an enemy unit is within 6″ of the bearer, subtract an additional 1 from the Leadership characteristic of models in that unit (for a total modifier of -2 Leadership) and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
House Raven The Banner Inviolate
HOUSE RAVEN QUESTORIS-CLASS model only. The bearer gains the following ability:
Banner Inviolate (Aura): While a friendly HOUSE RAVEN ARMIGER-CLASS model is within 6″ of this model, each time that ARMIGER-CLASS model makes an attack, re-roll a hit roll of 1.
House Raven Relentless Wrath
Model with rapid-fire battle cannon only. The Relic replaces the bearer’s rapid-fire battle cannon and has the following profile: Range 72″, Assault 2D6, S8, AP -2, D3
House Raven The Metalican Eye
Each time a ranged attack made by the bearer is allocated to a VEHICLE or MONSTER model, improve the Armour Penetration characteristic of that attack by 1.
House Raven Fury of the Keep
Model with a thermal cannon only. This Relic replaces the bearer’s thermal cannon and has the following profile: 36″ Assault D6, S9 AP-5 D6+2 Abilities: Blast.
House Raven Spirit of Kolossi
Each time the bearer is selected to shoot or fight, you can re-roll one hit roll, one wound roll or one damage roll made for the bearer.
If you army is led by an Army of renown WARLORD, you can when mustering your army, give one of the following Relics to an Army of Renown CHARACTER model in your army. Named Characters cannot be given any of the following Relics.
Freeblade Lance: Bringer of Justice
Models equipped with a reaper chainsword only. This Relic replaces a reaper chainsword and has the following profile: Strike: Melee, Sx2, AP -4, D6 or Sweep: Melee, S User, AP -3, D2. Each time an attack is made with this weapon’s Sweep profile, make 2 hit rolls instead of 1.
Imperial Knights Warlord Traits
- Imperial Knights Warlord Traits
- Imperial Knights Warlord Traits
- Household Warlord Traits
- Army of Renown Warlord Traits
As of 01-15-2023 Imperial Knights Warlord Traits are…
- Imperial Knight Warlord Traits
- Household Warlord Traits
- Army of Renown Warlord Traits
(See tabs for details)
If an IMPERIAL KNIGHTS TITANIC CHARACTER model is your WARLORD, you can use the Imperial Knights Warlord Traits table below to determine what Warlord Trait they have. You can select one. If an IMPERIAL KNIGHTS ARMIGER-CLASS CHARACTER model is your WARLORD, they can only have the Cunning Commander, Blessed by the Sacristans or Ion Bulwark traits.
Cunning Commander
At the start of your Command phase, if this WARLORD is on the battlefield, roll one D6: on a 5+, you gain 1 Command point.
Ion Bulwark
This WARLORD has a 4+ invulnerable save against ranged attacks
Knight Senschal
- Add 1 to this WARLORD’s Attacks characteristic.
- Even if your army is Dishonoured, the Honoured Chivalric ability from your selected Oaths are still active for this WARLORD. This may mean that different Chivalric abilities are active for this WARLORD than are active for other IMPERIAL KNIGHTS models from your army.
Landstrider
- Add 2″ to this WARLORD’s Move characteristic.
- Each time an Advance roll is made for this WARLORD, treat a dice roll of 1-2 as 3 instead.
- Each time a charge roll is made for this WARLORD, treat each dice roll of 1-2 as 3 instead.
Blessed by the Sacristans
Each time this WARLORD makes a ranged attack, on an unmodified wound roll of 6 that attack inflicts 1 mortal wound on the target in addition to the normal damage (to a maximum of 6 mortal wounds per unit per phase).
Revered Knight
- At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase.
- If every unit from your army has the IMPERIAL KNIGHTS keyword (excluding units with the AGENT OF THE IMPERIUM or UNALIGNED keywords), and this WARLORD is part of your army, then you start the battle with 1 additional Honour point but, if this WARLORD is destroyed, you lose 1 Honour point.
Each noble household has an associated Noble Household Warlord Trait. If an IMPERIAL KNIGHTS <NOBLE HOUSEHOLD> CHARACTER model gains a Warlord Trait, they can have the relevant Noble Household Warlord Trait instead of an Imperial Knights Warlord Trait. FREEBLADES can never be given a Noble Household Warlord Trait.
Terryn: Champion of the Household
You can re-roll Advance and charge rolls made for this WARLORD.
Griffith: Master of the Joust
This WARLORD is eligible to declare a charge in a turn in which it Advanced.
Hawkshroud: Duty of the Forsworn
At the start of your first Command phase, select one unit in your opponent’s army. Each time this WARLORD makes an attack against that unit, add 1 to that attack’s hit roll.
Cadmus: Veteran of Gryphonne IV
Each time a melee attack is allocated to this WARLORD, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). This is not cumulative with any other rules that reduce the Damage characteristic of an attack.
Mortan: Legacy of the Black Pall
Each time a ranged attack is made against this WARLORD, if the attacker is more than 18″ away, subtract 1 from that attack’s hit roll.
Taranis: Knights of Mars
- Once per battle, after rolling a D6 or a D3 when making an Advance roll, hit roll, wound roll, damage roll, charge roll or saving throw for this WARLORD, after any re-rolls (if any) have been made, you can change the result of one of those dice to be a 6 (or, in the case of a D3, a 3).
- While your army is Virtuous, this WARLORD can use the above rule once per turn, instead of once per battle.
Krast: First Knight
- Improve this WARLORD’s Weapon Skill characteristic by 1 (to a maximum of 2+).
- At the end of each of your Command phases, if your army is Honoured, you can select one Virtuous Chivalric ability from one of your selected Oaths. Until the end of your next Command phase, that Virtuous ability is active for this WARLORD. This may mean that different Chivalric abilities are active for this WARLORD than are active for other IMPERIAL KNIGHTS models in your army.
Vulker: Adamantium Knight
Each time an attack is made against this WARLORD, an unmodified wound roll of 1-3 for that attack fails, irrespective of any abilities that the weapon or the model making the attack may have.
Raven: Masters of the Trial
Each time an attack is allocated to this WARLORD, if that Attack has an Armour Penetration characteristic of -1 or -2, the Armour Penetration characteristic of that attack is reduced by 1.
Raven: Lord of Trials
Each time an attack is made by this WARLORD, an unmodified hit roll of 6 automatically wounds the target.
Raven: Inviolate
Each time this WARLORD would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.
Raven: Blessed by Metalica
Add 2 to this WARLORD’s wounds characteristic. This WARLORD can be repaired by METALICA TECH-PRIEST units as if it were a METALICA VECHICLE model.
If a Army of Renown model is your WARLORD, it can have a Army of Renown Warlord Trait instead of of one from another source.
Freeblade Lance: Echoes from the Past
This WARLORD gains and benefits from one Household Tradition, selected from those described in Codex: Imperial Knights, even though they are FREEBLADE.
Imperial Knights Resources
FAQs
- Warhammer 40,000 Core Rules
- Imperial Knights Codex FAQ
- Imperial Armour Compendium FAQ
- The Book of Fire FAQ
Winning Imperial Knights Lists of 9th edition
2020 Imperial Knights Lists
- Jay Middlecote 2nd Place No Reteat 9 2020 – Imperial Knights
- Evan Stump 2nd Place Red Rock Exterminatus 2020 – Imperial Knights – Adeptus Mechanicus
2021 Imperial Knights Lists
- Paul McArthur 1st Place War In The Burg GT 2021 – Imperial Knights
- Lee Harris 3rd Place Dakka Kon 2021 – Imperial Knights
- Adam Baker 2nd Place Utah Gamer’s Alliance Open GT 2021 – Imperial Knights
- Aaron Wilson 1st Place F0B 2021 NZ GT 2021 – Imperial Knights
- Andrew Bourbon 3rd Place WG Open – Summer Slaughter 2021 – Imperial Knights – Adeptus Custodes
- Adam Baker 3rd Place Power 9 Games GT 2021 – Imperial Knights
- Brian Jones 1st Place Carnage Warhammer 40K Ere We Go Again Ladz 2021 – Imperial Knights
- Rodney Norman 3rd Place Kippers’ Melee 40K 2021 – Imperial Knights
- Jonatan Holm 3rd Place West Coast GT 2021 – Imperial Knights
2022 Imperial Knights Lists
- Lewis Elmes 3rd Place Twisted Warp 2022 – Imperial Knights
- Sebastian Huber 2nd Place Summer Showdown Grand Tournament 2022 – Imperial Knights
- Jonas Beardsley 3rd Place Maryland OPEN 2022 – Imperial Knights
- Dominique Carette 1st Place The Canadian Shield 2022 – Imperial Knights – Grey Knights
- Tom Cohen 2nd Place Boise Cup 2022 – Imperial Knights
- Kevin Stone 2nd Place Kent Wargames June GT 2022 – Imperial Knights
- Richard Smith 1st Place Branson Brawl GT 2022 – Imperial Knights
- Daniel Hesselberg 2nd Place Viking Games Summer Grand Tournament 2022 – Imperial Knights
- Kayron Caruana 3rd Place The Grand Battery 2022 – Imperial Knights
- Sam Nash 3rd Place DZTV Warhammer 40,000 GT July 2022 2022 – Imperial Knights
- Aaron Kelman 3rd Place Heroes Retreat Mini GT Q3 2022 – Imperial Knights
- Keenan Elliot 1st Place Mork’s Maritime Open 2022 – Adeptus Custodes – Imperial Knights
- Jonas Beardsley 3rd Place Tables & Towers August GT 2022 – Imperial Knights
- Andrew Vawter 2nd Place Seasons of Waaagh! 2022 – Imperial Knights
- Jeremy Atkinson 2nd Place Capital City Bloodbath 2022 – Imperial Knights
- Aidan Hing 2nd Place Jade Tiger Games Inaugural GT 2022 – Imperial Knights
- William Fuhrimann 2nd Place Bembel Clash #4 2022 – Imperial Knights
- George Getaroth 3rd Place Battlefield Birmingham 19 2022 – Imperial Knights
- Michael Duff 3rd Place Da Summer Waaagh 3 2022 – Imperial Knights
- Ben Stevens 2nd Place Grand Tournament Grotkicken 2022 – Imperial Knights
- Clint Eubanks 2nd Place Perils Of The Geekery GT 2022 – Imperial Knights
- Matt Robertson 1st Place Last Of The Summer Winehammer 3 2022 – Imperial Knights
- Chris O’Neill 3rd Place KROOTCON 2022 – Imperial Knights
- Dan Sammons 1st Place Flying Monkey Con 2022 – Imperial Knights
- James Mann 2nd Place Dragon’s Lair GT 2022 – Imperial Knights
- Adam Napier 3rd Place Dragon’s Lair GT #10 2022 – Imperial Knights
- Sam Nash 3rd Place The Southampton Brawl – SCS 2022 – Imperial Knights
- Maik Schierbaum 1st Place RedFoxGT#1 2022 – Imperial Knights
- Manuel Wieczorek 3rd Place Breakings Heads Cup #3 – Berlin 2022 – Adepta Sororitas – Imperial Knights
- Sean Haworth 3rd Place Kippers’ Melee 2022 – Imperial Knights
- Daniel Hesselberg 2nd Place Fantasia Fanatic XLII 2022 – Imperial Knights
- Benjamin Hyvönen 3rd Place Fantasia Fanatic XLII 2022 – Imperial Knights
- Andy Taylor 2nd Place DZTV GT November 2022 – Imperial Knights
- Sid Sidhu 2nd Place Twisted GT 2022 – Imperial Knights
- Eric Marcoux 3rd Place DaBoyz GT 2022 – Imperial Knights
- Jason Kavetsky 2nd Place The Riverside Classic Grand Tournament 2022 – Imperial Knights
- Mark Meng 3rd Place The Riverside Classic Grand Tournament 2022 – Imperial Knights
- Thomas Knight 3rd Place PCG Hosts Lightly Salted’s 40K Fall GT 2022 – Imperial Knights
- Sebastian Maack 2nd Place Baltic Cup X 2022 – Adepta Sororitas – Imperial Knights
- Gavin Heritage 2nd Place Scottish Take Over 11 GT 2022 – Imperial Knights
- Will Milton 3rd Place Hobart GT 2022 – Imperial Knights
- OuX 3rd Place Benéfico ~ ¡Todo Por Ellos! 2022 – Imperial Knights