Hello Ranters or is that as I am in theory, The Ranter you should all probably consider yourselves the Rantees ? Upon further contemplation my long term readers should, I feel, be deserving of a promotion of sorts, and shall henceforth be christened ‘The Ranted’ you know who you are…
Good day and welcome one and all.
There is a small 1500 point 40 player Tournament taking place at a local Expo in a few months, Its a fairly chilled affair and is FW friendly. As it was local I muttered something semi commital about attending , Boomstick almost immediately challanged me to take my Tantalus.
Two things. I’m not huge on 1500 points anyway and it always always feels thin on the ground and incomplete. I only seem to be able to properly balance and ‘finish’armies at 1750 points, obviously I can go bigger too but 1750 has that ‘just right’ feel . Secondly I think the Tantalus is a bit crap for 200+ points , I mean its nearest equivalent is a Stormraven, they have many parallels, one is somewhat better than the other and at roughly the same price point (Much like psyflemen and Ravagers filling the same role in theory) and even then it is considered by some to be a middling choice competitively.
Comparisons aside It ultimately boils down to wittingly fielding an AV12 open topped vehicle that costs over 200 points, it does not even bring something you cant get elsewhere to the party and has no meaningful anti vehicle ability, also I cant honestly see it staying alive for more than a turn on the table. (oh FW why can’t you write decent xeno units. Just.Why ?)
I bought the damn thing though, it IS stunning, so I thought ” sod it, I’ll give it a try” at least my army will look good while I’m handicapping myself .
I thought I would add some other caveats/goals other than trying to get it to not fail completely. Having a tourney looming really helps to get stuff painted and forces me to be organised and systemtic to how I approach painting, so just for fun my other challange is to incorperate as much of my unpainted stuff as humanly possible too and still have something thats at least vaguely usable .
So this got me to thinking, I already know I can build solid lists and win with them consistently, and any mug can do Venom spam, certain greyknight builds are almost a certain loss no matter what I bring/how well I play/how kind the dice are, so realistically unless I bandwagon I wont be winning best general any time soon, this gives me carte blanche to play with any army I want with any units I want /to paint/ and not care, It’s quite liberating in a way. Of course if I do win or even put in a decent showing it’s a big fat two fingers to the spammers/bandwagon and a date with some warm fuzzy smug-time.
So I would like to set you all a challenge and there will be prizes for the winner.
Design me a 1500 point list, it must contain a Tantalus, here is a list of unpainted stuff I own, you must try to use as much of it as possible, but the list must still be functional, so you can use units not in the unpainted list to make it ‘work’ (assume I have it) no coven stuff btw.
Hellions x 14 (there is a recently completed Baron fig to go with)
Duke Sliscus
10 scourges with either HL’s or Haywire guns
Reavers x6 with HL’s
2 x 3 man Truborn squads with DL’s x 2
10 wyches -suitable for any load out
10 warriors , can be split into two 5 man blaster squads
3 Raiders
Razorwing
Reaper
10 harlequins – all trimmings if needs be
Court of the archon- 2 medusa, 3 sslyth , 1 lamean, 3 ur ghul’s
My favorite list WINS and if I decide to actually use it I’ll add to the prize.
To give an example currently one of my best lists is this:
HQ
Homo 50 lq gun + vblade – 15 = 65
Elites
9 Harlequins -162 ,8 kisses -32 , troupe master -20, fusion x 2- 20 =234 (travelling by Tantalus Air)
Troops
Warriors x 5 -45 blaster -15 Raider -60, ff -10 = 130
Warriors x 5 -45 blaster- 15 Raider- 60, ff -10 = 130
Wyches x 9 – 90, hwg’s -18, hek + Vblade -15 ,Raider -60, ff -10 =193
Fast Attack
Scourges 110, 2 x Heat Lances -24 =134
Scourges 110, 2 x Heat Lances -24 =134
Hvy Support
Tantalus -215 Shock Prow -5 , Night fields -10 -230 (it may suck but boy can it Ram, NF gives some protection from melta )
Ravager- 115, Flicker Field -10 =125
Ravager -115, Flicker Field -10 =125
Total– 1500 on the nail
Once I have a list I can get to making a paintting schedule, though the hellions will be getting done now either way as I have started them.
So whatcha got ?
TTFN.
am putting together a 1500pt DE list for Rapid Strike in May…. its not tant friendly but i reckon i can come up with summit……. *Fly*
Well, I made up a very fun list using the tools you listed…but it was 2000 points. Sigh, back to the drawing board!
Aww too bad, I keep doing that too.
hokay….
HQ:
Archon (Husk Blade, Soul Trap, Shadow Field) 135pt
Court of Archon 190pt
1x Lhamaen
2x Medusae
3x Sslyth
3x Ur-Ghul
Tantalus (Hvy Support) (Shock Prow, Night Fields) 230pt
Troop:
10x Wyches (2x Hydra Gauntlets)
Raider (Flickerfields) 190pt
10x Kabalite Warriors (1x Splinter Cannon)
Raider (Splinter Racks, Flickerfield) 180pt
Fast:
5x Scourges (2x Haywire Blaster) 130pt
6x Reavers (2x Heat lance) 156pt
Heavy:
1x Razorwing (Flickerfields) 155pt
1x Ravager (Nightfields, Flickerfield) 125pt
total: 1491
i think it would be a bit of a laugh to play with…. also a decent mix of CC, splinter fire and AV…. also it would be very mobile zipping around the place
Where’s the Tantalus? 🙁
its actually a dedicated transport for a court of the Archon , assuming the points are handy you could theoretically field five …..
Now THAT might have real entertainment value..
that would be awesome if you rolled up against an infantry heavy IG list lol…. i think 2 of them and 3 ravagers would look pretty awesome…. personally i would love to be able to take a squad of 16 incubi and watch as you drove it into a squad….. so much fun! stupid squad limits 🙁
Well, wyches have a squad max of fifteen , Wych bomb anyone ? thats alot of haywire grenades :oP
indeed…. pin a succubus to it as well….. thats a nice 16….
….of course you may want to drop something and max out your Heavies with another ravager or razorwing….
I like the list 🙂
I know you would leave yourself with less dark weapons and vehicles etc but what about running the extra unit of wyches instead of the 2 units of warriors? And with the spare points dropping another homo boy in there? 🙂 extra pain point. 🙂
Okay, heres my list entry:
HQ – Baron (riding with Hellions) 105
– Homo boy 50
Troops – Hellions x 14 224
– Wyches x9 90
Hwg’s x9 18
Hek + Vblade 15
Raider 60
FF 10 193
-Wyches x9 90
Hwg’s x9 18
Hek + Vblade 15
Raider 60
FF 10 193
Elite – Harlequins x 9 162
kisses x 8 32
Troupe master 20
Fusion x 2 20 234 (travelling by Tantalus Air)
Fast Attack -Scourges 110
2 x Heat Lances 24 134
-Scourges 110
2 x Heat Lances 24 134
Heavy Support – Tantalus 215
Shock Prow 5
Night fields 10 230
Total 1497
I just like the look of this list. 🙂
I realize there is no heavy support except the tantalus but it looks like fun. 🙂
Plus there are many ways of dealing with Tanks here. 🙂
Dunno, looks like fun, uses another unit of wyches. 🙂 need painting. I like the idea of a wyche boat convoy. 🙂
You know you have my vote for hellions and especially harlequins. 🙂 they have to go in. Again, needs painting. 🙂 😉 🙂 :-O 🙂
Scourges, need painting.
Also, the homo knocks out that pain point, probably on the hellions??
What you think?
Fun?? i think soo 🙂
Winner??………………………………………………………………………………………………………….
………………………………………………………… :-S
I know what your gunna say.
No ravagers!?!?! Nooo. No support. i know. but try it mate, might work, its a quick list me things, Lots going on in the anti-tank field, just different. With your dice rolls mate, probably more reliable!!! 😛
Actually here is what I’m gonna say :oP
Wyches need a homo to function, having a unit without one is very helpful to your opponents fire priority.
Also just paying 50- points for a pain token does not sit well with me, the Homo will take no further part in the game except maybe give away an easy kill point, just paying the extra 10 points for the LQ gun gives him something to do, the results of which can be surprisingly harsh (current record 8 marines in one go 😉
Only three vehicles is problematic in that your opponent wont have to make any choices , desposing of three open topped vehicles is hardly a challange even for poor lists, the two warrior squads give me more saturation and more scoring stuff, you need the ravagers to either surpress stuff so your vehicles dont evaporate and to also hopefully open some stuff for your Harlies to kill the arm squishy insides.
problem is you just don’t know if the scourges and the Tantalus will turn up at times that are mutually convenient…
there are ways of dealing with tanks for sure, the only problem being that its almost entirely CC really, which means the angry insides will be untouched and then get to shoot an assault you in their turn.
I’ll prob test this alongside the other lists, probably with some little tweaks.
Sssshhh, dont talk about the dice-curse -_-
Suppose i should give this a try, its more whats cool while being semi competitive without the spam
1500 Pts – Dark Eldar Roster
HQ: Archon (1#, 120 pts)
1 Archon @ 120 pts ((C:DE, pg. 84); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Independent Character; Kabalite Armour; Splinter Pistol; Plasma Grenades; Agoniser; Combat Drugs; Shadow Field)
: Court of the Archon (9#, 405 pts)
0 Court of the Archon @ 405 pts ((C:DE, pg. 84); Unit Type: Infantry)
1 Lhamaean (Fleet; Night Vision; Power from Pain; Mistress of Poisons; Kabalite Armour; Splinter Pistol; Poisoned Weapon (2+))
2 Medusae (Fleet; Power from Pain; Eyeburst; Kabalite Armour)
3 Sslyth (Fleet; Feel No Pain; Kabalite Armour; Shardcarbine; Splinter Pistol & CCW)
2 Ur-Ghul (Fleet; Feel No Pain; Furious Charge; Claws and Needle-teeth (CCW))
1 Tantalus (IA) ((IAA1se, pg. 96); Pulse-Disintegrators x2; Unit Type: Vehicle (Skimmer, Fast, Open-topped, Tank); Transport Capacity: 16 models; Night Vision; Deep Strike; Aerial Assault; Enhanced Aethersails; Flickerfield; Scythevanes; Torment Grenade Launchers; Night Shields)
Troops: Kabalite Warriors (6#, 135 pts)
5 Kabalite Warriors @ 135 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x4; Kabalite Armour; Blaster x1)
1 Venom ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)
Troops: Kabalite Warriors (6#, 135 pts)
5 Kabalite Warriors @ 135 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Splinter Rifle x4; Kabalite Armour; Blaster x1)
1 Venom ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 5 models; Night Vision; Splinter Cannons (x2); Flickerfield; Night Shields)
Troops: Wyches (11#, 250 pts)
9 Wyches @ 250 pts ((C:DE, pg. 89); Unit Type: Infantry; Fleet; Night Vision; Power from Pain; Dodge (4+); Splinter Pistol & CCW; Combat Drugs; Plasma Grenades; Wychsuit; Razorflails x2; Haywire Grenades)
1 Hekatrix (Splinter Pistol; Haywire Grenades; Plasma Grenades; Agoniser)
1 Raider ((C:DE, pg. 91); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Transport Capacity: 10 models; Night Vision; Dark Lance x1; Night Shields; Flickerfield)
Heavy Support: Ravager (1#, 125 pts)
1 Ravager @ 125 pts ((C:DE, pg. 92); Unit Type: Vehicle (Skimmer, Fast, Open-topped); Night Vision; Aerial Assault; Dark Lance x3; Night Shields; Flickerfield)
Heavy Support: Razorwing Jetfighter (1#, 175 pts)
1 Razorwing Jetfighter @ 175 pts ((C:DE, pg. 93); Unit Type: Vehicle (Skimmer, Fast); Night Vision; Deep Strike; Aerial Assault; Supersonic; Dark Lance x2; Monoscythe Missile x4; Splinter Cannon x1; Night Shields; Flickerfield)
Heavy Support: Reaper (IA) (1#, 155 pts)
1 Reaper (IA) @ 155 pts ((IAA1se, pg. 94); Storm Vortex Projector; Unit Type: Vehicle (Skimmer, Fast, Open-topped); Night Vision; Aerial Assault; Enhanced Aethersails; Night Shields; Flickerfield)
Total Roster Cost: 1500
Thanks for this boom, I like it , buuut.
Torment launchers on the Tant ? please elaborate ? for five points I would rather have the ram for potential AV15 ramming shenanigans :oP unless you have something subtle/evil in mind ?
I’m ok with venoms but would rather have had the unpainted Raiders in, other than extra darklight being good, why nightfields on the venoms ?
Realy expensive wyche squad there and no homo ? would be better of stripping them out and giving them FNP if poss IMO
have you gone with NF’s accross the board for any particular reason ?
Do you not feel that heavy support is somewhat over invested ?
7 vehicles is not bad @ 1500 when you consider the gigantic points sink that is the court of the archon + Tantalus, I will certainly look at a list based on this when testing.
Cheers
Tormentor Launchers ive choosen for better being able to tank shock infantry as its already a tank and while the armour bonus is nice its a bit last ditch effort on a 200+ tank but thats a personnel preference.
Night Shilds give or take, it makes melta less of an issue as well as ass cannons and psycannons ect knocking 25% of their effective range which is pretty decent in my books something to try out
The expensive wych squad is for mission 4 (helps i wrote those) but also their still good without the pain token and if people really want to pick on their Raider when everything else is on the table then be my guest but at there own peril.
The Venoms are in so its not lots of the same, there also easier to get cover for and provide some good ranged anti infantry- overall i think they balance the list better but not the be all and end all you could easlily swap them for the raiders.
And you can never spend too much on Heavy Support, lol. Rule of cool they look awesome there is no spam so i have no complaints
Ah , you see, the way I was reading it you can fly over a target (hitting it with bladevanes) on the way to ram another ? plus easy access to str 10 is a rare thing in the DE book, givenm the limited AT in this list its nice to have the option, not that I expect it to survive long…
I’ll maybe give it anothr spin with the NF’s if they don’t work I can always strip them out. to date I have found them of little use, just seemd a worthwhile investment on the Tantalus due to it’s comparitive tougness
Surely wyches can do the same job for less, 200 plus points for a t3 no armour save unit in an exploding paper transport hardly seems bargain of the century, I find DE’s fragility forces me to keep squad costs down and to have more squads where possible.
Another option of course is to ram the Tantalus full of wyches ?.
well tbh any of these lists will be distinctly lacking in spam, it’s good to have these ideas anyway and I’ll at least try some of these out.
Cheers
M
Well the idea was to show how much stuff even with point sinks and extra wargear you can still make a decent DE force at 1500 you drop the night fields and the wych wargear you can prob get in some jetbikes or scourges or some other unit. Its all about taste but im enjoying the thought process going into this artical/army so hope some more people put some ideas up.
Well I can’t help you with the list, cuz I’m no authority on DE…or anything, really.
I will wish you luck and hope you have a good ol’ hobby time, though.
🙂
Last time I heard of one of these being used it was a GK player saying he one shotted it first turn :p
Although to be fair he then lost the game against the rest of the army since his opponent kept rolling his 5+ invulns.
At 1500 points though? Like you mentioned 1750 is the sweet spot for DE army builds, I find I can always work out a good(ish) list at this level, 1500 is a bit restrictive and you generally either lose AT or squads.
i found out that the NFs are quite a nice thing to have against necrons…. knocks most of their stuff down to 18 inches meaning its even easier to force them to move…. beyond that…. not really worthwhile….
Razorflails are just not worthwhile IMO, find Hydras much more effective in most cases
Scourges with heat lance are not a great idea, they just dont get in close enough quickly enough to make good use of them…. better to have the Haywires or Glances and sit back…
As per comments above, whilst Haywire grenades are pretty good at opening tin cans, you really dont want it to be your primary method for doing so because wyches do not do being shot at…. they WILL die…. very very very quickly…. as a general rule, never use them to pop anything transporting troops (unless you’re that desperate)… if the explosion doesnt get them, the troops inside will shoot the shit out of them next turn….
Scourges and Reavers are the only units with heat lances, both move the same distance, giving you a 21″ threat range for 2d6 melta.
Haywires on the other hand have better range but against armies you can’t disable are a waste of points.
Haywires are also slightly cheaper and utterly useless against infantry, a squad of scourges with 2 or 4 heatlances pack a punch.
I just don’t see haywires being worth it, if they had a straight up 36″ or 48″ range maybe, but they are a one dimensional weapon.
Wyches are sadly not great with the haywire nades until they fix the assaulting vehicle rules to make it that a successful assault means your automatically in combat with the contents.
On a related note, anyone tried claiming dodge versus vehicle explosions? Technically they are in combat.
Hi Kris, was wondering when you would pop up.
Well I was actually going to experiment with deepstiking the Scourges actually, melta alphastrike, and hope I can jam enough other problems in their face that the scourges can get a second shot, frankly I think scourges are utter rubbish for their cost, ‘jetpacks’ would have made a huge difference though 22 points for a T3 model with a 4+ save is pretty hilarious…
haywires were good for about five mins, then Gk dropped and now Crons ignore supression too (Thanks Ward you pulsating imbecile)
I agree, if you blow a vehicle in CC it makes sense that any escapees would have to fight their way through the people on and around their tank, I have had great sucess with Haywire wyches though so I would not dismiss them, with 15 of them you can pretty much multi assault shutdown a whole parking lot if needs be, I have done it.
I think those *%&$ have nerf faq’d that, though to be honest it makes sense wyches would be able to get out of dodge, just one more reason to give wyches a pain token from the get-go.
I have to admit I’ve been using squads of 5 wyches in venoms with HWG’s.
They haven’t had a heap of use against vehicles as yet, but they have done a reasonable job against other small squads, or as speed bumps. Their also don’t normally register as a threat to most opponents.
Whenever I read the HWG’s description I always wonder if you are meant to get 1 attack per wyche, or just attack ‘as normal’ and get bonus attacks. With bonus attacks wyches are a great choice, with a single each they are O.K.
I know grenades only get one attack, but the descriptions wording in the codex is poor and confusing.
Its a real shame DE transports are so constricting, being able to carry 15 wyches in a raider would have been amazing.
Scourges I currently use a squad of 10 and have had some good luck deepstriking, and surviving fire. The heat lances are particularly good versus heavier tanks, AV 13/14 which is what I’m more likely to face too.
Reavers I have found reasonable, however their combat prowess has disappointed me so far. They only have a champ and VB but I expected more.
The Scourges are also great versus infantry, 18″ heat lances is S6 AP1. They can be devastating if not in vehicle range.
Smaller squads would be good if they could be elites, but I think Reavers are a better option in squads of 6 considering the FoC restrictions.
I also have a Haemy as my HQ though so he gives the Scourges FNP most of the time. Cheap, joins a small Wracks scoring unit, and buffs scourges. Not 100% sold on the idea though.
honestly a five wych squad is useless really, if you want a rouad block and a minimum spend go for three wracks in a venom… makes for a shittty soulless list though.
They are just grenades with funny rules, so one each, they see mto work pretty well so I don’t have any real complaints about them.
ten scourges just seems like a massive points sink, thats ultimately no harder to kill than ten guard in carapace armour, sure four meltas makes for a nice punch in the face, but idon’t know how you really keep them alive, just assaulting them with something will see them dead if not effectively taken out of the game.
Oddly enough I have found the lances more reliable vs low armoured stuff, my lance weps are actually nearly points efficient on av 13-14 and the AP one helps to ensure you actually open the damn things !
I agree scourges in their basic load out should be shooty anti infantry, the heat lance does however mesh up with the carbine ranges well so is probably the best choice of weapon all things considered .
You dont buy Reavers to fight stuff in CC, thats just not what they do, I’m not surprised you are disappointed, they just happen to have some CC ability, I found they work well enough if you bladvane some Fangs/lootas/small unit then shoot and charge them the following turn, they can actually win but ultimately they tie up the stuff that would be hammering your vehicles.
Heamy is just heaping more cost onto a bloated unit, you could try kitting the solarite with an agoniser and having the Baron fly over from a teeny wrack unit (30 pts) with a pain point, then they will have fnp, defensive grenades, good cover saves and a bit of cc punch, with the 4+ saves AND fnp they should be pretty good on non dedicated cc units especially after a round of shooting ?
i just think there are better options for an ok shooty/ok cc unit…. especially as for 220 you could take 5 trueborn kev’d up with DLs and Blasters in a Venom with splinter cannons….. which would be infinitly more effective against heavy infantry or vehicles… bottom line is that scourges dont belong in any army that requires you to be point careful… sadly…
i never want my reavers close enough to even think about cc…. they will just die… quickly
5 wyches on the charge are reasonable against combat squads, and are a good way of getting more venoms, 3 wrack squads are like you said soulless. So far I have resisted taking them…
Wyches are more expensive but a bit more in line with my list, and I can swap straight across to 5 warriors with blaster instead if needed. I’ve also had reasonable success versus guard squads and similar. Also like I said they don’t register as a threat for most opponents which is a huge advantage as a troop.
The Reavers I was mainly hoping would at least capable of taking out tiny squads of marines, particularly if vehicles have been popped and the squad inside whittled down.
If they can gain the token they really increase in survivability.
Just have found this isn’t really the case normally.
Also if you use heat lances on them you still end up within 13″ inches after the combat move away, which can be within charge range of many units.
Blasters make better use of the jetbike shunt, but are less lethal versus vehicles lacking the 9″ 2d6 pen.
I find the PfP rule kind of stupid at the end of the day, you most often send units running off the board, getting no token, vehicles don’t count (even though your blowing up the crew) and only the really killy units can really reap them but are too high an enemy priority to often do much.
Against opponents who aren’t terminator heavy venoms and SC’s are just generally worth their weight in gold.
Scourges are expensive yes, the Baron just adds even more to the cost. If you can use them to pop a LR or similar that’s your points back, if not they work well with Reaver jetbikes. Jetbikes can pop something and the Scourges can take out whatever is inside. They’ll kill about 4-5 marines in a volley. Not amazing, but not terrible.
I’m building my list to try and include duality in as many units as possible, something that DE aren’t inherently that good at, the same as Eldar but to a less extreme extent.
Its a crying shame caltrops are so overpriced, if the price wasn’t so restrictive you could really use them on 6 man squads of reavers.
Plus the Haemy while seeming a waste normally sits in cover with wracks holding an objective, its a nice static unit that is very resistant to fire whilst in cover. It also means I get a spare venom to run around.
Kris, agreed but the turbo boost on the reavers just makes them far more flexible and manouverable… also the 3+ save if they move over 18 (appreciate they cant shoot but is still a viable option and the vanes can still cause some grief on the way over) just makes them out and out better than scourges for getting in close.
problem with a squad of scourges with heat lances as it just never becomes cost sensible… to take 4 you need 10 scourges… thats 220 points before the cost of the lances!!! i can have 10 wyches with haywire grenades, 2x hydras, a hekatrix with an agoniser and a raider with FF for 250…. the other issue with scourges, as with most things in the DE list… is that essentially half the squad is useless on any one turn… if ur going AV, the carbines do diddly… can be quite frustrating at times…
Tried claiming dodge, dismissed out of hand…. incidently i also tried to claim it when my squad of wyches polished off a necron c’taan shard which then went nuclear…. dismissed again… 🙁 definitely of the opinion that a squad in a carrier is far too unlikely to be stunned under current rules. if ur transport explodes around you, you are not standing there composed and ready to shoot… youre unable to shoot and making a dangerous terrain role to move because your balance is shot….
You forgot to metnion the toughness on the reavers, and the drugs and the jetbike move, they are much much much better than scourges which is sad as the Scourges are easily some of the nicest plastic models out there, other than the fact mine need painting and It entertains me to do so for this challange I would never normally take them, ever .
Yeah thats the other frustrating thing about scourges, they are just not equipped to be good at anything in particular, too expensive to buy enough of them to be a viable torrent unit, I don’t think Kelly knew what to do with them, argh , they are just rubbish 🙁
I totally agree , embarked units that get their transport trashed by a cc unit should have to fight its way clear.
i did forget that, youre quite right….
they are fantastic models….. if a little unbalanced (they keep falling over!!!) the lack of combat drugs i can kind of understand as the drugs mainly have use in CC type units… although FNP would be nice…
a change from jump to jet would make the world of difference with this unit…. that way they at least become an option as hit and run units… especially with the heat lances…
I cant give much advice, as im not a DE player. However i would love to see the court of the archon riding a tantalus.
Well sadly, i’ve been buisy lately, otherwise i would have enjoied writing down a list, as i too need to get some more games with my, not-yet-finished-converted Coven Tantalus.
So how did it go and what Army List did you take?
I guess i would have said,take a squad of 15 wyches in the tantalus, a ravanger, a Fighter,
The Baron + hellions, a haemi for the wyches, and fill in the points with either of these: blaster-born in venom, Harpyes with hl, warriors with blaster in raider.
I guess that would be around 1500p.
Slainte
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