|Through Unity, Devastation!|
Today is the first article in the follow up to my series of articles on the 4th edition Tau codex. With the new Tau codex and my impending graduation, I've been a bit behind in getting this out. There have been several sweeping changes to the codex in wargear, units, and rules. The best analogy I can come up with is a character taking a prestige class: the base is still there, but something new and wholly different is there also now. The codex now is both more based on its fluff and competitively viable. As Black Blow Fly correctly pointed out in his article today one of the features of sixth edition, and Tau especially, is that armies tend to play best when played to emphasize the themes of their fluff. The theme of this codex is synergy, so let's look into how that happens.
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