Ynnari 8th Edition

Phoenix Rising Ynnari 8th edition was released on 10-19-19

Unit points throughout Time

Unit NameBattlefield RoleIndexForge WorldCodexChapter Approved 2017Errata 2018Chapter Approved 2018Vigilus DefiantErrata 2019Chapter Approved 2020
TroupeTroops15-13-----11
WychesTroops9-8------
Storm GuardiansTroops7-7--6---
RangersTroops20-12------
Kabalite WarriorsTroops7-6------
Heavy Weapon PlatformTroops5-5------
Guardian DefendersTroops8-8------
Dire AvengersTroops10-8------
WraithknightLord of War402-402--315--285
Vampire RaiderLord of War-850-------
Vampire HunterLord of War-900---1500---
Skathach WraithknightLord of War-520---420---
ScorpionLord of War-650-700-700---
CobraLord of War-550-------
Troupe MasterHQ59-70-----60
ShadowseerHQ134-125-----110
Warlock ConclaveHQ30-30-4545--35
WarlockHQ30-35-5555--45
Warlock Skyrunner ConclaveHQ70-60-----48
SpiritseerHQ66-45-6565--55
ArchonHQ54-70-----55
Warlock SkyrunnerHQ70-65-----60
Autarch with Swooping
Hawk Wings
HQ85-85-----80
WraithseerHQ-150-125-100---
SuccubusHQ72-50------
Farseer SkyrunnerHQ154-130------
FarseerHQ106-100-110110---
Autarch with Warp Jump GeneratorHQ73--------
Autarch SkyrunnerHQ94-95------
AutarchHQ65-65------
The VisarchHQ141------12080
The YncarneHQ337-------280
YvraineHQ132-------115
VoidweaversHeavy Support68-68-----55
StarweaverHeavy Support79-79-----60
Dark ReapersHeavy Support5-5-1212--9
War WalkersHeavy Support61-50--40--35
WraithlordHeavy Support103-103--85--80
RavagerHeavy Support95-80-----95
FalconHeavy Support174-125--110--100
Fire PrismHeavy Support158-155-----140
Warp HunterHeavy Support-235-285-175---
TantalusHeavy Support-350-400-400---
Support WeaponsHeavy Support77-30--25---
ReaperHeavy Support-150-------
Night SpinnerHeavy Support155-135--110---
LynxHeavy Support-325-------
Webway GateFortification--120-----90
Razorwing JetfighterFlyer115-105-----115
Crimson HunterFlyer143-120-----128
Crimson Hunter ExarchFlyer183-135-----150
Voidraven BomberFlyer169-155------
Hemlock WraithfighterFlyer211-200------
SkyweaversFast Attack35-30-----25
Warp SpidersFast Attack14-10-----9
Razorwing FlocksFast Attack7-1214----12
HellionsFast Attack17-14-----12
ReaversFast Attack30-19-----16
Shining SpearsFast Attack24-18--24--20
VypersFast Attack64-50--40--35
HornetFast Attack-85---60--50
WindridersFast Attack20-18--16---
Wasp Assault WalkerFast Attack-90-65-55---
Swooping HawksFast Attack10-6------
ScourgesFast Attack14-12------
PhoenixFast Attack-135-183-183---
NightwingFast Attack-76-------
KhymeraeFast Attack10-10------
Clawed FiendsFast Attack32-32------
Death JesterElite75-4560----45
Howling BansheesElite12-9-----7
Striking ScorpionsElite17-13--10--8
Fire DragonsElite7-7--10--8
IncubiElite18-16-----14
MandrakesElite19-16-----15
LhamaeanElite32-1518----15
SslythElite44-2731----27
WraithguardElite23-23------
WraithbladesElite29-29------
Ur-GhulElite30-152015----
Shadow SpectresElite-8-------
Shadow Spectre ExarchElite-12-------
MedusaeElite28-2121-----
Kabalite TruebornElite11--------
Hekatrix BloodbridesElite13--------
BeastmasterElite56-36------
Wave SerpentDedicated Transport107-107--120---
Wave SerpentDedicated Transport107-107--120---
VenomDedicated Transport65-55------
Unit NameBattlefield RoleIndexForge WorldCodexChapter Approved 2017Errata 2018Chapter Approved 2018Vigilus DefiantErrata 2019Chapter Approved 2019

 

Ynnari Special Rules

The rules presented in this section are intended to be used in addition to those presented in Codex: Craftworlds, Codex: Drukhari and Codex: Harlequins. If your army is Battle-forged, you can include Yvraine, the Visarch, or the Yncarne in any Craftworlds, HARLEQUINS or DRUKHARI Detachment (as defined in their respective codexes), provided that the Detachment does not include any of the following units: any AELDARI named character (other than Yvraine, the Visarch or the Yncarne), any Mandrakes, the Avatar of Khaine, Solitaires or any <HAEMONCULUS COVEN> units. Yvraine, the Visarch and/or the Yncarne can be included in such a Detachment even if a rule (e.g. the Battle Brothers matched play rule) states that every unit in the Detachment must be from the same faction and that faction cannot be AELDARI. If Yvraine, the Visarch or the Yncarne is included in a Craftworlds, HARLEQUINS or DRUKHARI Detachment, you can choose for that Detachment to either remain a Craftworlds, HARLEQUINS or DRUKHARI Detachment, or for that Detachment to become an YNNARI Detachment. If you choose for the Detachment to remain a Craftworlds, HARLEQUINS or DRUKHARI Detachment, then Yvraine, the Visarch and/or the Yncarne can be included in that Detachment without preventing other units from gaining the following Detachment abilities: The Path of War, Craftworld Attributes, Vanguard of the Dark City, Raiding Force, Drukhari Obsessions, Defenders of the Black Library, Masque Forms. Note that Yvraine, the Visarch and the Yncarne do not benefit from any of these abilities themselves. If you choose for the Detachment to become an YNNARI Detachment, then units in that Detachment gain the YNNARI keyword (note that this is not a Faction keyword). The Detachment is no longer considered to be a Craftworlds, HARLEQUINS or DRUKHARI Detachment, and so cannot use their respective Detachment abilities, Stratagems, Warlord Traits, Relics, psychic powers or Tactical Objectives. Also note that you cannot use Craftworlds, Harlequins and Drukhari Stratagems or psychic powers to affect YNNARI units from your army, even though they may have the appropriate keyword (you cannot use a Craftworlds Stratagem to affect an ASURYANI unit from your army that has the YNNARI keyword, you cannot use a psychic power to affect a friendly ASURYANI unit that has the YNNARI keyword etc.).

If your army is Battle-forged, all Troops units in YNNARI Detachments gain the Reclaim the Galaxy ability. In addition, if your army is Battle-forged, all YNNARI units (other than BEASTS, INCUBI and SCOURGE units) in YNNARI Detachments gain the Strength From Death ability.

Reclaim the Galaxy: A unit with this ability that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit has a similar ability, then it is controlled by the player who has the most models within range as normal.

Strength from Death: When a unit is destroyed, units from your army with this ability draw strength from death until the end of the turn. If a unit is drawing strength from death, that unit fights first in the Fight phase, even if it did not charge. If the enemy has units that have charged, or that have an ability that allows them to fight first in the Fight phase, then alternate choosing units to fight with, starting with the player whose turn is taking place. When resolving an attack made with a melee weapon by a model that is drawing strength from death, and that made a charge move this turn or has another ability that allows it to fight first in the Fight phase, add 1 to the hit roll.

Psykers of the Reborn: Instead of knowing powers from the Runes of Battle, Runes of Fate or Phantasmancy discipline, YNNARI PSYKERS must know their powers from the Revenant discipline

Ynnari Stratagems

As of 04-20-2020 Ynnari Stratagems groups are…

  • Universal Stratagems
  • Ynnari Stratagems

(See tabs for details)  

  As of 08-03-2017 Universal Stratagems are…

Command Re-Roll: 1 CP

You can re-roll any single dice.

Counter-Offensive: 2 CP

Used right after an enemy unit that charged has fought. Select one of your own eligible units and fight with it next.

Insane Bravery: 2 CP

You can automatically pass a single Morale test and must be used before taking the test.

Prepared Positions: 2 CP

At the start of the first battle round, before the first turn begins. Until the end of the first turn, all units from your army that are wholly within your Deployment Zone, other than Titanic units, receive the benefit of cover, even while they are are not entirely on or in a terrain feature. A unit that is already receiving the benefit of cover gains no additional benefit from this Stratagem. 

If your army is Battle-forged and includes any YNNARI Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here, meaning you can spend Command Points to activate them. These help to reflect the unique strategies used by the Reborn on the battlefield. If a Stratagem is used before the battle to upgrade a unit (e.g. Exalted of Ynnead) and you have an army roster, you must note on it which Stratagems are used to upgrade which units.

A Taste for Death: 1 CP

Use this Stratagem in the Shooting or Charge phase, when an enemy unit is destroyed as a result of an attack made with a ranged weapon by an YNNARI model from your army. Until the end of the turn, when resolving an attack made with a melee weapon by a model in that model’s unit, add 1 to the hit roll.

Whispering Spirits: 2 CP

Use this Stratagem in the Morale phase, before a Morale test is taken for an enemy unit within 1″ of any YNNARI units from your army. Until the end of the phase, subtract 2 from that enemy unit’s Leadership characteristic.

United in Death: 2 CP

Use this Stratagem at the start of the Fight phase. Select one REBORN ASURYANI , one REBORN HARLEQUINS and one REBORN DRUKHARI unit from your army. Until the end of that phase, add 1 to the Attacks characteristic of models in those units whilst they are drawing strength from death.

Inevitable Fate: 2 CP

Use this Stratagem at the start of the Fight phase. Select one enemy unit. Until the end of that phase, when resolving an attack made with a melee weapon by an YNNARI unit from your army against that unit, you can re-roll the wound roll.

Acolyte of Ynnead: 2 CP

Use this Stratagem before an YNNARI PSYKER model from your army attempts to manifest a psychic power from the Revenant discipline. Add 3 to the total for that Psychic test if any enemy units were destroyed this phase.

Reborn Together: 1 CP

Use this Stratagem at the start of the Morale phase. Until the end of that phase, add 2 to the Leadership characteristic of YNNARI units from your army whilst they are within 6″ of any other friendly YNNARI units.

Shrine of the Whispering God: 1 CP

Use this Stratagem before the battle. Select up to three YNNARI INCUBI units from your army. Those units gain the Strength From Death ability.

Aretefacts of Death: 1 CP

Use this Stratagem before the battle. Your army can have one additional Relic of Ynnead. All of the Relics your army includes must be different and be given to different models.

Webway Ambush: 1/3 CP

Use this Stratagem during deployment. If you spend 1 CP, you can set up one YNNARI INFANTRY , YNNARI BIKER or YNNARI BEAST unit from your army in the webway instead of placing it on the battlefield. If you spend 3 CPs, you can set up two such units in the webway instead. A unit in the webway can emerge at the end of any of your Movement phases – set it up anywhere on the battlefield that is more than 9” away from any enemy models. This Stratagem can only be used once per battle

Exalted of Ynnead: 1 CP

Use this Stratagem before the battle, after nominating your Warlord. Select one Ynnari CHARACTER model from your army that is not your Warlord and generate one Warlord Trait for it; it is regarded as your Warlord for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once per battle.

Back from the Brink: 2 CP

Use this Stratagem in any phase, when an YNNARI INFANTRY CHARACTER or YNNARI BIKER CHARACTER model from your army is destroyed. Roll one D6; on a 4+ return that model to play with D3 wounds remaining, placing it as close as possible to its previous position and more than 1″ away from any enemy models. This Stratagem cannot be used on the same model more than once per battle.

The Great Enemy: 1 CP

Use this Stratagem in the Fight phase, when an YNNARI unit from your army is chosen to fight with. Until the end of that phase, when resolving an attack made by a model in that unit against a SLAANESH unit, you can re-roll the wound roll.

Fire and Fade: 1 CP

You can use this Stratagem in your Shooting phase, after an YNNARI unit from your army shoots. That unit can move up to 7″ as if it were your Movement phase, but it cannot Advance as part of that move and cannot charge this turn.

Deadly Misdirection: 2 CP

Use this Stratagem in your Movement phase, when an YNNARI unit from your army Falls Back. That unit can still shoot and charge this turn

Souls of the Strongest: 1 CP

Use this Stratagem in any phase, when your opponent’s Warlord is destroyed. Until the end of the battle, units from your army with the Strength From Death ability draw strength from death, even if a unit has not been destroyed in a turn.

Lightning-Fast Reactions: 1 CP

Use this Stratagem in your opponent’s Shooting phase or the Fight phase, when an YNNARI unit from your army with the INFANTRY and/or FLY keyword is chosen as the target of an attack. Until the end of that phase, when resolving an attack against that unit, subtract 1 from the hit roll.

Ynnari Unique Items

As of 04-20-2020 Ynnari Unique Item groups are…

  • Relics of Ynnead

(See tabs for details)

If your army is led by an YNNARI Warlord, you can give one of the following Relics of Ynnead to an YNNARI CHARACTER model from your army. Named characters and VEHICLE models cannot be given any of the following Relics. Note that some Relics are weapons that replace one of the model’s existing weapons. Where this is the case, you must, if you are using points values, still pay the cost of the weapon that is being replaced.

Hungering Blade

Model equipped with a power sword, star glaive or husk blade only. This Relic replaces a power sword, star glaive or husk blade and has the following profile: Hungering Blade Melee S+3 AP-3 D2 Abilities: When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage.

Song of Ynnead

Model equipped with a shuriken pistol only. This Relic replaces a shuriken pistol and has the following profile: Song of Ynnead 18″ Pistol 3 S5 AP-1 D1 Abilities: When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has an Armour Penetration characteristic of -3 for that attack. If any models in a unit are destroyed as a result of an attack made with this weapon in a turn, subtract 1 from the Leadership characteristic of that unit until the end of that turn.

Mirrorgaze

When resolving an attack made against a model with this Relic, subtract 1 from the hit roll.

Soulsnare

Once per game, when a model with this Relic is chosen to shoot with in your Shooting phase, that model can throw the Soulsnare instead of shooting with any ranged weapons it is equipped with. Select one enemy unit within 6″ of and visible to that model, and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds, and that model regains up to a number of wounds equal to the number of wounds lost by that unit; on a 6, that enemy unit suffers D6 mortal wounds and that model regains any lost wounds.

The Lost Shroud

When resolving an attack made against a model with this Relic, halve any damage inflicted (rounding up). When a model with this Relic would lose a wound, roll one D6; on a 5+ that wound is not lost.

Corag Hai’s Locket

When an enemy unit is destroyed as a result of an attack made by a model with this Relic, add 1 to that model’s Move and Attacks characteristics.

Ynnari Psychic Powers

As of 04-20-2020 Ynnari Psychic Powers are…

  • Revenant Discipline

(See tabs for details)

Before the battle, generate the psychic powers for YNNARI PSYKER models that know powers from the Revenant discipline using the table below. You can select which powers the psyker knows.

Gaze of Ynnead: WC 6

If manifested, select one enemy unit that is within 18″ of and visible to this psyker and roll one D6: on a 1, that unit suffers 1 mortal wound; on a 2-5 that unit suffers D3 mortal wounds; on a 6, that unit suffers D6 mortal wounds.

Storm of Whispers: WC 6

If manifested, roll three D6 for each enemy unit within 6″ of this psyker; for each result of 6, the unit being rolled for suffers 1 mortal wound.

Word of the Phoenix: WC 5

If manifested, select one friendly YNNARI INFANTRY or YNNARI BIKER unit within 18″ of this psyker. If that unit contains a model that has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models from that unit have been destroyed, roll one D6; on a 4+ you can return one destroyed model from that unit to the battlefield with 1 wound remaining, placing it in unit coherency (if the model cannot be placed in this way, it is not returned to the battlefield).

Unbind Souls: WC 6

If manifested, select one enemy unit within 18″ of this psyker. Until the start of your next Psychic phase, when resolving an attack made with a melee weapon by a friendly YNNARI model against that enemy unit, you can re-roll the wound roll.

Shield of Ynnead: WC 7

If manifested, until the start of your next Psychic phase, friendly YNNARI units have a 5+ invulnerable save whilst they are within 6″ of this psyker.

Ancestor’s Grace: WC 5

If manifested, select one friendly YNNARI unit within 18″ of this psyker. Until the start of your next Psychic phase, when resolving an attack made by a model in that unit, re-roll a hit roll of 1.

Ynnari Warlord Traits

 

As of 04-20-2020 Ynnari Warlord Trait groups are…

  • Universal Warlord Traits
  • Ynnari Warlord Traits

(See tabs for details)

If your Warlord is a Character, it can use a Warlord trait. Choose your Warlord Trait immediately before either player stats to deploy their army

Legendary Fighter: 

If this Warlord charges in the Charge phase, add 1 to their Attack’s characteristic until the end of the ensuing Fight phase.

Inspiring Leader: 

Friendly units within 6″ of this Warlord can add 1 to their Leadership characteristic.

Tenacious Survivor:

Roll a dice each time this Warlord loses a wound. On a 6, does not lose the wound.

If an YNNARI CHARACTER model is your Warlord, you can use the Ynnari Warlord Traits table to determine what Warlord Trait they have. You can select one.

Lord of Rebirth:

At the start of the battle round, this Warlord regains up to 1 lost wound. When this Warlord would lose a wound, roll one D6; on a 5+ that wound is not lost.

Warden of Souls:

Whilst this Warlord is drawing strength from death, add 1 to their Attacks and Strength characteristics.

Walker of Many Paths: 

Once per turn, when resolving an attack made by this Warlord, you can re-roll one hit roll or you can re-roll one wound roll. Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.

Fear of the Grave:

Subtract 1 from the Leadership characteristic of models in enemy units whilst their unit is within 6″ of this Warlord; subtract 2 instead if any enemy units have been destroyed as a result of an attack made by this Warlord this turn.

Favoured of Ynnead:

When this Warlord piles in or consolidates, they can move up to 6″ instead of up to 3″.

Master of Death: 

When resolving an attack made with a melee weapon by this Warlord, an unmodified hit roll of 6 scores 1 additional hit.

Ynnari Resources

FAQs

Winning Ynnari Lists of 8th edition

2017 Ynnari Lists

  1. Jeremy Veysseire 2nd Overall Boise Cup GT 2017
  2. Michael Dehoyos 1st Overall Warzone Houston GT
  3. Rupert Campbell 3rd Overall Wet Coast GT 2017
  4. Davin Swann 2nd Overall The Brawl 2017
  5. Carter Leach 3rd Overall Come the Apocalypse GT 2017
  6. Daniel Olivas 3rd Overall Rise of the Primarch 2017
  7. Reupert Campbell 3rd Overall Attack-X 2017
  8. Cameron Pineiro 2nd Overall Dragon Fall 2017
  9. Sean Nayden 3rd Overall Battle for Salvation 2017
  10. Matthew Edmonds 1st Overall Blood and Glory 2017
  11. Sean Nayden 3rd Overall Portal CT Winter GT

2018 Ynnari Lists

  1. Nick Nanavati 1st Overall Las Vegas Open 2018
  2. Tony Grippando 2nd Overall Las Vegas Open 2018
  3. Rupert Campbell 1st Overall Wetcoast GT 2018
  4. Bruce Merker 1st Overall March Madness 5 2018
  5. Matt Johansen 3rd Overall Da Momma’s Boyz Spring Brawl 2018
  6. Devin Swann 3rd Overall TBMC ITC GT 2018
  7. Tim Deetlefs 3rd Overall Beef and Wing Brawl 2018
  8. Daniel Olivas 3rd Overall Gentlemen’s GT 2018
  9. Michael Dehoyos 3rd Overall Sidewinder GT 2018
  10. Konrad Bartkiewicz 2nd Overall Caledonian Revolution 2018
  11. Tony Thebeau 1st Overall Show-Me Showdown 2018
  12. Michael Dehoyos 3rd Overall Grimdark GT 2018
  13. Malik Amin Rubio 3rd Overall The North West Open 2018
  14. David Rodriguez 3rd Overall MAGS Championship 2018
  15. Sean Li 2nd Overall Capital City Bloodbath 2018
  16. Nick Nanavati 1st Overall WargamesCon 2018
  17. Isaac Bates 3rd Overall Bridge City Open 2018
  18. Nick Nanavati 3rd Overall Nova Open 2018
  19. Daniel Olivas 1st Overall Catachan Won’t Fall GT 2018
  20. Colin Sherman 1st Overall Fall Of the Emperor GT 2018
  21. Elliott Levy 2nd Overall Dragon Fall 2018
  22. Elliot Levy 1st Overall Michigan GT 2018
  23. Iain Andrew 2nd Overall Overwatch Open V 2018
  24. Colin Sherman 3rd Overall Renegade Open GT 2018
  25. Malik Amin Rubio 1st Overall Alliance Open Grand Tournament 2018
  26. Mikey Herbert 2nd Overall Alliance Open Grand Tournament 2018
  27. Simon Miller 3rd Overall Imps Open 2018
  28. Matt Johansen 2nd Overall The Rudder GT 2018

2019 Ynnari Lists

  1. Daniel Olivas 1st Overall Athoria’s First last chance GT 2019
  2. Colin Sherman 1st Overall Aberdeen LVO Warmup GT 2019
  3. Sean Nayden 1st Overall Goldensprue Cup GT 2019
  4. Andrew Hayes 3rd Overall New Year Knockout 2019
  5. Alex Harrison 2nd Overall LVO 40k Champs 2019
  6. Daniel Olivas 2nd Overall Scorched Earth Open 2019