Well as a certain FW release has made wraithguard lists a subject of interest atm it seems like my writing schedule has caught up with the times nicely, on the subject of writing schedule we are not far shy of completing the write ups for the entire book, there are only two elites to cover and I think HQ will likely split up into two posts possibly three depending how much I find to blither about.
They can be elites in 5’s or troops at ten , it’s quite nice to have the option of T6 troops, I feel they are a much better troop and objective sitter than an elite unit.
Lets do the usual breakdown starting with the stats , WS and BS 4 the ‘game standard’ so little to report here , str 5 is nice enough but you really do not want these guys in CC unless it’s a necessary evil, assuming no power fist they will eventually beat a tactical squad … and I suppose fi the wraithguns fail to do much to a tank a follow up charge of str 5 on rear armour is worth a go?
T6 is the real eyebrow raiser here , coupled with their decent armour save they are effectively immune to small arms fire , though DE will chew em up the same as marines….
1 wound is, I suppose, to be expected though I think they would possibly justify their price/effectiveness better with a 2 wound profile, le sigh. ld10/fearless is nice , though I’m not keen on the prospect of fearless wounds…
Wraithsight- is made of lame ,fail and aids , buy a warlock , it still sucks that if for some reason you don’t have them in range your overpriced models will do jack shit one sixth of the time, one despises unreliability of this kind. you can mostly mitigate it though.
The Wraithcannon – Their only piece of shit kit, I kinda hate these things , woefully short range is the first problem , you can kinda get round this by running them in a serpent , but this then gives the problem of not enough bodies/guns , and dragons are far more dangerous to tanks , pretty much just as lethal to everything else and cost less than half , they are also both elites. I ONLY run Wraithguard for fun. My main gripe with Wraithguns is that they are an overcomplex rule to give a net result somewhat worse than a meltagun that costs more to put on the table, the only good D weapon breaks from the shitty D-table and is apocalypse only (All hail the mighty Cobra).
lets have D-guns ignore invulns/fields , that should help balance out the Thundernator spam that is rife these days.
Also now that the vehicle table has changed they are even weaker AT guns, good for suppression maybe, pretty much just a heavy haywire greande, but unless you take ten hardly worth planning around. D weapons need an overhaul in the next book. I tend to think guide helps out with the lethality somewhat , you can also use doom to re roll ones or if you are trying to kill something MC like you can use doom to re roll anything thats not a six if you wish.
Warlock- Is a must have as he turns of wraithsight , he can add to their ranged or CC AT with a singing spear or Witch blade, choosing enhance helps them in CC , making them I and Ws 5 , which is non too shabby , shame about the lack of attacks and grenades really. the only other power worth consideration is Conceal , 5+ perma cover save ? it’ll do nicely , I prefer the conceal to be honest as WG drop like flies to high str high ap weps, especially worthwhile on the bigger squads as you will get more chances to save , coupled with fortune you can go out of cover if needs be.
I would like a Bonesinger really …FNP?
Wraithguard are difficult to pigeon hole as they neither excel at shooing or close combat , their guns whilst effective do not put out enough shots to be a truely terrifying threat to anything other than lone MC’s who are an endangered species in 5th anyway , they are good at suppressing vehicles and with big enough squads can do an adequate job of AT , @ 350 points for a ten man unit it’s nothing to write home about . Likewise their CC output is meagre but fortunately because of their toughness they can be a good tar pit , again not really what I want from 350 points of anything……
Glad to see the articals back agian. In my opinion Wraithguard are a true enigma they arnt bad, they arnt good and never in the middle when based on the rest of the eldar army, it really depends on your opponant and what they feild, Plasma weapons and HW’s arent as prominant these days and torrants seem the way of the game at the mo, something Wraithguard are good at dealing with so i think overall they are better in the current meta than they were a few years ago.
The big disageement with the artical is on the warlock and his power for me you have to take destructor if in a Serpent so they are more multi role if needed and if in a big squad enhance as they should always be getting cover saves if playing objectives (most the time anyway) and the extra Ws+I make them pretty decent in combat where they will always end up, as shooting alone very rarely can deal with them when taken in number.
As an aside will you be covering all the FW units in the future of these aritcals? Not sure if you have had any experience with them but can offer some advise if needed as i have some and play against the rest often enough.
I had a poke at making a list with a Wraithseer in it and got this one:
Wraithseer w/ Scatter Laser
Avatar of Khaine
Wraithguard x 10 w/ Warlock
Wraithguard x 10 w/ Warlock
Wraithlord w/ Wraithsword and EML
Wraithlord w/ Wraithsword and EML
Wraithlord w/ Wraithsword and EML
Then I realised it is both, a) shit, and b) hideously expensive lol. There goes another dream in tatters.
Oh well, I’ll just have to make do with DAVU/FDs…
hay boom, I’m fairly convinced plasma will see a bit of a renaissance soon enough, blame the bandwagon…
Wraithguard will suck the fat one VS DE torrent, I’m really not sure they are sitting too happy in the current meta at all.
Lol I’m going to disagree on the destructor, I think 5 in a serpent are a waste of time anyway, dragons just flat do it better and more for less the destructor does give some duality ,but wraithguns are a different thing entirely, they just don’t work together, A singing spear will add to their AT ability which (needs the help) and they will suck vs hoard anyway , so better to give em enhance or the free cover, just my 2p I don’t think you are wrong, it just does not work for me, wraithguard don’t really know what they are anyway, lets not confuse them more eh ?
I’m tempted to do the FW units yes , will try and get some play time in with them , I guess Ill do IA11 ? in the same fashion as the books.
Cheers
i love wraithguard, sure a 10man squad is pricey but:
it scores
anything within 12′ WILL DIE
in CC if they charge high S helps
giving the seer conceal makes them a LOT more survivalbe.