So Its been a while since I posted any of my thoughts on lists, I have written and tweaked about four or five lists with different concepts recently but here are two I feel ready to run out for some hard playtesting.
First up, A list I have named the SDS or Soulless Dirty Spam. Its one dimensional super min/maxed (venom ) spammy , its going to be boring to play with or against and even a lobotomised baboon could do quite well with it after minimal practice.
As a side note I think it will look a bit shite on the table and anyone who is not a mindless painting servitor will no doubt want to kill themselves after the fifth or sixth venom is painted. But hen all is said and done though, It’s difficult to fault it’s potential effectiveness.
the heamo’s only real purpose here is to fill that minimum Hq requirement, for me , in a really competitive context the DE characters are a big let down, especially if you are going without special characters for one reason or t’other. He can float in the backfield and give FNP and some more wounds to anything demeched nearby. okay so I’m scratching around but tbh ,DE just don’t need HQ’s.(but thats a discussion for another time)
The Trueborn are experimental in this configuration, but really helps to max the torrent of poison also with my abysmal rolling I have seen no real improvement from 3-4 blasters , this squad can now also tear up anything you care to point it at , even at a good distance .
The wyches are there for the classic DE first turn charge on tank bunkers and the like they also have other roles they can perform, that runs to and includes speed bumping,ultimately multi charging tanks and shutting them down for even a turn is gold, if all their vehicls are stunned or out of range or whatever , the only way to shift the girls is to get out their boxes , maybe we loose 60 points of wyches but the ensuing splinter spam can pretty much erase anything not tank-like .
Its not particularly lance heavy with 21 Darklight weps in total, but combined with the wyches haywires hopefully buying some time for your main lance batteries to work, you should be able to focus fire down 2-3 vehicles per turn, there is enough splinter fire to tear a hole in reality so once de-meched things should be pretty simple, 144 splinter shots at long range and 168 once closer in can evaporate anything.
Ravagers do their usual thing , the NF’s are again a bit of an experiment, but you need the ravagers to stay up in here so I thought I would try again .
This second list I much prefer
Wyches for tarpit/speedbump starting with FNP they rush out to shut down tanks and be a nuisance, more longer range lances than usual to get stunning and opening boxes early on, especially important as you want a nice freshly de meched unit to utterly destroy with the razorwing when it arrives (I’m looking forward to discussing these in an upcoming rave review)
Its a more balanced approach which I prefer, and actually contains some units I just enjoy playing with, though at the same time I think this gives a good player plenty of tools to work with, I like reavers for their melta but they are also golden for smashing long fags and lootas etc. The NF’s on the ravagers are again an experiment and will likely be replaced with FF’s if they continue to be fail.
I’ll likely end up with some variant of the second list after playtesting even though a fully tested and tweaked version of the SDS is ‘safer’, I’m just not prepared to spam anymore,and believe the DE book to be internally balanced enough to produce truly excellent non-spam lists, but as a list writing exercise and an example of what ‘can’ be done with the DE the SDS is just plain nasty .
I like the second more. Though I would swap the Venom Blaster Warriors for some 4xWracks in Raiders, dump the Arena Champ+Venom Blade on the Reavers or the Wyches and put FF on all 4 Raiders. Feels too lacking on scoring presence.
I mean, you have Liquifier Guns, 2 Venoms and Razorwing Missiles. The anti-infantry is already covered. Also, you know, Wracks have CC poisoned attacks.
Small Wych squads don’t do much of anything, besides dying. Large ones at least can Haywire something.
Hi GX, thanks for the thoughts, its nice to have something to bounce around, I find a different perspective can be golden with list writing.
I like the venom blaster warriors, in a venom they represent upto 20 splinter shots and can threaten tanks too, 4 wracks is not going to do anything….
I believe the list ‘needs’ that extra darkmatter, In my experience the 10 points for the champion is worthwhile its bloody annoying having them run off, they tend to attract a fair bit of shooting so panic checks are a regular occorance, plus I often find they can get stuck in combat , the venom blades are not really needed but its nice when your reavers can actually put a few wounds down rather than flubbinng/needing 5’s, Ill be keeping an eye on them.
I did think about FF’s for the raiders, and its an option I may cycle in on one of the tests, however , with flat outs ,cover and using venoms/reavers to screen, im not 100% convinced I will need them.
Its not weak for scoring, given, it’s not particularly strong either, I feel it’s plenty enough to work with.
I’m finding the mini wych squads work great as tank supression suicide bombers, if you need to tarpit something you just use your superior mobility to put multiple units in CC at once, 15 wyches is alright gangbanging something you have just turned into a poisoned pincusion (list has 4 venoms BTW not 2) As I said I’ll put this on the table now and gather experience with it and make any tweaks from there.
I meant 2 Venoms with my suggestions.
And also, you don’t lose any Darkmatter, just swapping the Blasters for the DL on the Raiders.
And I meant said comment because I have seen several people on the Internet trying the “super MSU wych spam” army and, well, getting curb-stomped. Really don’t care about spam. Is just a choice on army building.