Received today as it reminded them of me. Lol the cap fitz, I shall wear it
Quick update for everyone. I Have played two games with my first test Tantalus list , one vs Iron warriors codex marines including a pimped Contemptor and then a game VS Crons, both were wins , but we’ll get to that.
How does the Tantalus shape up so far , well admittedly my dice have been failing hard (first game syndrome ?) so my current opinion my not be a true picture of how it actually goes.
In the first game it dropped down allowing the quins to pop out and melt his pred annhilator after that it’s involvement was limited, I did mangage to pop the thunderfire with the failintegrators and then a master of the forge after which it blew up when he landed an Ironclad on its bum (in a tourney game this would not have happened as he would have had to drop it first turn but forgot, how would you play that in a tourney ? in theory ‘forgetting’ can work to your advantage ? so I was underwhelmed with it’s first outing. Note:I have recently been convinced to give Agonisers another go and this game confirmed I still cannot roll fours on demand , to hit or to wound I had a wych squd with FNP charge a damaged unit of marines and get its ass kicked, agoniser killed one man in three rounds… (first game syndrome ?)
Second game was a lesson in frustration, necrons are NOT fun to play against, same as last time , dropped down from the sky, Quins melt a monolith, good start , I had messed up the quins disembark and half the squad got hosed by immortals D’oh , they then charged some scarabs , failed to do a single casualty (20 attacks ?!) and got eaten by them in the following turns , even with me hitting and running for more shooty/charge , total flubbage, quins are stupidly frail , if you bounce they die , Doom and fortune is certainly missed, if the melta did not seem to be paying it’s way I would definitely consider dropping them , I may yet , pending more games.
tantalus did a flyover into a tank shock, the flyover got two hits on the scarabs I overflew I then rolled two ones …. in theory I had a good chance of wiping all four bases there as its str 7 , apparently not , on the flip side the five man unit of crons I hit on the other side took one look at the tantalus and decided to leg it , little did they know that all those blades were just painted nerf-foam…
A Dark Glance ? oh the irony.
later I overflew those immortals , dropping five of them, four got up (from this point in the game he completely refused to fail WBB rolls) one of the character types made 8 wbb rolls…
Can someone please explain why they do not stand straight back up into combat if killed in combat ? or is it just the usual Wardex BS ?
in the same turn the character in from the immortal squad got up again and the stormlord got back up on full wounds. I was tearing my hair out three modles lef on the table for 2-3 turns taking everything I could throw at them getting up over and over, in the end the Tantalus gave stormie an AP2 bath and he died, it was significantly cheapened by the fact I had had to do something like ten successful wounds to him and dedicate such a disproportionate amount of my army/game to get rid of him, apparently it could have been worse, he could have been running res-orbs ??!?!?
I hindsight I won comfortably but this has to be one of the most frustrating games I have played in recent memory. Shockingly the Tantalus did survive the game, again it did not do much and it only got to have a go at killing the swarmlord because he is a ridiculous jack-in-a-box, “I am Necron Mac leod of the clan Mc Leod and I cannot die !”
Current verdict on the Tantalus =
Right onto hot topic of the moment year , DE AT or the lack therof , Stalek was talking about Ramdar the other day , And I thought to myself, str 10 auto hits which skimmers cant dodge ? (anyone facing many 3++ cover ravens atm ?) so I proffer for your amusement “Dark Ramdar”.
Just a disclaimer, I am well aware this is a shitty spam list and it is in all likelihood not very good, but it will be fun seeing If it can be made to work or at least a variant of it.
Homo+ lq gun
4 Trueborn + 4 Shredders = Raider + prow+sails – 148
4 Trueborn + 4 Shredders = Raider + prow+sails – 148
4 Trueborn + 4 Shredders = Raider + prow+sails – 148
5 wracks + Lq gun + raider+ prow+sails+ FField+ tormentors – 140
5 wracks + Lq gun + raider+ prow+sails+ FField + tormentors- 140
5 wracks + Lq gun + raider+ prow+sails+ FField + tormentors- 140
5 wracks + Lq gun + raider+ prow+sails+ FField + tormentors – 140
5 wracks + Lq gun + raider+ prow+sails+ FField +tormentors – 140
5 wracks + Lq gun + raider+ prow+sails+ FField + tormentors – 140
Ravager + ff+sails+ ram – 125
Ravager + ff+sails+ ram – 125
Ravager + ff+sails+ ram – 125
= 1749
Obviously sails give extra ram range , prows give extra str/protection and FF gives you an invuln on impact, tormentors were to use up the last points and should be helpful with tank shocks and one assumes the panic checks you will hopefully inflict with all those templates, we dont really care what happens to what is inside. As well as the (hopefully) str 10 autohit missile barrage there are quite alot of lances there, obviously the liqui / shredder spam is to deal with anything that drops out, obviously there is plenty else you can do, I think you could shrink some wrack squads to 3 mans and give the truborns some blasters, there is plenty of room to play about and whats great is the list will still work at full ram/lance capacity at 1500 points too ;o)
Welcome to 40k
part of one of the paragraphs has gone black text…. had to highlight it to read it lol….. but yeah… that list is horrid!!!! but would be very funny to play with
1.Horrid = smash face ? or 2. horrid sucks ? or 3. horrid/spam or 1 and 3 ?
I think it would be a hot for at least a few games, no one expects you to crash your whole army into their face turn one , lololol
Can’t get the invuln when ramming. I beleive it was recently FAQ’d even though RAW you can.
I’d take Incubi over Harlies if the melta was not totally necessary, Harlies rely on rends, which can be a horrible way to lose combat. Eldar pull it with rerolls, DE get none of that stuff.
Its the same with Beasts, they aren’t actually very killy at all. Rending sounds good, but reality bites eventually.
I have had similar experiences with my DE – maths says they should kill 2-3 on the charge, they kill…. NOTHING!
Happens too often to count.
Shooting I seem to do a little better.
The melta is necessary, it helps with the huge hole in AT left by the giant ‘Meh’ pointsink of AT fail that is the tantaless, also they ‘can’ do vehicles in CC
yeah its weird but honestly without doom/fortune they really dont work, bouncing off scarabs is pitiful. agreed beasts are hit-and-miss too , they work by being a threat, does not mean they will do anything but because they ‘can’ and can be hard to remove your opponent will have to at least think about doing something about them.
problem with almost all of the DE damage output is that it mostly allows saves and hardly ever wounds better than 4+, even with high volumes, given that three plus armour is common as muck, total bouncefail happens often.
My incubi either roll nothing but fours one turn or bounce on another , they are really not that reliable , the last three times I have run the archon with Incubi they have done jack shit , having said that three games in a row I have failed the first shadowfield save , happens waaaaay more than 1 in six.
I think it was Fritz who said, throw enough dice and bad things happen.
When it comes to those low number but high power attacks you need to roll well for it can be extremely disappointing!
I remember when I first started playing Eldar I could fail 95% of my armour saves, whether they were 3+, 4+ or 5+.
I know my last few games I start off well with my Venoms, normally killing a marine or two each volley, then by mid to late game they are often still alive, and suddenly I’m putting 36 shots into a marine squad and wondering why they didn’t pack enough ammo for more than 2 rounds of shooting.
Beasts are quite funny, they are horrendously threatening to most players, and can absorb huge amounts of firepower, but s3 rends mean that your rends are basically all the damage you do unless you have lots of Khyms.
Not sure where I read the FF ruling on ramming, might have been specific to a tournament.
Just checked the latest faq cant find anything, one of the rulings says it only works vs glances and penes does say specifically the ff save wont work vs failed .DT’s
I think youll find thats Iron HAND’s, not Iron WARRIOR’s. This insult cannot go unsatisfied 😛
Oops, you Mon Keigh all look the same to me..
You wanna go again ? The little tiny bits of my Harlies say “Bring it” 😉
Yeah, sounds good. The army i used really needs tweeking, not enough stuff at 1500. I may try to playtest some tactical termies, as they might be my next marine buy.
I’m happy to go through it with you , maybe we could play some games where I don’t just pound you to mush and we try and analyse what we are doing and learn ? could be a worthwhile exercise ?
Well, to be fair it was a quick army i mashed together to play you with, twas more flufftastic than it was killy. That and i fail :P. My defensive armies have general trouble with your speedy Mcspeed-speed.
If Ironclad doesn’t mind maybe an article on the two lists with some improvements for each/general tactical advice?
Defensive armies generally do have issues with DE, if they don’t have the range and firepower then they can’t win a war of attrition against an opponent they can barely hurt.
Thats a good idea. Actually, we could turn next weeks game into a semi battle-rep, give you guys a chance to see with Sorrowshards kill-goggles.
Okies , ill make sure the camera is charged, we can have a little chat about the lists, play the game , have a post game chat and conclusions that kinda thing, may even be a valuable exercise for Ze tweaking of ze lists and learning from ze mistakes.
“The goggles, they do nothing”
Failintegrators and Dark Glances…
😀
I really agree about Harlies needing Doom and Fortune an’ stuffs, would a squad of Haywire Wyches maybe work?
Sigh @ seeing such an awesome model be ‘meh.’
thing is with the wyches that they have to get there, at least the harlies can blow stuff up on a drop.
I’m looking at a big unit of wyches in the tant too, it will be seeing a test, the harlies were so so, ultimately I seem to be paying 400 ish points for two deepstriking short ranged meltas…
head hoorts
Well, maybe try to take 14 haywire-blastkatrix wyches with a Haemo? It would be cheaper than the Incubi or Harlies of equal numbers. And a little question: While slashing with the Tantalus, I can hit only ONE unit on the way of the vehicle OR multiple units, like I do when bladevaning with Reavers? Just can’t understand those ridiculous IA rules -_-
yup, unfortunately it is only one, multiple hits would make it worthwhile I think.
you can however , do a flyover attack on one target on the way to ram another, go for a shock prow 😉
to be honest the FW rules just are not that great, terrible shame.
>Can someone please explain why they do not stand straight back up into combat if killed in combat ?
Forcing them to be placed 1″ away from the enemy is more limiting to RP’s usage in close combat, which I think is intentional. They will generally jump immediately back into combat as per the text of the ability, but it does mean that a fully-surrounded squad will be unable to make RP rolls, as there is no legal position to place the models.
Yup, they have to pile in if their unit is in combat or, in the case of Ever-Living model dying as a last member of his unit, the unit was in combat when they died. The rule that they must be put at least 1″ away from enemy models is simply to keep resurrecting Necrons from materializing into close-combat after they have been shot dead and resurrect after shooting phase.
With everliving ( at least the way he played it) he just gets back up and had to be placed within 3″ and not within 1″ of the enemy ? 3″ is a long way,
Needless to say I just thought it was odd he did not get back up into combat with the people standing on his parts and then gets to shoot and charge ?
Makes no sense and is a bit OP, IMO