Jan 10, 2012
I just got an email and it has gone up on Dakkadakka looks like we might have a live one here guys. The new 6th edition rules might have just been leaked! So far it looks legit to me guys…
Follow the link below download the file use the Password Pancake
This should go down really fast like with in 12 hours if it is legit.
http://www.4shared.com/rar/22fKKMDz/warhammer_40k_6th_edition_rule.html
NEW ONE
http://www.mediafire.com/?6xlr76eutaz69uh
Have fun guys we are in for a long night!
HIGHLIGHTS SO FAR
This is a new statline that works with BS to determine if hit a unit
Evasion (EV)
The Evasion Value indicates how hard it is to hit
the model. The smaller and faster, the better the
Evasion Value of a warrior. This characteristic is
not part of the model’s profile as it depends on
the speed of the model. A moving Tau Fire
Warrior has an Evasion of 3, a stationary Land
Raider tank only an Evasion of 1. This
characteristic is described on page 70.
Cover Save are now 5+ looks like for many things
The following is from duel live blogging courtesy of Reece from FrontlineGaming
- Wound allocation: Back to 4th ed we go! All wounds are distributed by armor type, multi-wound models count for as many models as they have remaining wounds. Sarge and his special weapon buddies are last to die.
- Running in the movement phase….most of us do this already!
- Instant Death, this is awesome! Instant death is totally changed, if your toughness is exceeded by 4 points of strength you take 2 wounds. By 5, 3 wounds, etc. Tyranids, rejoice!
- If you double your opponent’s WS, you hit on 2′s in combat!
- If you double your opponent’s WS, you hit on 2′s in combat! If their WS is double yours, you hit on a 5, triple, you hit on a 6!
- Rigid saves: sounds like FnP, but is ignored by AP 1,2,3 or instant death attacks. FnP is Rigid 4+
- Removed from play now just means removed as a casualty. Necrons get a break from JotWW!
- Preferred enemy: Shooting and HtH! But like 4th ed, always hit on a 3+, if normally hitting on a 3+, now hits on a 2+. If you choose to shoot at a unit that you have PE against, but don’t, you lost the rule for the rest of the game! Now Destroyers with preferred enemy: Everything! makes sense!
- iers of Eternal Warrior, still reading it, but if you have EW 1, you ignore ID 1, etc. level 3 ignores all ID
- If a unit can be singled out by an attack (JotWW) it becomes it’s own unit. Shielded (USR) ignores that rule.
- Falling back is now your movement + D6″
- some units can cause Terror which triggers a morale check
- Shaken applies to all units now, like pinning for infantry and shaken as now for vehicles
- Broken units automatically fail their morale if they lose a combat.
- Surrounded: if broken and falling back, if you end your move within 12″ of an unengaged enemy model, the unit is destroyed! Wow!
- Tactical Retreat: If a unit falls off the board, they are removed from play but does not count as destroyed. You can choose to leave the game and not give up a KP or VPs.
- Immobilized counts for all unit types. Immobile units EV value (evasion) is decreased, usually +1 to hit them.
- Tiered fearlessness: can be pinned or shaken. Nice! Fearless units are subject to rules but are better against them. Level 3 fearless ignores everything, though. Stubborn the same. Cold Blooded new rule allows you to choose to pass or fail. ATSKNF largely remains the same.
- Critical hits: this is a blanket rule that automatically wounds and ignores all saves but invulnerable, vehicles take a penetrating hit. Triggered by certain attacks and difficult terrain roles, which now are on a 6, not a 1.
- new Dense terrain type: can’t see through it at all. If a unit is in it, you ignore this unit for shooting.
- Cover saves now 5+ for all but fortified ruins.
- Skilled Rider now IGNORES difficult terrain checks.
- Airborne rule: units with this rule ignore difficult and dangerous terrain, but still gain a cover save form it.
- Move through cover: run/cruise through difficult terrain.
- Turn phases: Move, Assault, Shoot, Consolidate
- BIG! In order to control a mission objective, you must have it for an ENTIRE turn.
- Turns are defined, things that occur :at the beginning of the turn” are clearly defined.
- Cruise and Combat speed are for all units now, cruising or running for infantry, is a straight double movement, no more random roll.
- You cannot shoot before charging anymore. A Charge is a double move.
- Engage action: charge normal movement distance (not double), but can shoot in the following shooting phase
- Flat Out: Triple movement
- Fleet adds 2″ to your movement value!
- Fast rule: shoot twice if stationary, shoot normally after moving or charging
- Rage: can’t remain stationary, must take -1 morale check to not charge enemy unit within 12″
- Alpha Strike: charging into terrain makes defenders I10, charging already engaged unit makes attacker I10
- In HTH, if a template deviates onto combat, each unit under it only takes 1 hit. Can’t target into HtH.
- BIG RULE: No Retreat is now a critical hit for every wound you lost combat by (ignores armor) but you can pass a morale check with a -1 for every wound you lost combat by. Wow, that levels the playing field, a LOT!
- Sweeping advance: if you lose combat and fail a morale, you roll 5+ and break out of combat or are destroyed. If your In is higher than the pursuing unit’s In, you break off on a 4+
- 3″ consolidation
- Hit and Run now only 3″, but can now shoot in the following shooting phase
- Hulk rule: can not attack in HtH
- Intractable rule: cannot be bound in HtH
- All models with a base (infantry, walkers, MCs) do NOT block LOS. They grant a 5+ cover unless the squad leader of the firing unit can not see the target unit, in which case the save is a 4+
- Look out sarge: a unit can force a cover save to a unit behind it, even if normally the target unit would not get a save, but the intervening unit takes a critical wound for every save that is passed
- Evasion: 3 base for all units. Massive: Tanks, MCs, GCs, bastions, walkers, super-heavies -1 Ev. Stationary -1. Jink +1, Swarm +1, Flyer always a 6, point blank (squad leader is within 12″) EV always 3
- Divide fire: if you have the divide fire rule, you can give up a shot to shoot all remaining weapons at different targets! A vehicle that holds still can do some serious work, but is easier to hit.
- Night Vision now lets you reroll your check unless their stealth is higher than their Night Vision.
- Multi-Targeting: if you have this rule, you can double your shots if you hold still!! Wowzers. If you have multi-targeting(3) you can shoot three times. If you hold still, you shoot 6 times!
- Overwatch! If an enemy unit ends its move within 12″ of a unit with this ability, they can perform a defensive shooting action at them out of sequence
- Relentless: can fire as if they held still, rapid fire to 18″ as opposed to 24″
- Tiered stealth: +1. 2. 3 etc.
- Swarms: eternal warrior (1), +1 evade, vulnerable to blasts
- veiled: tiered level 1, 2d6x3 to spot, level 2 2d6x2, level 3 2d6x1.5 to spot.
- Draw Back rule: performed in the consolidation phase, 2d6″ move after shooting: eldar jetbikes
- In the consolidation phase (after shooting) you can join or leave a unit, embark in a vehicle(!), move or regroup.
- You can oly regroup if you are not within 12″ of an enemy unit, but if you embark into a vehicle, you automatically regroup.
- Patch up: bye bye wound allocation tricks! If you have more than one multi-wound model with a wound, take a wound from one and give it to another until only one model remains with less than full wounds! Peace out, Draigowing!
- Defensive fire: you can shoot a unit that comes within 12″ out of sequence with this rule. Nice! shoot units as they assault you.
- Charge by CHance: sounds like over-watch but for assault. If a unit appears within 6″ of the unit with this rule, it can assault that unit. Sounds like shooting a transport, blowing up it up, then assaulting the unit inside.
- Rapid Fire: tiered rapid fire, if within 12″ you get one extra shot. rapid fire (2) gives 3 shots at 12″, 2 at 18″
- assault weapons count as a secondary close combat weapon in HtH
- Ordnance weapons take 2 fire actions to fire, ordnance barrage take 4 fire actions
- “bomb” type weapons are fired in the movement phase
- grenades can be used as weapons against massive type models (MCs!) or vehicles but your WS is 1
- Directed Hits: attacker chooses what models take the wounds. Stopped by shielding units, or the shielded rule.
- Grenade launchers halve the WS of the defending unit when attacking them with grenades
- ID causes an additional wound even if the str value of the attack isn’t high enough to normally cause ID. Eternal warrior block ID if the tier is higher.
- master crafted rerolls a miss, multiple master crafted weapons of the same type in the same unit reroll one miss per model with the rule (speeds things up a lot)
- coarse weapon: only another coarse weapon may grant an additional attack and can’t be directed.
- Blast weapons. Wow! Hit with BS as normal, if you miss, scatter the number x 2 (always scatters). So if you hit on a 4, you can only ever scatter 4″ max!
- Template weapons: can shoot out 3″ from the firing model unless otherwise greater, if it hits the firing point of a vehicle or bastion, D3 models inside are hit! Can be fired in the turn you assault, hitting D6 times on the target unit at the weapons str and ap.
- blast weapons hit as described above. Any model partially under the template gets hit at full strength (even vehicles). If the blast hits a vehicle, full strength to armor in firer’s facing. If not on vehicle, full strength to armor facing the center of the blast but -3 on the damage table.
- Multiple blasts: fire one weapon as “lead.” Resolve where it lands, all secondary shots must touch the preceding template and hit as many enemy models as possible, moving towards the enemy unit if the shot missed. Wow. Faster, and much deadlier.
- Rail Weapons: awesome! Target a model within range, even if not in LOS. Roll to hit as with a blast weapon. After final point is determined, draw a line between point and firing unit. All units under the line take as many hits as models under the line. Holy crap, this can rape tanks! A Hammerhead could theoretically hit as many tanks as are in a straight line and in range! Models out of LOS get a 4+. Multiple rail weapons resolve simultaneously, indirect rail weapons only grant a cover save if the unit is in area terrain.
- Barrage: roll to hit as with blast weapon. If target is out of LOS you hit with BS, roll the scatter, on a “Hit” you hit. On an arrow you scatter double the die roll. On a BS miss, you scatter as normal.
- Bombing is a free action done in the movement phase
- AA weapons always hit target as if it were evade 3
- Entangling weapons cause target to be in difficult and dangerous
- pinning weapons cause cumulative morale checks to be pinned. -1 for each unsaved wound.
-
- Snipers are finally legit! All sniper weapons are pinning, rending, directed hits! Wow, they can choose who they can hit! Finally.
- Targeter: shooting unit makes target count as stationary for EV purposes.
- Twin-linked template weapons increase their range to 6?. Wow, twin flamers now shoot farther instead of rerolling to wound.
- Rapid fire weapons fire like assault weapons now, meaning they can always fire once out to max range, and an additional shot if within 12?. Nice!
- Force weapons cause ID(2) so they don’t own monstrous creatures anymore. Thank goodness.
- Power weapons now have the parry rule, which grants a 5++ in HtH! Awesome! A reason to take them.
- Monstrous creatures now hit with a weapon that is 2xS, ap 2
- All CCWs are ap6, which means Orks and Gaunts and such get no save from most HtH attacks.
- whitcblades are str7, and can be “chanelled” activated with a ld test, to allow the wielder to reroll any failed invul saves.
- Melta bombs finally have the melta rule and ap!
- Psychic Hood: roll a D6 if within 24?, add mastery level, blocker needs to beat defender to stop power. Can’t be used inside a transport.
- Unit Types:
- Infantry: 6? move, 12? run or charge
- Beasts or Calvary: move 7?, charge 21?, run 14?
- Jump Infantry: move 9?, charge or run 18?, deep strike
- Flying Infantry: airborne, move 9?, run or charge 18?, deep strike
- Jet Pack: move 6?, airborne, draw back, deep strike, 12? charge or run
- Bikes: move 8?, charge or run 16?, fast, multi-targeting (1), jink, +1 toughness against shooting attacks only, more resistant to ID
- Jetbikes: move like bikes, plus airborne, and draw back for Eldar
- MC’s: massive, monstrous, multi-targeting (2), relentless
- Gargantuan Creatures: 9? move, fearless (3) and a host of other rules
- Ground Vehicle: any vehicle not specified is a ground vehicle, move 6?, fearless (2), hulk, intractable, multi-targeting(1), relentless
- Skimmer: move 8?, same rules as ground vehicle but also airborne
- Fast Skimmer: same as skimmer but also: jink, fast
- walkers: vehicle, fearless (2), massive, multi-targeting(1), relentless
- artillery: same as above but also crew, crew members are markers that represent firing models. take one away every time the vehicle suffers an unsaved glancing or penetrating hit.
- Fortifications: same as above bu also hulk and immobile
- Characters
- special rule: covering fire: Character forgoes shooting to allow unit to have one directed shot if the unit rolls at least 3, 6?s to hit.
- Characters allow their unit to regroup in the consolidation phase. No mention to minimum unit sizes.
- Characters have directed hit rule in HtH and shooting!
- Characters can either be a squad leader or an IC.
- Squad leaders are really important. They determine characteristic tests, facing for shooting at vehicles, seeing if the enemy unit is in cover, point blank range, etc.
- If squad leader dies, another model takes his/her place.
- IC’s can not join vehicles or MCs/GCs unless they are of the same unit type.
- Psykers
- Psykers can perform one “power” type action per level of mastery. Mastery goes from one to 6. Humans rarely exceed 3, Eldar or Daemons rarely exceed 5.
- All psykers level 1 unless specified otherwise. 1 power per level, can’t be duplicate power unless otherwise specified.
- Perils on 2 or 12, critical hit. No mention of rerolling successful invul saves.
- Psyker squads are cleared up. One model counts as using the power.
- Any psyker can attempt to stop a power, works on a 5+ so long as the defender is not in a vehicle and within 24?
- Vehicles
- No vehicles can go up levels in a building anymore, even walkers.
- Terrain checks for every piece of terrain moved through.
- Hitting a Vehicle in HtH is different. If vehicle moves, they are WS10, if they hold still, WS0.
- “Tank” type vehicles get -1 to the damage table. Leman Russ, hoooo!
- Super heavies: -3 on the damage table.
- weapon destroyed is -1 to multi-targeting. Reduced to 0 can only fire one weapon. reuced to -1, can’t shoot.
- Immobilized 2 times = dead.
- Explodes is now d6? radius. All units in range, or that were embarked roll a d6 for as many models as were hit. On a 6, the unit takes a critical hit. Exploded vehicles leave no debris behind.
- wrecks are a 5+, difficult, dangerous
- hull breach: for every additional stunned or immobilized result in the same phase, the damage is 1 higher. Ouch.
- skimmers that are immobilized hit the ground off their base, and models underneath move out of the way.
- Sqaudrons: any stunned, shaken, immobilized result ignored on a 5+ with +1 for each vehicle in the squadron. If test is failed, each vehicle in the squadron suffers the result.
- smoke=5+ cover
- dangerous terrain=roll d6, on a 6, vehicle suffers penetrating hit. only invul save to stop
- repair rules got WAY better: on a 5+, repairing model removes a shaken, stunned, immobile or weapon destroyed result. Or, can boost the vehicle with the same role to add a level of multi-targeting! Techmairnes and Techpriests just got waaaaay cooler.
wrong password?
nm, it’s just not a capital “p” in pancake.
Holy frijoles, Batman! It’s a Martin Luther King, Jr. Day miracle!
It looks fake, like someone is trying to gain some kind of traction on their wishlisting. it looks like someone tried to take parts from various game systems and sew them together. i don’t think however it would work well.
lol. it was only a matter of time…
Looks like someone was trying to get a lot of attention for their website…:) Someone get a cam of a guy cheating, quickly!
It feels fake after having read it, it looks like the wishlisting that happened last year. No sane game designer at GW would structure the format the way it is. It reads like the early rumours. The “FAQ” one is really just look at rulebook. With no changes to the books in any way shape or form. Some of them just look written weird as well.
Dunno if anyone else who downloaded this noticed the Update for the codecies that are in current use. Within these there is not one for Necrons, SoB’s and Templars which leads me to believe that it is actual confirmation that Templars will be released next prior to 6th Ed.
These are some modest corrections; I buy this document, and I like it. Thanks, TT.
it also says marines with power armor now have 2+ armor save……this just seems so fake
that is a typo. every other mention of power armor is 3+
also there are a lot of grammer and spelling errors
I hope this is fake. it changes the game on so many levels.
Also, The time stamp on the Document is May 2011, but it references New Necron units (command barge). Hmmmmm
It is very possible that they knew about the command barge long before it was ever released, since the necrons were in the works for nearly a decade. So as both the rule book and necron codex are worked on at the same time, they both get a little info of each other.
So much to read. Difficult to tell at this stage whether I like what I see (or even if it’s not a fake).
any chance of another link anyone? Ta
Damn sleep! I missed it.
http://www.mediafire.com/?6xlr76eutaz69uh
Put into a new, unpassworded RAR
thank you, only link i’ve been able to find anywhere
now i can make my own mind up
hmmm its weird. This all sounds good but then think about one small application:
Fleet = +2m
Assault = double movement.
Means an entire ork army when they call the waaaaarrgghh can all charge 18″ lol.
so then all eldar and dark can do this all the time then
pretty much
If this is legit, they need to revamp ALL of the codices in regards to Stealth, eternal warrior, instant death, rapid fire, and everything else tiered. It would piss me off as a Daemon player if all my daemons got ID 1…essentially swarms at the price I pay for my basic infantry.
Thanks for the rumors TT, even if they aren’t true, they are at least fun to think and chat about.
Seems real enough. It all ties together. It looks like its right before the layout design process and proof reading.
This took too much work for a fan to create. This took a whole team of people to create something like this. I think this is the pre production version of the book. This probbaly got leaked when they sent it to the designers and some spiders caught it because it wasn’t sent over a encrypted line.
While I’m still on the fence regarding whether this is real or not, I do have to point out that it really wouldn’t take a ton of people to do this. I have a pet project system I have been working on for about a year now that could look very similar in terms of polish and coherency to this.
If it was a dedicated fan work I wouldn’t be terribly surprised. Hell, look at the blood angels ‘leaked’ codex. a 75 page from scratch rebuild of the blood angels army that was released about a month before blood angels were expected to hit the shelves. Totally fan made. =/
I would have to disagree with you. Being in a industry and having suitable knowledge around marketing and production. The book is tied together to well. A fan project would’nt have clear thoughts and descirptions being presented. At some point through the book they would make the asumption you would understand and loose something during that transation amoung other items missing. Plus, it wouldn’t have any of the digital markings or the indesign layouts.
The book is real plus considering the fury of GW and legal going out trying to pull it down I assume its even more so. I bet they left it up on a unecrypted server for awhile and someone grabbed it.
What are your thoughts Darkwyn on the following that has occurred to this draft – Created in european english translated and then translated back into english?
I think that is just the nature of their business and sending it through different design houses. I would be a lot of these ideas were taken from other areas. Such as the Squad leader mechanic stright from Manic rule design. I don’t know if Allyesio helped them out in the early stages with the design but amougn with other areas such as the weathered bastion and other rules they have taken some from the internet.
file was deleted…….
file was deleted…….
File was deleted from 4shared. :/ I’m starting to think it’s real.
Want to point out that a Successful troll would have pulled it to give the illusion that GW had pulled it. Either that or GW legal is looking for any usage of the term Warhammer 40000 6th Edition on those sites and not caring if real or fake.
So what is the point of a 6+ armour save if nearly all the ranged weapons ignor it and according to this documnet it is ignored in CC
So that your mondels aern’t naked!
Whoops, *models
It was on /tg/ first you ungrateful fucks.
1500 pts game will take about 6 hours with those rules.
Way too complicated and an additition of… 120 new rules? yeah sure
there a couple good ideas but it’s fake, the cover nerf and a bit easier to destroy vehicules was a given.
Just seems this list is making the game too complicated much like the last time “6th edition was leaked” so i’ll read it there are some nice changes but i’ll beleive it when i have the book in my hand
I am so confused by one thing…
If shooting comes AFTER assault, then what is the point of pistols, besides the extra attack, and what benefit comes from putting assault before shooting? It makes sense to soften a target with shooting, then assault it. not the other way around.
The softening the target is incorperated in pistals and assult weapons giving you an extra attack. Having things this way round will help speed up the game and thus compensating the slowdown incorperated with some of the other new rules.
If this is true one thing that may have been confirmed is who is in the starter box. When comparing stats in the 5th ed BRB they used orks and Space marines. who also happened to be in the starter box. the stat comparison here is between Guard and CSM. One thing pointed out on BOLS with regards to the documents legitmacy is the presence of the word Heck instead of “Rear” Armor and the spelling of the word Organization versus Organisation. Rear Armor stats are listed with an H as well. Even if this is an elaborate troll it is a damn fine document. I’ll be playtesting it in my next game for sure. Looks like MANY of my 5th ed gripes are addressed most notably cover and Mech vs foot viability.
Could it be a concerted peer pressure on GW to sort out W40K from peeps acros the globe? a multi-national group who wnat only the best for W40k? Maybe? Or is this some kind of document that has been translated from european english to english with american spell dictionary instead uk english dictionary? who knows, who cares? GW will release 6th edition that is a given….
By the way anyone with some time on their hands could have knocked up this, easy…….
I really don’t know if this a an actual document or fake. But in regards to those of you saying that it is too far removed and changes too many rules to be real, I would caution you to look at WHFB 8th edition.
I totally believe this to be legit. All of the rumors, including Eldar Str 7 AP 2 for the Starcannon have come fruition. Not only that, it ensures that the Black Templar is the next codex because there are NO updates for that codex (no updates for Necrons, either). There ARE updates for TAU, Chaos, Dark Angels, and others.
There’s no updates for Sisters either
According to the date stamp on the document (May 2011), the lag time in getting White Dwarf to the printers (one or two months), and the .pdf nature of the Sisters new rules released in August 2011 means the playtesters most likely had the .pdf Sisters codex to work with, making it a 6th Edition get-you-by list.
For this to be fake would be a monumental effort of the part of whoever decided there needed to be a fake rulebook. A lot of this is copy I have not seen before, and to be honest, you would have to be a dedicated hoaxer to pull 129+ pages as well as a FAQ out of your butt just for the lulz.
Of course, if this is real, this will really hammer away at the GW/Tolkien estate “You gotta prove you can keep things quiet or we won’t let you represent our movies in your game system” relationship they got going… which I consider a good thing.
I remember a ‘leaked’ page from a Necron test codex that surfaced around May time last year, well before they were released. At the time people called it an obvious fake because of all the changes but after reading the finished codex it was actually pretty near the mark (points costs and stats for Warriors and Immortals) but all the extra weapon options never made it through to the end product. I think this is the same thing, an early ‘test rulebook’ and the finished product will be very very different to this, with all these new rules which don’t work too well taken out and different new things added in, don’t assume that if this is real that it is exactly how the final thing will be.
Ill say one thing…if the deep strike rules in this document stay in for 6th (notably the ability to engage, turn, or do a combat move), its gonna be a HUGE boost to flayed ones, especially with Imotekh’s special ability, which will no longer be useless. It will also still be balanced because if a unit drops in within 12″ of an enemy, that enemy gets free shots at them, so its still a relatively risky maneuver.
Or it might just be people looking at the newer codices and saying “Hey, this rule doesnt make much sense, and this is what i think it should be!”, but i hope not, id rather a more complicated 40k personally.
And for those of you who havent read it, in the doc turn is a “move ability” that allows you to change your facing (for vehicles) but still count as stationary, engage is essentially the assault move (double movement, if i remember right), and combat move is just the normal movement amount.
hmm looks interessting. i hope they won’t release it before the summer.
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